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post #1 of 17560 Old 05-28-2013, 12:18 PM - Thread Starter
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Release Date: November 22nd 2013
Price: $499

Unboxing Xbox One Video (Click to show)
Controller Video (Click to show)
Headset Video (Click to show)
Play and Charge Kit Video (Click to show)

Xbox One: Everything We Know (Click to show)

From Kotaku

JASON SCHREIERWednesday 10:40amg 51,973L 601

The Xbox One won't be out until this November, but details about Microsoft's next-gen console have been hitting hot and heavy for the past couple of months. So for your convenience, we're rounding up all of that information and putting it right here.

As we continue to learn more about the Xbox 360's successor, we'll keep updating this post, so check back over the next few months to make sure you're totally caught up with all of the next-gen news.RELATED


The Console

It's shiny and black—only black, for now—and it comes with Kinect 2.0 and a controller. Fancy! No word on dimensions just yet, but here's Stephen Totilo comparing the machine to various objects he had on him at the time:

The Controller

Iterating on the Xbox 360's controller, the Xbox One controller is very similar to its predecessor, albeit a bit wider. In the middle, replacing the 360's Back and Start buttons, are new buttons called Menu and View. The back-trigger rumble is way improved, by all accounts, and each trigger can rumble separately thanks to two new rotors in the controller.

And then there's this creepy tidbit, via Microsoft: "An infrared LED on the front of the controller allows Kinect to automatically recognize you, making it easier to pick up and play." YOUR CONTROLLER WILL KNOW WHO YOU ARE.

Pre-ordered versions of the Xbox One will come with a special branded controller that says "Day One 2013."


The Specs
The basics:

8 GB DDR3 system memory, with 5 GB of that available for games (the rest is used for the operating system)8-core, x86 processor500 GB hard-driveBlu-ray driveThree USB 3.0 portsHDMI in and out portsA custom GPU based on AMD architecture

The Price

Four hundred ninety-nine U.S. dollars. $499. (Also: 499 euros, or £429 for our British buddies.)

The Games

In addition to a third-party lineup of next-gen software that currently includes multiplatform games likeThe Witcher 3, Metal Gear Solid V, and Dragon Age: Inquisition, Microsoft has secured a number of exclusives for Xbox One:

Ryse, an action-adventure set in ancient, QTE-stuffed RomeBelow: a quiet adventure by the folks behind Superbrothers: Sword & SworceryA reboot of the old fighting gameKiller InstinctCrimson Dragon: a rail shooter designed by the creator of Panzer DragoonSome sort of Halo, because of course.Sunset Overdrive, a colorful shooter by Insomniac, the folks behindRatchet & Clank.An adventure game called Quantum Break that will blend with a TV show of the same name (not unlikeDefiance)Forza Motorsport 5. vroom vroom.D4: an episodic murder mystery by the director of Deadly PremonitionDead Rising 3: Capcom's open-world zombie slasher

Some other games, like Harmonix'sFantasia and Respawn's Titanfall, will be available for both Xbox 360 and Xbox One (and in Titanfall's case, PC as well).

The DRM

This one's a doozy. For a month or so, Microsoft was all about a digital Xbox One: you'd have to connect to the Internet once every 24 hours to play games, for example, even to play them offline. Used games would also be restricted heavily.RELATED

Microsoft Is Removing Xbox One DRM

Then came the reversal: in late June, after intense backlash and criticism, Microsoft announced that they hadchanged their minds. Total 180. No more crazy DRM policies.RELATED

Xbox One DRM Reversal Cuts Features, Requires One-Time Connection

So, long story short: you'll need to connect to the Internet at least oncebefore you can play games on the Xbox One, but after that one-time patch, it'll work just like the 360 did. You'll be able to play offline. You'll be able to buy and sell games just like you can today.

Region-Locking

Also thanks to the big reversal, there is now no region-locking. Microsoft now says the Xbox One is totally region-free.

