XBOX LIVE ID: JeepR kReapR
PSN ID: JeepR_kReapR
Originally Posted by emartins
Instead of the usual 2 minutes, give her 5 minutes of nothing but that Jeep ecstasy. She will be exhausted and fall right to sleep. You are now free to play.
Thats what I do.
This is such a better model today for software versus the spring/fall cadence used on the 360. It is and will continue to become even more of a big competitive advantage.
If you're watching 3D movies on a 50" TV with a HTiB (or worse), then I can understand why people would be less than enthused by the experience.
Anyhow, I think the AVS crowd in general consists of HT enthusiasts (myself included), so I'm really looking forward to the eventual 3D support on the X1/PS4. It will be nice to retire the PS3, although it has done an admirable job...
I also think the industry did everything it could to ruin 3D. Charged a fortune for the TVs initially. Multiple types of incompatible (and way too expensive) 3D glasses. Exclusive content deals locked out the poster child for 3D (avatar) to everyone for a stupid long time, and the prices for 3D discs were 2x-3x the 2D version. On the gaming side, the aging consoles could barely run the games in 3D, unless they used dirty hacks like reprojection, which looked absolutely terrible. And then on the PC side, NVIDIA had a total lock on 3D, requiring you to buy specific monitors, graphics cards and INSANELY expensive glasses...and since they had total control, they basically stopped developing it and let it languish.
So all these vain efforts to corner an aspect of the 3D market or extort consumers for ridiculous prices basically destroyed it for everyone.
Nothing is reserved if they turn video processing off.
How many games actually use that? Kinect Sports Rivals, of course; I think that Peggle 2 has a gesture mode that I tried briefly and was unimpressed by. Voice commands are much more useful and they can process them without GPGPU.
Last edited by michaeltscott; 06-17-2014 at 04:33 PM.
What's mainly lost is the system wide stuff....the gestures, the immediate auto sign in as soon as someone enters the room, detecting which player is holding which controller, etc - although a good dev could temporarily re-enable those things when appropriate.
My point was that there's no 2% or whatever continuing to be reserved for GPGPU processing of voice. That's an idea that's been bandied about in this discussion.
Auto-sign-in while a game is being played is, I suppose, a "loss", but I'd probably prefer that it not pop up a "Hi, SoAndSo!" message while I'm in the middle of most game play. If it's the sort of game where the controller tracking thing is relevant it'd leave video processing on and take the hit.
"While it'll be up to devs to decide how to use the extra resources, Destiny creator Bungie has already confirmed it's been able to increase the fps and resolution of Destiny on Xbox One to match the PS4 version, signalling this long-awaited change could be the move Microsoft needed to make to close the gap in performance between it and Sony's consoles"
Xbox Gamertag/PSN ID: RemoWilliams84
"I started out with nothing, and I still got most of it." -Seasick Steve
Now playing: Bloodborne
Recently Finished: The Order: 1886, Dying Light
PSN & XBL: Scuzzlebutt33
Weren't all the Halo games Bungie made also 30fps?
Last edited by aaronwt; 06-18-2014 at 11:32 AM.
“It’s a lot of different things,” explains Jason Sussman who is the senior environment artist at Bungie. “I could get really technical, but I’d bore you to death. A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience,” he said in an interview with Venturebeat"
I wasn't impressed at all with the graphics in the PS4 alpha, and the comments above pretty much confirm that the last-gen versions of the game are holding back the current gen versions. I wish cross-gen games would just die. I'm getting tired of all the lazy ports we've gotten so far.
When there is such a large install base on last gen, it wouldn't make much sense for a game like Destiny to only come out on current gen. Especially with the amount of money that has supposedly been spent. When a sequel comes out in 2.5 years and the install base of current gen is much, much higher, then I would expect a game like this only on current gen. But for the first game, I would think they need to maximize the amount of money coming in to justify the outrageous price tag.
I'm surprised activision isn't putting more pressure on them to allow cross platform and cross gen play. Multiplayer games like this thrive off of people being able to play together. If half of your friends still own 360s, another 1/4 own a PS4, and another 1/4 own an Xbox one....destiny isn't going to be the game for your group. Nothing is, thanks to MS and Sony deliberately preventing it. But if there was a game everyone could play together, regardless of platform, it would sell a ton solely based on that.
|Monoprice , Xbox One Console Day One Edition|