The other day someone asked if I had health packs. I said I had a 320 and if he wanted to get back to full health quick, die and I'll revive them.
It's complete garbage that someone can be revived and end up at full health, just standing up and blowing me away.
I agree with you, Spyder. Here's how a revive should go in my book:
1. Revived players have 100% suppression on them, which bleeds away at normal pace. A revived person is NOT going to know their surroundings and should NOT be able to just pull up a gun and shoot.
2. Revived players are revived at 1% health, which restores at normal pace after the normal "wait" period. A revived person doesn't miraculously get back to full strength in seconds.
3. Revived players who get killed before they have a chance to NOT accept revival have a normal respawn time. Why should I have to pay a 5-10 second penalty for being rambo-revived and insta-killed?!
Holding the fort on old games that play the same as the new ones, minus the $400 price tag.