Kinect 2.0

The Xbox One requires a Kinect to function, but this isn't your old body-sensing device: this is Kinect 2.0, which accommodates smaller rooms, recognizes your facial expressions, and can even detect your heart rate. Some more info, via Microsoft:

It includes a 1080p, HD camera that captures video at 30 frames per second. All new, active-infrared capabilities increase precision, allowing it to work in nearly any lighting condition and expanding field of view to accommodate a greater variety of room sizes. Microsoft proprietary Time-of-Flight technology measures the time it takes individual photons to rebound off you to create unprecedented accuracy and precision. The new noise-isolating multimicrophone array filters ambient sounds to recognize natural speaking voices even in crowded rooms.RELATED

Xbox One's Kinect Can Turn Off, Microsoft Says, Noting Privacy Worries

Worried about the privacy implications of having a device like that in your living room? Microsoft says you'll be able to turn it off, although the details are still a bit hazy.

TV Interactivity

You're never gonna believe this, but the Xbox One ain't just for playing games. Microsoft wants it to be ahome entertainment system. I know—I'm shocked too.

At the big Xbox One reveal in May, Microsoft spent a great deal of time showing off a feature called Snap, which will allow you to multitask on your television. To quote MS:

Use Snap to do two things at once. Talk to friends on Skype, and watch the big game together. Follow what people are saying about your favorite show by surfing the Web. Listen to the music of your choice while playing the latest blockbuster game. Jump back and forth instantly between experiences without a loss in performance.

So you can Skype while watching a movie, check your fantasy scores during a football game, and so forth. Multitasking: it's the future!

Xbox Live

Xbox One's Reputation System Sounds Crazy But It Just Might Work

Microsoft's online service has always had a bit of a reputation for being infested with obscene thirteen-year-olds, and now the Xbox makers are going to do something about it: with their new Reputation system, players will be held accountable for what they say online.

Getting muted or banned during games will cost you reputation points, and players will be matched online based on their reputations.

Also, more friends! The friend cap on Xbox Live is now 1,000.

Achievements

Xbox Achievements Are Changing. Here's How.

Xbox One has a whole new system in place for Achievements: in addition to basic cheevos, developers will be able to give you Challenges, or timed events like, say, "a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge’s goals gets the unlock on his or her achievement history and reaps its reward."

Achievements will also be far more malleable thanks to Microsoft's cloud servers, and insanely enough, you'll also be able to earn achievements by watching videos or listening to music through your Xbox One. It's a much bigger system.

Miscellaneous

Some other random facts you should know:

The Xbox One is not backwards compatible. "If you’re backwards compatible, you’re really backwards," ex-Xbox boss Don Mattrick told the Wall Street Journalback in May.You'll be able to record and edit gameplay footage on your Xbox One, then upload it online. You'll also be able to stream yourself playing games on Twitch. The system will automatically record the last five minutes of gameplay as you use it.No more Microsoft Points! Finally.Although the "family sharing" plan originally announced in May is no longer a confirmed feature, Microsoft's Marc Whitten has hinted that it could come back in some form.Microsoft is all about cloud processing—or processing that can be performed on their servers, theoretically lightening the load for your console and allowing for more impressive games than would be possible with the Xbox One's processing power alone. It's all theoretical for now, though.Many developers are using Microsoft's "SmartGlass" technology to allow you to use your phone or tablet as an accessory for games. InDead Rising 3, for example, you can use a mobile device to call in airstrikes to blow up zombies all around you.Microsoft hasn't officially announced their indie policies for Xbox One, but we know that indies will be able to self-publish on the console in some way, and that Xbox Ones can function as devkits. More info to come at Gamescom.

Update 7/31/2013:
Microsoft support 360 headsets
http://www.polygon.com/2013/7/31/4574286/xbox-one-will-be-compatible-with-current-gen-headsets-microsoft

Update 8/13/2013
Kinect no longer needs to be connected

http://kotaku.com/xbox-one-wont-actually-need-kinect-plugged-in-microso-1113142909
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post #2 of 17560 Old 05-28-2013, 12:25 PM
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Isn't netflix exempt from usage caps on some ISPs? I bet we could get the same deal with gaming.

