Thanks for posting Leo, I also wonder if that'll be corrected.
I finally got the game (digital download on Xbox Live) and put a couple of hours into it this weekend, just wrapping up the Young Drivers test.
It sure feels different than F1 2012, and the differences will take some getting use to for me. The two largest ones are the wheel spin on acceleration and how the car responses to the kerbs. I'm having a tough time with the wheel spin, it seems that no matter how gentle I am with the controller trigger for gas, it'll still spin out. There is also an odd rev lag, which I can't figure out, which makes it feel like the car is hitching. Almost the same feeling you get when you go off the track in F1 2012 and the rev gets auto-limited. I'm not sure how else to describe it, but it's odd and make the F1 car feel like an beat up low powered car, which doesn't seem right.
The kerb effect I actually do like, since you get a true sensation of the car getting unsettled when you go over them - and also like you're actually going over something.
In F1 2012 I've always been aggressive with the kerbs since they just feel like soft bumps, but in F1 2013 they really seem to have the car catch on them, and they also feel higher, which I like.
I'm still getting used to the game. There is a strange wheel snap that happens too, which I can barely describe but occurs when I turn hard right or left. I'm a bit of a perfectionist, so I was challenged and unable to get golds in all of the Young Driver tests. I'll give those a shot this evening.
Leo, if you do get the game, I'm interested to hear your thoughts!