TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak - Page 119 - AVS Forum
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post #3541 of 3714 Old 06-10-2014, 05:34 PM
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Originally Posted by FrankJ.Cone View Post

You get a new pilot when your pilot dies, you get a pilot when your titan dies. Huge difference. Right now Titan vs Titan is so well balanced. Burn cars by design upset the game balance. As its a pilot you lose its not significant, having an amped titan melt your titan when you come around a corner means you are back to building towards a titan.

I don't have a problem with it. You get a bunch of Titans during each match. Sometimes I lose the Titan right away and sometimes it lasts a long time. I don't see that changing.

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post #3542 of 3714 Old 06-10-2014, 06:12 PM
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Burn cards can unbalance things anyway so if nothing else it should make for some fun matches here and there, will be interesting to see how it plays out.

One team dropping a Titan right at the start of a match can unbalance things real quick so players will have to combine efforts in basically the same way to counter an amped Titan.

* Forgot to add... I really want to see a cloaked Titan just for the heck of it. biggrin.gif

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post #3543 of 3714 Old 06-11-2014, 12:24 AM
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* Forgot to add... I really want to see a cloaked Titan just for the heck of it. biggrin.gif

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would be epic
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post #3544 of 3714 Old 06-11-2014, 03:05 AM
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Very few of the burn cards completely unbalance the game. Even a guy with the map hack may go 15-0 but it doesn't mean that side is guaranteed a win. Just having an amped weapon usually nets very little. Some of these burn cards could be for more XP. Cards we have now already get you titans faster or can accelerate the readiness of the core ability. I just see it as enhancing the strategy of the game.

I like that you won't be forced to discard/use useless burn cards now to make sure you don't miss rare cards. It also should enhance the strategic use of cards. Sometimes you really don't want to use the cards you have but they may be worthwhile if you change match types. As it is now oftentimes I use burn cards just so I can keep the deck manageable.

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post #3545 of 3714 Old 06-12-2014, 07:45 PM
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I keep forgetting to post this, something I was wrong about - in Attrition, if you eject from your Titan before it's doomed the other team DOES get the Attrition points for it.
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post #3546 of 3714 Old 06-20-2014, 08:56 AM
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post #3547 of 3714 Old 06-20-2014, 03:23 PM
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Well with it being a free 48 hours of play, plus $29.99 on Origin, let's hope that will encourage some sales and attract new players to the pc version.


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post #3548 of 3714 Old 06-20-2014, 06:17 PM
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Originally Posted by DaGamePimp View Post
Well with it being a free 48 hours of play, plus $29.99 on Origin, let's hope that will encourage some sales and attract new players to the pc version.


Jason

They'll prob lose even more people than they gain due to the steam sale. I think that's one of the reasons it might be fading on PC quicker than console...there's so much more to play.

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post #3549 of 3714 Old 06-20-2014, 07:40 PM
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To be honest the steam sale has not been amazing thus far so I would say that could possibly benefit TF sales.


Well I retract that statement a bit, as of 6/21/2014 the summer sale had some much better deals.


Jason

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post #3550 of 3714 Old 06-23-2014, 07:21 PM
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They'll prob lose even more people than they gain due to the steam sale. I think that's one of the reasons it might be fading on PC quicker than console...there's so much more to play.
I don't know BD, have you seen Titanfall?




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post #3551 of 3714 Old 06-24-2014, 06:33 AM
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I played it Sunday night. Wait times were a little longer than the last time I played, but it was under a minute.

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post #3552 of 3714 Old 06-24-2014, 08:51 PM
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I played it Sunday night. Wait times were a little longer than the last time I played, but it was under a minute.
How quick is "Xbox on" to in-game live match for you?
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post #3553 of 3714 Old 06-25-2014, 07:31 AM
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How quick is "Xbox on" to in-game live match for you?
I just timed it. I starting timing right after saying "Xbox On". I was playing in a game of Attrition in one minute and twenty seconds.

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post #3554 of 3714 Old 06-25-2014, 08:51 AM
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How quick is "Xbox on" to in-game live match for you?

You have to assume that the "Xbox On" command actually works. It does not, for me....

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post #3555 of 3714 Old 06-26-2014, 05:33 AM
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New update tomorrow


http://www.titanfall.com/game-update-four

Quote:
GAME UPDATE FOUR
Coming Soon!

NEW FEATURES (All Platforms)

Featured Game Mode - We're introducing Featured Game Modes into our playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.