It's good someone else created the thread, because I would have called it the X-Bone. I can't help but make fun of the name.

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post #3 of 17560 Old 05-28-2013, 12:32 PM
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Originally Posted by Yrd View Post

Isn't netflix exempt from usage caps on some ISPs?

Wouldn't that basically defeat the purpose of the cap?
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post #4 of 17560 Old 05-28-2013, 12:40 PM
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Quote:
Originally Posted by RemoWilliams84 View Post

Last Xbox One thread got locked due to off topic comments. So please, let's keep this one on topic.

I'd like to start by posing this question:

The Xbox One will install all games to hard drive. This leads me to believe that most, if not all games will probably also be available day one for digital purchase. Do you think Microsoft working closely with the cable companies will allow them to offer download that won't go against your monthly cap with your ISP?

The cable companies will not work with Microsoft in regards to digital downloads of new games on day one. Do you think Microsoft will be paying these companies so thousands of people can download 1+GB games over their internet? Probably not.....

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post #5 of 17560 Old 05-28-2013, 12:42 PM
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They'll probably be more along the lines of 10-20+ GB games, which is why we still need physical media as a means of distribution.
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post #6 of 17560 Old 05-28-2013, 12:44 PM
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Most games are available on Day 1 for digital download on psn. Sony does not have a deal with the cable companies.

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post #7 of 17560 Old 05-28-2013, 12:52 PM
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Quote:
Originally Posted by RemoWilliams84 View Post

Last Xbox One thread got locked due to off topic comments. So please, let's keep this one on topic.

I'd like to start by posing this question:

The Xbox One will install all games to hard drive. This leads me to believe that most, if not all games will probably also be available day one for digital purchase. Do you think Microsoft working closely with the cable companies will allow them to offer download that won't go against your monthly cap with your ISP?

I doubt it. I'm glad I'm on FiOS I should not have any issues. Hopefully XBOne allows for some fast download speeds. I'm on the FiOS 150/65 tier and I can max it out when downloading stuff from the MS site. So if I download an entire game it would be nice for the download to be fast as possible. Especially if the game is 30 or 40GB, the faster the better.

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post #8 of 17560 Old 05-28-2013, 12:53 PM
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The Xbox One reveal

Figured I would put this hear on the first page



What a game case looks like:


Specs:
Processor- 8-core x86
Memory- 8 GB DDR3
Hard Drive- 500GB (Non removable), USB 3.0 HDD can be used to expand by user
Optical Drive- Blu-Ray/DVD
Kinect- 1080p wide view, Included with every Xbox One, Must be connected, Has Privacy settings user can set
Operating System- Custom MS, similar to Windows 8
Controller- Similar to 360 controller. Improved D-pad, Rumble added to triggers along with handles like previous controllers. Over 40 improvements

Possible Launch Window Games:
Forza Motorsort 5
Call of Duty: Ghosts
Battlefield 4
Watchdogs
Assassins Creed 4: Black Flag
Madden 25
Ridge Racer 8
Ryse
Kinect Sports Season 3
Dance Central 4
Fortnight
Need For Speed Rivals
Dying Light
Quantum Break
Destiny
Thief: Out of the Shadows
Mass Effect 4
FIFA 14

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post #9 of 17560 Old 05-28-2013, 12:55 PM
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so here is my question, it (appears) that MS is taking a even more focused North America approach then it has in the past, do you think they are saying, 'let's just focus on the areas that like us and just give up on the areas that don't"?
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post #10 of 17560 Old 05-28-2013, 12:56 PM
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Quote:
Originally Posted by Osirus23 View Post

They'll probably be more along the lines of 10-20+ GB games, which is why we still need physical media as a means of distribution.

Yeah, downloading a whole game would take too long for me. But I think even during highest usage, I doubt many people would hit their data cap. And most people aren't buying more than one game a month.

