Xbox One Kinect Extender - Page 19 - AVS Forum
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post #541 of 641 Old 11-05-2014, 01:16 AM
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Originally Posted by MUPPPP View Post
For completeness, can you post links to all of the exact products you needed to make it work for you? (from adapter, to USB cable, to whatever else).

Thanks!
Just this:
http://www.siig.com/it-products/usb/...cable-15m.html


And this:
http://www.microsoftstore.com/store/...ctID.308803600


The adapter has a USB extension cord (about 2 ft or so) attached to it. You then connect that to the female end of the SIIG extender, and the other end to one of the Xbox One USB ports. It just connects, recognizes the Kinect, etc. Going to do some more testing during next couple of days and will report back.


Anyone else get longer extenders to work and tested thoroughly?
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post #542 of 641 Old 11-05-2014, 07:51 AM
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Usb hub?

Does anybody know if the Kinect will work with a USB 3 Hub plugged into the USB 3 extension? I don't have a USB 3 Hub, or I'd check. I am curious, though, because I'd like to plug in my X-arcade, or possibly a wheel, for example.


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post #543 of 641 Old 11-05-2014, 02:17 PM
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I have a day one edition and have never been able to use the kinect. This is great news!! Thanks for all of the info.
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post #544 of 641 Old 11-06-2014, 09:18 AM
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Quote:
Originally Posted by RLBURNSIDE View Post
Had to do a bunch of updates on my Xbox One but yes,

Kinect for Xbox One -> HUB -> Sabrent Extender -> Xbox One -> PASS

I don't often get to do this, but

/thread
Did you need to plug the active cable in or does it work without it?
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post #545 of 641 Old 11-06-2014, 09:39 AM
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Quote:
Originally Posted by mikecoscia View Post
Did you need to plug the active cable in or does it work without it?
I confess I never tried it without the power adapter. I didn't think it would work (based on what someone else wrote about it not working on their extender that didn't have any power), but perhaps that assumption was unfounded.

I have two ten foot long USB 3 cables that I also tried, and neither worked. Perhaps it is just a matter of the quality of the cable shielding.
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post #546 of 641 Old 11-06-2014, 11:39 AM
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On my end it worked without the power adapter. Still haven't time to do more testing. Hope to this weekend
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post #547 of 641 Old 11-06-2014, 08:02 PM
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Quote:
Originally Posted by Smidgerine View Post
Does anybody know if the Kinect will work with a USB 3 Hub plugged into the USB 3 extension? I don't have a USB 3 Hub, or I'd check. I am curious, though, because I'd like to plug in my X-arcade, or possibly a wheel, for example.


Just buy the darn hub + powered USB extension already. It works plugged in either way. More gaming, less worrying.

EDIT : Very long cable runs could pose problems, see posts below.

Last edited by RLBURNSIDE; 11-07-2014 at 04:58 AM.
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post #548 of 641 Old 11-06-2014, 08:05 PM
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Quote:
Originally Posted by dargham View Post
On my end it worked without the power adapter. Still haven't time to do more testing. Hope to this weekend
I'll be playing Zumba Fitness / kinect with my g/f this weekend on my xb1 I hope I don't collapse in a heap of bad shape-itude!
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post #549 of 641 Old 11-06-2014, 11:35 PM
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Quote:
Originally Posted by RLBURNSIDE View Post
I confess I never tried it without the power adapter. I didn't think it would work (based on what someone else wrote about it not working on their extender that didn't have any power), but perhaps that assumption was unfounded.

I have two ten foot long USB 3 cables that I also tried, and neither worked. Perhaps it is just a matter of the quality of the cable shielding.
I've had mixed success. I bought the Kinect for Windows Adapter/Hub and using it out the box with the Kinect to the Hub and the USB cable to the XBOX One USB port was a success! Hence I can confirm what everyone else has said that the Kinect can work through the regular USB.


I also tried swapping out the USB cable that came with the adapter (about 7 feet) with longer passive cables. One was 10 feet and the other was 15 feet. Both worked like a charm ! In some scenarios you might be able to combine this with the 10 feet of the Kinect cable to get 25 feet total.


However I need to go about 40. I tried a Cable Matters 10m (32 feet) Active extender that I bought from Amazon. Unfortunately I had no luck using that with the XBOX One with the active extender . I tried it both with and without a power adapter into the active USB extender. I also tried multiple all three passive USB A Male to USB B Male cables (including the one that came with the kit) from the hub with the same result.