Marked For Death - A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.

Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won't lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.



Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you've already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade (thanks, PA!) and another recognizes users who completed the "Gooser" challenge the hard way.



Matchmaking - We've made improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams' skill and player counts. You'll notice that you're greyed out in the lobby until teams are set. You'll also notice "Connecting…" as players join a match.

Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic "Betty" as well as Jeeves and Lisa.



More Titan OS VO - New helpful warnings and observations from your Titan.

Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.

Lobby Music – The ability turn lobby music on or off.

Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.

Audio - Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.

Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you've equipped electric smoke, it will deploy electric smoke when it gets rodeo'ed. If you've equipped the particle wall, it will deploy a particle wall when it is under fire.

Rodeo - You now see the name of the Titan you rodeo.

Burn Cards – You'll notice a Triple Burn Card selector on bottom right of the HUD after you die. It's a reminder to use your cards and a convenient way to select them.

Burn Card overflow protection - To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.

Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.

Drift Guard - New "Movement Drift Guard" gamepad setting in options.

Unlocks – You'll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.

Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.

NEW FEATURES (X1)

Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.

BUG FIXES (All Platforms)

Fix for no music playing when you join a match late.
Fix for Sonar Burn Cards not showing during kill replay.
Fix case for when "Titan Locking"/"Pilot Locking" indicator goes away.
Fix not being able to rodeo a Titan doing a synced melee kill.
Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.
Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.
Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.
Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.
Fix for Flyer ragdolls disappearing.
Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.
Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)
Fixed the Smart Pistol not being able to hit crawling Spectres.
Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.
Fixed a case where player jump jet effects would spawn endlessly.
Fixed a crash when attempting to necksnap a Pilot who is rodeo'ing a Titan.
Fixed a crash involving Sonar.
Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.
Fixed water not fogging properly.
Fixed cloaked players being too visible in heavy fog.
Fixed satchels skipping doomed state when set off with smoke.
Fixed hitching and fast forward motion when game has been running for a long time.
Fixed tearing happening more often than necessary when running close to 60 fps.
BUG FIXES (PC)

Fixed crashes related to fullscreen mode.
Game window supports minimize.
Game minimizes when switched out.
Added very cheap low-quality water technique for min-spec PCs.
BUG FIXES (Xbox One)

Fix for issue where going into XBox menus causes 2 music tracks to overlap.
BALANCING (All Platforms)

In this update we've made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We've done another round of balancing based on feedback we've received from inside and outside of the studio. We'll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we've made this time around:

Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.

Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun's max distance.

R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We've slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We've also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).

R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We've upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo'ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo'ing Titans (behind only the LMG).

Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn't doing that quite well enough. We've made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.

AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.

G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.

AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.

Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your "charge" while tracking enemy targets.

Big Punch: We've taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder's permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we've decided to weaken Big Punch's effects significantly when taken as an Ogre. The Atlas and Stryder didn't need as large of a change, so we've only made small adjustments to Big Punch's effect when applied to the Atlas and Stryder chassis.

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post #3556 of 3714 Old 06-26-2014, 06:35 AM
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I recently got an Xbone and felt that I needed to see the hype and picked up Titanfall from BestBuy who had it for $45. (I had some rewards bringing it down further).

What should a newbie be playing? I only had time for a few games by the time I finally got the game installed and patched, so I played the training and then a 3 rounds of attrition.

Calling in a Titan seems to have this feeling of, "I'm about to be a badass" but so far I'm more effective with just my pilot. Every time I run into another Titan I get smoked. Are there upgrades or something with higher levels? Do you get to customize your loadout at some point?

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post #3557 of 3714 Old 06-26-2014, 09:57 AM
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Yeah you'll get all of that stuff at around level 7 or so. There's custom loadouts for pilots and titans and upgrades for weapons. You can also name your loadouts for quick selection. I name my loadouts according to certain burncards I want to use. For example, the Ghost Squad burncard keeps your permanently cloaked so there's no need to have the Cloak ability on your pilot. So I have a loadout using another pilot ability when I want to use that burncard.

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post #3558 of 3714 Old 06-26-2014, 03:47 PM
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Well 'update 4' is like butter on the pc, everything feels so smooth and refined (at least for me).


"Marked for Death" is pure chaos, having an entire team attack one player is intense (especially if you happen to be that 'one' player).


Nice job by Respawn and it appears EA/Origin has improved their front-end recently as well so the over-all experience has improved.