But yes, the cable companies need to adapt faster. Bandwidth needs keep going up but the monopolies have little interest in improving service generally.

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post #11 of 17560 Old 05-28-2013, 12:59 PM
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Quote:
Originally Posted by benjamin-benjami View Post

so here is my question, it (appears) that MS is taking a even more focused North America approach then it has in the past, do you think they are saying, 'let's just focus on the areas that like us and just give up on the areas that don't"?

It definitely looks like they're basically giving up on Japan.

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post #12 of 17560 Old 05-28-2013, 01:12 PM
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Originally Posted by mphfrom77 View Post

Man if you are going to make this official, why a garbage first post.

Reserved

Please anybody pm me info so I can update this post on a regular basis.

I can't believe we went ahead and started this so unorganized.

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So submit one yourself to the mods and ask that this one be closed otherwise try actually contributing next time.

Quote:
Originally Posted by bd2003 View Post

It definitely looks like they're basically giving up on Japan.

Well I don't know if I'd say they've given up but yeah it's looking more and more like they're resigned to the fact that they just can't make headway into that country. It's not all their fault but they do share some blame for their failures. Still I get the impression they don't see it as an important enough market where it will really matter in the end. The PS3 did infinitely better in Japan, appreciably better in Europe, and has been chasing MS for over 2 years now in the US yet they've still managed what's essentially a tie with Microsoft. If you were MS what would that tell you? Focus where you're successful. I'm not saying it's the right decision but I can certainly see understand if they decide to just give up on Japan.
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post #13 of 17560 Old 05-28-2013, 01:25 PM
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It's a developed nation with over 100 million people, so its a relatively big market they're stepping away from. But kinect and small apartments are like oil and water anyway, which would only make their situation worse. Wouldn't be surprised if they don't even release it in Japan this year, and save all the supply for the west.

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post #14 of 17560 Old 05-28-2013, 01:26 PM
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post #15 of 17560 Old 05-28-2013, 01:31 PM
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Nice infographic, but I haven't seen anything about the One having Bluetooth.

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post #16 of 17560 Old 05-28-2013, 01:34 PM
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Quote:
Originally Posted by bd2003 View Post

It's a developed nation with over 100 million people, so its a relatively big market they're stepping away from. But kinect and small apartments are like oil and water anyway, which would only make their situation worse. Wouldn't be surprised if they don't even release it in Japan this year, and save all the supply for the west.
I kind of expect them to give up on Japan, but I think it's a dumb move. The problem is MS won't want to spend money bringing in the JRPG's that would sell well, especially when they are fighting an uphill battle. But that will only help Sony, their biggest competitor.

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post #17 of 17560 Old 05-28-2013, 01:45 PM
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Quote:
Originally Posted by bd2003 View Post

It's a developed nation with over 100 million people, so its a relatively big market they're stepping away from. But kinect and small apartments are like oil and water anyway, which would only make their situation worse. Wouldn't be surprised if they don't even release it in Japan this year, and save all the supply for the west.

That market is being dominated by handhelds and has been for years. The PS3 only sold half the amount of PS2s in the last 6 years in that region. I believe I read Japan is like the 6 or 7th biggest market in the world.

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Code:
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
| 3DS # | 37.124 | 49.763 | 45.752 | 1.656.687 | 1.719.443 | 11.436.567 |
| PS3 | 10.948 | 12.793 | 12.026 | 404.513 | 543.761 | 9.264.597 |
| PSV | 10.931 | 12.331 | 6.347 | 451.222 | 263.460 | 1.582.047 |
| PSP # | 6.524 | 6.360 | 10.652 | 263.231 | 383.112 | 19.892.242 |
| WIU | 6.037 | 7.974 | | 295.971 | | 923.258 |
| WII | 1.143 | 1.506 | 5.956 | 37.292 | 218.146 | 12.676.128 |
| 360 | 349 | 485 | 825 | 13.011 | 29.190 | 1.626.845 |
| ALL | 73.056 | 91.212 | 83.832 | 3.121.927 | 3.219.549 | 57.401.684 |
| 3DSLL | 24.123 | 33.351 | | 1.049.987 | | 3.140.358 |
| 3DS | 13.001 | 16.412 | 45.752 | 606.700 | 1.719.443 | 8.296.209 |
| PSP | 6.524 | 6.360 | 10.652 | 263.231 | 383.112 | 19.716.255 |

