Originally Posted by onlysublime
yeah, I'd hold off on the interpretation of the "hard partitions" statement and those numbers you listed are pure speculation with no sources or science to back them up.
Actually, I think that's pretty much accepted as fact at this point. Enough sites have stated that this is the way the system resources are divided up that it's likely true. But I don't see that as such an awful thing... and I'll tell you why:
PS4 was originally supposed to only come with 4gb of ram. That's what they had told the developers. And realistically, if you look at the state of bleeding edge PC gaming, that's PLENTY, especially if you're stripping away all the general purpose crap that normally sits in memory for computer rather than console gaming. While it's impressive that Sony ponied up for the 8gb of ram, the question remains of how long it will take them to actually implement that much memory JUST FOR GAMES. Even if it's true that 7gb of that will be available to games vs. the 5gb for the Xbox One, what is the end result? Probably not much. Unlike PCs, both of these systems have hardware-specific compression for assets, meaning you're going to see realtime compression/decompression of textures and resources. You'll also get much more optimized code for the specific hardware over the PC space, where general purpose support for more hardware has to be taken into account. The reason I'm making this comparison is: For 1920x1080 resolution, the texture resources (which you would think would typically be what takes up memory) shouldn't be all that large, and we know this from existing PC games. Also, since you know what resolution you're targeting for the render, you don't have to include larger resolution textures and scale down, so again, less memory needed.
But ultimately, what will likely happen is the same thing that happened this generation: Even with one console being theoretically superior on a hardware level, the real-world differences will likely be nigh indistinguishable to the average gamer, short of someone like Richard Leadbetter of Digital Foundry analyzing the fidelity of each. What will probably differentiate the two for the average consumer (not us hardcore tech-spec-loving gamers) is the ecosystem itself... which we've seen with the popularity of Xbox Live. Or it will be on the comfort factor of the peripherals themselves (at least for me personally - I can't use the DualShock because I have big hands, whereas the 360 controller feels great to me, but it looks like Sony has done some work to address that so I can't wait to get hands-on with the new controllers). Either way, expect to see the same things we see now... first-party games looking amazing on their respective systems and cross-platform games being pretty damn similar (especially since most people can't tell the difference between 720p and 1080p because of their seating distances, though us home theater nuts know better).
But hey, I could be crazy... I just think we'll know more from seeing the games than from all this spec analysis and nonsense.