I then tried using the same Cable Matters 10m (32 feet) extender hooked up to a PC. This mostly worked. Kinect Studio looked great. However when I ran the Kinect Configuration Verifier it was showing the connection oscillating between perfect (30fps), good (25-29fps), and insufficient (20-24fps). Running the same test without the extension cable all have 100% solid perfect 30fps. Hence it is clear the cable is causing some level of degradation that the XBOX One doesn't like.


A couple of questions:


1) Has anyone had success with Cable Matters extender?
2) Any recommendation of an active extender that works between 30 and 40 feet?
2) I saw a mention of success with a SIIG 50 foot connector (expensive) that said the default cable was 2 feet from the adapter to the extender. The cable I got with the kit was about 7 feet. Can someone confirms it works with SIIG 50 foot connector along with the 7 foot passive USB A to B male connector the Kinect?

Last edited by mikmort; 11-06-2014 at 11:39 PM.
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post #550 of 641 Old 11-07-2014, 05:07 AM
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Weird, now I'm curious why the 10 foot USB 3 passive cables can't extend me even further. I had no luck at all with mine. Only the Sabrent powered one works. I wonder if super long adapters such as the USB -> network cables -> USB would work.

I'm going to be trying to pick up at least two more xb1 kinects so that I can develop stuff using 3 cameras on the console at the same time. That way you get better recognition and it avoids occlusion issues, plus a 360-degree full body capture if you place the 3 cameras around you.

Lots of neat apps coming out using this tech. It will take a killer game to make Kinect popular on Xb1, but on PC and especially in academia it's huge. VR applications really benefit too. I have a feeling that a lot of people will be using their kinect 2s on their PCs. GTA V's new first person view hints that Occulus is in the cards for next year, and Kinect for Windows is a natural fit for VR games.

Exciting times.
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post #551 of 641 Old 11-07-2014, 10:14 AM
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Quote:
Originally Posted by Cthugha View Post
That's a dealbreaker for me I'm afraid I want to be able to use the IR blaster for turning devices on/off as well as switching channels and adjusting volume.

The hunt for a proper extension continues.....

would this help you?

support.xbox.com/en-US/xbox-one/live-tv/use-external-ir-with-xbox-one

(copy paste into an url)

You can try to use the IR extender ports in the back of the xbox.
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post #552 of 641 Old 11-07-2014, 11:10 AM
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Originally Posted by dargham View Post
Will test IR blaster later but, in my case, I won't need it. My Xbox sends signals to my TV through the HDMI cable. As for my cable box, I have been using the IR blaster but now won't need to anymore since the Xbox will be in same closet in back of room as my cable box. So, I will just use the IR repeater plug on back of Xbox.
I'm 99.9% sure the Xbox One currently can't send commands through HDMI (ie HDMI-CEC). It uses IR instead.


Quote:
Originally Posted by StickBrown View Post
would this help you?

support.xbox.com/en-US/xbox-one/live-tv/use-external-ir-with-xbox-one

(copy paste into an url)

You can try to use the IR extender ports in the back of the xbox.
Thanks, but I can't see how this would work with my receiver, tv-box, tv and projector (without running a cable to each one......)
"Position the emitters near the devices you want to control. These may be designed to fit under the device near the IR window, or they may be sticky and adhere directly to the IR window."
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post #553 of 641 Old 11-07-2014, 12:14 PM
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Quote:
Originally Posted by RLBURNSIDE View Post
Weird, now I'm curious why the 10 foot USB 3 passive cables can't extend me even further. I had no luck at all with mine. Only the Sabrent powered one works. I wonder if super long adapters such as the USB -> network cables -> USB would work.

I'm going to be trying to pick up at least two more xb1 kinects so that I can develop stuff using 3 cameras on the console at the same time. That way you get better recognition and it avoids occlusion issues, plus a 360-degree full body capture if you place the 3 cameras around you.

Lots of neat apps coming out using this tech. It will take a killer game to make Kinect popular on Xb1, but on PC and especially in academia it's huge. VR applications really benefit too. I have a feeling that a lot of people will be using their kinect 2s on their PCs. GTA V's new first person view hints that Occulus is in the cards for next year, and Kinect for Windows is a natural fit for VR games.

Exciting times.
Did you have trouble using the 10 foot passive cable by itself or only in conjunction with the Sabrent Active cable?


I'm aware of Baluns that go from USB 2.0->Cat5e/Cat6->USB 2.0. However I'm not aware of any that exist that support USB 3.0. I believe there are super high-end options that send data over fiber.


One other idea I had was trying to use a powered USB 3.0 hub in between the USB cable and the Active extender. Has anyone tried this?