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post #18 of 17560 Old 05-28-2013, 01:52 PM
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1.6 million units in it's lifetime is pretty horrible. I can see why they are backing out of it, but I still think it is a mistake.

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post #19 of 17560 Old 05-28-2013, 02:25 PM
 
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Some news from across the aisle:

Gaming journalist Geoff Keighley seems to think Sony can’t refuse publishers want of blocking used games, so gamers flood twitter in a campaign to hold Sonys feet to the fire:

http://www.nbcnews.com/technology/playstation-fans-flock-twitter-protest-drm-6C10094985
Quote:
But the company's brief respite from angry and anxious gamers screeched to a halt this weekend after prominent video game journalist Geoff Keighley reported that Sony was planning to use some form of DRM to control or limit access to used games.

"Right now we're not hearing a lot from the game publishers about what their view is on" used game sales and DRM, Keighley said, adding that "console companies are becoming the bad guys" in the eyes of many consumers.

"And, you know, Microsoft is getting beaten up a lot on it," Keighley said. "Sony, I think, has been seen as this kind of white knight so far that's not going to restrict used games. Based on some of the things I'm hearing, I don't think that's entirely true, because I can't see publishers allowing one system to do one thing and one do another."

That may not seem like much information to take a company to task for, let alone start a de-facto social media campaign to demand an explanation or assurance that the PlayStation 4 would allow its players unfettered access to used games. But that's exactly when PlayStation fans did, quickly taking to Twitter with the hashtags #PS4NoDRM and #PS4USEDGAMES to express their outrage over the console developer's prospective policy.

PS4 will be playable offline, no internet connection needed:
http://www.nbcnews.com/technology/sony-didnt-consider-always-online-requirement-playstation-4-1C9849762
Quote:
Shuhei Yoshida, president of Sony's Worldwide Studios, told Game Informer Magazine that an always-online requirement didn't even come to mind when Sony was developing its next-generation console, the PlayStation 4.

“Did we consider it? No, we didn’t consider it," Yoshida told Game Informer.

The reason? Many of the same factors that were brought against former Microsoft executive Adam Orth when he told critics of "always-online" to just "deal with it."

"The main reason being that many countries don’t have robust Internet connections," Yoshida said. "It makes sense for people to have Internet connections to play online games, but for offline games there are many countries that we saw do not really have robust Internet.”

While I don't think that 12 year olds petition is going to work (have they ever), gamers should head to social media also hold MS's feet to the fire as well. Consumers need to speak up against anti-consumer corporate policies and they need call these companies bluffs’ if they go through with this crap.
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post #20 of 17560 Old 05-28-2013, 02:26 PM
 
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I doubt it. I'm glad I'm on FiOS I should not have any issues. Hopefully XBOne allows for some fast download speeds. I'm on the FiOS 150/65 tier and I can max it out when downloading stuff from the MS site. So if I download an entire game it would be nice for the download to be fast as possible. Especially if the game is 30 or 40GB, the faster the better.

Just don't use more than 76 tertrabytes...

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post #21 of 17560 Old 05-28-2013, 02:32 PM
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Diablo 3 might also be a launch window game. I know it was confirmed for PS4, but it seems highly likely it will be on the ONE as well.
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post #22 of 17560 Old 05-28-2013, 02:34 PM
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I was a bit surprised that we didn't hear anything about Diablo 3 on the 360 or the XBO. I thought we would have heard something by now.

