Is it as difficult as I've heard? I'm down for a challenge but seeing how you can actually lose the single player...that might be somewhat of a turnoff.
There are 4 difficulties. Easy, Normal, Classic (based on the original difficulty, pretty dang hard), and Impossible. For those that want even more of a challenge, they can do those on a hardcore setting with autosaves.
I'm going through it on Normal first.
How are you finding it on normal? Do you feel the need to repeat missions because you screwed them up, is your entire campaign in any peril?
Once you use the arc projector on one of the crystal-like ship commanders you'll be able to research an object that will open up the mission to invade an alien base. Great mission, tons of enemies and led to the moment I thought I was about to lose my whole squad.
Really like just about every way they've trimmed and massaged this game compared to the two originals. Skills take the place of the soldiers getting increased time units by doing things like letting you shoot twice, move and still shoot with sniper rifles, or even just increased move range. I kind of still want a squad size of 7 or 8 (or at least the robot unit not counting towards your 6) but the soldiers are more powerful than in the originals. The smaller squads and ease of actions also leads to most missions taking significantly less time than they did in the originals.
My most intense moment was flushing out 3 Crysallids who then moved to within 1 square of my high level Assault. I thought he was meat, but he used his double-shot to kill one, my sniper got a lucky head shot on one that was wounded by overwatch, and then two other members of my squad finished off the 3rd.
Oh, yes the aliens will use mind control. Thankfully if you kill the alien you'll have your troop back immediately. Also really like how missions immediately end when you kill the last alien instead of you having to finish out all your moves.
I'm really loving this game! I played the original, and I think the developers have done an excellent job of stream lining this game. Took me a little bit of time to realize that you could increase my squad size from the initial four, and therefore I went on several tough missions undermanned, and this led to me losing my sniper early on! Eventually, I got a new one and she is deadly!
Love, love, love this game. Very true to the classic original but it also has that Sid Meir "one more turn" factor that leads to bad game-lock (how the hell did it get to be 2AM?).
Ironman is the way to go --- no replaying missions or fixing tactical errors-- really amps up the tension even playing at Normal Difficulty. On my second game now, having made a fair share of errors my first time through.
Had a terror mission where I found 3 Chrysallids and 3 Floaters, then flushed out 3 more Chrysallids when getting into firing positions. Several humans got turned. Somehow I made it through the mission with no soldier deaths and 18 kills.
Also, the Support ability to carry a second item doesn't seem to work right - if I give them a Medkit and a Grenade, they don't have any options to actually use that grenade during the mission. So now I give them one of the armor items, so it's still a little useful. A scope should work too.
Anybody else beat the game, legit, with SPOILERS The Volunteer alive and enough nations still on XCOM yet get the "Defeat" message at the end with the alien controlling deep throat? I was told I got the defeat ending and the beat the game cutscene on gamefaqs forums.
Ironman is the way to go --- no replaying missions or fixing tactical errors-- really amps up the tension even playing at Normal Difficulty.
only way to play. I know it is more common, but the people who save constantly and the moment they lose a guy just reload and do it again until they win really cheat themselves. You lose the tension and aliens aren't really a threat anymore when you can just reload. Going ironman and having a high ranked soldier who is battle worn being forced to go out with a newly hired rookie filling the shoes of recently deceased comrade in arms just feels so right.
Or sometimes if I have a decently ranked up squad of 2 or 3 I'll throw the rookies to the wolves like a real hazing would go. Take point Meat. And when **** goes down I'll do my best to have the vets swoop in and save his/her ass when they've done their duty and dirty work.
game just takes on a whole new life and feeling when you are willing to let the aliens have their balls and killing power mean something.
sorry folks, just know somebody who only has a squad of 6 and why would he ever need more than that when he never lets them die through his god like Save reloading powers. Him to me - "But all my guys are leveled up and awesome.... yours suck."
Beat the game last night on normal Ironman. Was kicking a** but had two really bad missions which killed several of my top soldiers (including one of my two psy soldiers) and led to a Monty Pythonesque "run away, run away" as I tried to get straggling survivors to the extraction zone to abort the missions. SPOILER --Lost 5 of my six soldiers on the final mission and was trading psi attacks with the ethereal leader before doing a run and gun and blasting him with an alloy shotty to win the game. It was all very tense.
Can't wait to try again, next time on Classic, where the Aliens come looking for you.