Good luck with your project using 3 Kinects! That could be very cool. Not sure if it is possible to set this up with an XBOX One but I presume it is doable on a PC.
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post #554 of 641 Old 11-07-2014, 02:02 PM
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Waiting for the list of known cables that work before I jump on this. Anyone have a 20 foot cable that does work that was tested....and a link to the product ?


I don't even have any games for the Kinect (besides the built in stuff)

-Dave

MCSE 2003
Windows Media Center specialist

Avid gamer and home theater junkie..
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post #555 of 641 Old 11-07-2014, 04:31 PM
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Quote:
Originally Posted by Cthugha View Post
Thanks, but I can't see how this would work with my receiver, tv-box, tv and projector (without running a cable to each one......)
ok, I don't know your setup. The point is that there's a 2nd way to get IR codes from the Xbox.
There are a lot of IR transmitters out there for those DIY inclined... and this is AVS after all


I was assuming your projector, xbox, receiver and cable box are close to each other and that the screen is far away, so it could be possible to run relatively short IR repeaters from the Xbox to the cable box, projector and receiver. They sell those online and are cheap.
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post #556 of 641 Old 11-08-2014, 07:49 AM
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Originally Posted by StickBrown View Post
ok, I don't know your setup. The point is that there's a 2nd way to get IR codes from the Xbox.
There are a lot of IR transmitters out there for those DIY inclined... and this is AVS after all

I was assuming your projector, xbox, receiver and cable box are close to each other and that the screen is far away, so it could be possible to run relatively short IR repeaters from the Xbox to the cable box, projector and receiver. They sell those online and are cheap.
My boxes are placed along the side wall, with 5-6m to my TV and ~10m to my projector (mounted in roof). Also, the motto for my home theater is Keep It Simple (KIS) and a minimum of cables. I'm not willing to get slightly better motion tracking by adding a extra box (hub) and several extra cables. I'll just have to keep waiting for something that works 100% with the Kinect. But thanks again for the suggestion.
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post #557 of 641 Old 11-08-2014, 08:46 PM
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Quote:
Originally Posted by RLBURNSIDE View Post
Just buy the darn hub + powered USB extension already. It works plugged in either way. More gaming, less worrying.

EDIT : Very long cable runs could pose problems, see posts below.
Well, I was sorta dumb (not unusual) and forgot that I did have a non-powered USB 3port hub with gigabit Ethernet for my Surface Pro 3. It is only about 6"-10" long, so it doesn't add much, but it DID work.


I had a major weird problem with my X1 this morning though. I would hit the button on the Xbox to turn it on and it made a sound, but the light never lit. I could hit eject, etc. and it made sounds, but nothing on the projector. I UNPLUGGED the power cable and for the heck of it hit the power button and IT STILL MADE THE SOUNDS as if it were trying to turn on. I thought, oh it just has some stored power in some caps, but it persisted. Really weird, I thought, and I guess it was getting power from the Sabrent powered extender. I finally unplugged that and then no more sounds and I finally could get it to boot. I am running it currently WITHOUT power attached to the Sabrent extender and everything works. I'll try to bring my X-arcade in to see if that will work. Or do a USB keyboard/mouse work at all?


Anyhow, just to reiterate, Xbox -> USB Sabrent Extender without power -> USB Hoontech non-powered 3 port hub -> Kinect for windows adapter (with power connected) -> Kinect DOES WORK
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post #558 of 641 Old 11-09-2014, 10:01 AM
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I am looking to try this set up, but would want the IR function. I've never used an IR emitter before so I have a noob question: if I am using an emitter like this (http://www.amazon.ca/Cables-Go-40433.../dp/B001BBMVRC) do they have to be stuck on the front of the device you want to control or can they emit the signal over a distance (3 to 4 ft)? Running this through the ceiling to a projector would be a major pain and look like a$$ on the front of the projector.

Last edited by tsponholz; 11-09-2014 at 10:05 AM.
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post #559 of 641 Old 11-09-2014, 06:10 PM
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I have also confirmed that the IR blaster does not work. And I also have not been able to say "Xbox On" since using the longer USB cord. Anyone else have that issue? All minor issues but curious as to why that would be
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post #560 of 641 Old 11-09-2014, 10:16 PM
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Yet Another Plea for an XBOX One Kinect 2.0 extension cable

Hey, Fellow AVS readers,

I am honestly ready to just throw in the towel on the XBONE. Without an extension cable, the thing is pretty close to useless. We do mostly watching Movies, Zumba and the occasional video game via a projector. I have the Kinect mounted above the screen and the xbox sitting like an ugly, black wart on the otherwise pristine wall next to it (originally, my temporary measure after opening it last Christmas, assuming there would be an extension cable available in the near term.)