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Quote:
Originally Posted by americangunner View Post

I kind of expect them to give up on Japan, but I think it's a dumb move. The problem is MS won't want to spend money bringing in the JRPG's that would sell well, especially when they are fighting an uphill battle. But that will only help Sony, their biggest competitor.

The real problem is South America and China. SA has been one of the fastest growing console markets, but their ISP coverage isn’t so great. China has been relaxing their grip on forging IP as of late, and that has included green lighting this gen console sales. Next gen will probably be the first big push into that market.
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post #24 of 17560 Old 05-28-2013, 02:39 PM
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The real problem is South America and China. SA has been one of the fastest growing console markets, but their ISP coverage isn’t so great. China has been relaxing their grip on forging IP as of late, and that has included green lighting this gen console sales. Next gen will probably be the first big push into that market.
That's true. I really just don't see why they would give up on a market, but that's what it seemed like they were doing with that reveal. In the end, I don't care at all about which system sells more, I will get the one that fits with what I want first, and then possibly jump on the other one down the road.

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post #25 of 17560 Old 05-28-2013, 02:52 PM
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I can't wait to get my hands on that sexy new controller! Like most gamers i loved the 360's controller, but hated the d-pad. I've been playing alot of borderlands 2 the past couple of months and weapon switching with the d-pad can be a pain. The ONE's d-pad looks like a huge improvement though...we'll see.
The expansion of the rumble features also sound pretty interesting.
CVG hands on with the new controller
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Essentially, Microsoft has increased the number of force feedback motors in the Xbox One controller, allowing for more subtle rumble in localised parts of the pad. In one FPS-style demo we played, a virtual hand held out a pistol. Firing the pistol with the controller's right trigger resulted in simulated recoil occurring on just that part of the controller.

In another demo, which had the same virtual hand magically spawn a fire ball, we could 'feel' the explosive projectile explode from the centre of the controller and out towards your fingers. It was an impressive effect.
Other demos better showed off the feature's application as a gameplay enhancement. One allowed us to start the engine of a supercar with the Y button, causing the Xbox One controller to cough and splutter realistically as the virtual engine sparked to life.

In another section showing a close up of the vehicle's wheels, the controller pulsed to simulated bumps in the road surface, and then violently clanged as the anti-lock breaks kicked in.

Every journalist we spoke to at Microsoft's Redmond event agreed; the Xbox One controller feels like a big improvement over its 360 predecessor.

From a functionality perspective, fans will be pleased to hear that the much-criticised d-pad of the current console has been redesigned and now feels tighter and more accurate with buttons presses rewarded with a satisfying click.
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post #26 of 17560 Old 05-28-2013, 02:53 PM
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From gamespot.com.

"We're committed to Japan," Microsoft president of Interactive Entertainment Business Don Mattrick told OXM during a roundtable discussion recently.

"We continue to build on our partnerships, we continue to build on our offerings for consumers inside of that space," he added.

Mattrick explained that Japan is an "important" market for Microsoft's gaming business and said the company's investment in the region will not slow down.

"We think it's an important market. And we'll continue building on the working investment that we've done over all these years," Mattrick said. "There'll be more news in appropriate ways [for each geographical region], including the content partners, all classes of content, what's been tweaked and what's the same as what we're rolling out in the US."

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post #27 of 17560 Old 05-28-2013, 02:54 PM
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Anyone know when the pre-orders will be accepted at like Gamestop?

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post #28 of 17560 Old 05-28-2013, 02:56 PM
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That is one sexy controller, I will say that. One of the reasons why I always end up back on my 360 playing games, I just love the way the controller feels.

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post #29 of 17560 Old 05-28-2013, 02:58 PM
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Anyone know when the pre-orders will be accepted at like Gamestop?
I'm guessing they are waiting for the price and release date. Hopefully those are both announced on June 10th.

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post #30 of 17560 Old 05-28-2013, 03:15 PM
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I talked to Gamestop in my area and they pretty much stated that until the official price from both MS and Sony is when the pre-orders will begin.

The 5.0 is here
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