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post #3559 of 3714 Old 06-26-2014, 03:50 PM
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Quote:
Originally Posted by DaGamePimp View Post
Well 'update 4' is like butter on the pc, everything feels so smooth and refined (at least for me).


"Marked for Death" is pure chaos, having an entire team attack one player is intense (especially if you happen to be that 'one' player).


Nice job by Respawn and it appears EA/Origin has improved their front-end recently as well so the over-all experience has improved.


Jason

Its really that big of a difference? Hmm....did they add any of the nvidia gameworks stuff yet?

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post #3560 of 3714 Old 06-26-2014, 04:15 PM
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Its really that big of a difference? Hmm....did they add any of the nvidia gameworks stuff yet?

I was not implying it's a night/day difference but the whole experience does have a more refined feel to it.


I don't think any of the gameworks additions have found their way in as of yet, honestly I am doubting many of those things will end up on TF (more likely TF2).


My cousin has been playing TF with 3 way SLi so even though it's not claimed to be fixed it appears to be working for him on the latest driver (???).


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post #3561 of 3714 Old 06-27-2014, 12:15 AM
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The update is live on Xbox too, just went through the install process Nice new intro video - ran a little choppy at first but is smooth now. I like the updated screens in the menu, it makes it feel like a legit update.

The post match tab info is really excellent - very nice addition.

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post #3562 of 3714 Old 06-28-2014, 05:21 AM
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I have to hand it to Respawn for continuing to change their game post launch. I tried it on Friday and it was almost like I was playing another game. I only played a few rounds, but I am still not used to all the user interfaces.
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post #3563 of 3714 Old 06-30-2014, 06:24 AM
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Anyone else hate Marked for Death? Nothing like getting marked while you're already being shot or right next to a couple enemy pilots. Bonus when everyone on the other team has their Titans.
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post #3564 of 3714 Old 06-30-2014, 06:31 AM
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Quote:
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Anyone else hate Marked for Death? Nothing like getting marked while you're already being shot or right next to a couple enemy pilots. Bonus when everyone on the other team has their Titans.

I tried to play it, couldn't even find a match after 10 mins.

So I assume just about everyone hates it.

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post #3565 of 3714 Old 06-30-2014, 06:49 AM
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Heck I can play in the middle of the night and not wait 10 minutes for a match of "Marked for Death", usually if I play during the day I'm in a match within a minute or two.


... and this is on pc where the player base is much smaller than the Xone.


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post #3566 of 3714 Old 06-30-2014, 07:14 AM
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I've had to wait on matches several times. Maybe not 10 minutes, but I know I've waited more than 5 minutes for a match of attrition. Also, for all the talk about power of the could and what-not, Titanfall has the most noticeable lag and is the only next-gen game I've played where I've experienced server disconnects.

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post #3567 of 3714 Old 06-30-2014, 07:18 AM
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I just tried 'Marked for Death" a few minutes ago. I got in a game right away. I didn't even have time to select my burn cards. I liked it.

EDIT: Yes I really like this "Marked for Death". I played another match and really enjoyed it. I wish I had tried it this weekend when I played over twelve hours of Titanfall. I'm going to have to play "Marked for Death" some more this week.

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post #3568 of 3714 Old 06-30-2014, 07:28 AM
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Quote:
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Heck I can play in the middle of the night and not wait 10 minutes for a match of "Marked for Death", usually if I play during the day I'm in a match within a minute or two.


... and this is on pc where the player base is much smaller than the Xone.


Jason

Weird, I must have tried at an unlucky time or something. Didn't have a prob finding a match on PC in other modes.

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post #3569 of 3714 Old 06-30-2014, 07:32 AM
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How long is "Marked for Death" supposed to be around? I see the game mode is only available for a limited time.

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post #3570 of 3714 Old 06-30-2014, 08:41 AM
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Quote:
Originally Posted by sirjonsnow View Post
Anyone else hate Marked for Death? Nothing like getting marked while you're already being shot or right next to a couple enemy pilots. Bonus when everyone on the other team has their Titans.
I hated it as well, I had the most "marked kills" on my team, and felt like I was marked the most. The problem I see with it, is the constant switching when marked players are killed. (It seems to me that the marked player should remain marked until killed? Then switch...)

Just an observation, but the other team had pretty good strategy, and I suppose this came with experience of the game type, they seemed to save their Titans and had at least four on the map at one time, and the "Marked" player was always in a Titan...which is a definite loser if your team is all on foot.

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