Well, it's getting ridiculous. My youngest almost pulled the shelf down when she was Zumba-ing because she caught the HDMI that runs across the wall. I designed this area and I won't have Microsoft dictating how it should look. Dating myself, I am reminded of the very old Lily Tomlin bit... "We don't care. We don't have to. We're Microsoft."


Imagine how fun (and accurate) it would be to dub in a few words here and there.

Anyway, if you have an opinion and want to "make it heard", add your vote to the User Feedback site. Some of the requests are actually getting implemented, so who knows? Here's the link:

http://xbox.uservoice.com/forums/251...xtension-cable

When I talked to the guys over at Monoprice, I actually got a response that at least made sense from their perspective -- they claim that Microsoft won't license the tech. That they'd build the cable in a heartbeat but are prevented by Microsoft.

Unless I see movement by Microsoft before 2014 Christmas, I'll get what I can for the XBONE and switch to the PS4. I've made my vote heard. See if we can up this to over 1000 and maybe MS will take it seriously.
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post #561 of 641 Old 11-10-2014, 07:40 AM
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Agree - please vote for this on the Xbox forum.

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Originally Posted by ScottK View Post
Hey, Fellow AVS readers,
Anyway, if you have an opinion and want to "make it heard", add your vote to the User Feedback site. Some of the requests are actually getting implemented, so who knows? Here's the link:

http://xbox.uservoice.com/forums/251...xtension-cable
I just want to echo ScottK's call out to make your opinion known. Please, if you can, go on and comment AND VOTE. Encourage others to do so too.

I have been commenting a lot on the above string, hoping to grab MS attention. I am blurtek on that forum.

I do wish they would either make a cable or license it. This one just does not make any sense.

I am using the Xbox One now and I find it a fantastic add-on to my home theater; it has greatly simplified my media consumption. I was previously running movies, Netflix and NHL off my PC to my projector, and this set up far superior, especially since PLEX is now on Xbox One.

But, because I cannot set up the Kinect where I need it, I can't use Skype (another prime reason for buying this box) or any function that requires the Xbox to "see" you. A real shame.
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post #562 of 641 Old 11-10-2014, 07:59 AM
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Quote:
Originally Posted by ScottK View Post
Hey, Fellow AVS readers,
I am reminded of the very old Lily Tomlin bit... "We don't care. We don't have to. We're Microsoft."

http://youtu.be/CHgUN_95UAw

Imagine how fun (and accurate) it would be to dub in a few words here and there.
Too bad you can't post this video into the Feedback forum. It would be hilarious! When will they learn...
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post #563 of 641 Old 11-10-2014, 02:14 PM
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Originally Posted by dargham View Post
I have also confirmed that the IR blaster does not work. And I also have not been able to say "Xbox On" since using the longer USB cord. Anyone else have that issue? All minor issues but curious as to why that would be
I have no problems with using the Cooldrive 32' USB 3.0. It does not need the power adapter. It works great without it. I tried using XBox fitness and it was very responsive. Most voice commands worked minus controling of the TV and components. (no IR signal) The only thing I have not confirmed is connecting an IR blaster to back of the Xbox to see if it will turn on the components in my media closet, I.E. receiver and cable box. I just ran the cable in the conduit today and ordered the IR blasters as well. Once installed I will test and report back.
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post #564 of 641 Old 11-10-2014, 02:36 PM
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IR Out Port

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Originally Posted by redstang1993 View Post
I have no problems with using the Cooldrive 32' USB 3.0. It does not need the power adapter. It works great without it. I tried using XBox fitness and it was very responsive. Most voice commands worked minus controling of the TV and components. (no IR signal) The only thing I have not confirmed is connecting an IR blaster to back of the Xbox to see if it will turn on the components in my media closet, I.E. receiver and cable box. I just ran the cable in the conduit today and ordered the IR blasters as well. Once installed I will test and report back.
This is the same setup I have as well as the same results. For anyone attempting to use the Xbox One's IR Out port, I advise you to stay away from the single IR extender (transmitter) from Monoprice. They do NOT work the Xbox One. I'm not exactly sure I even understand what they are intended to be used for.
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post #565 of 641 Old 11-10-2014, 02:39 PM
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Quote:
Originally Posted by redstang1993 View Post
I have no problems with using the Cooldrive 32' USB 3.0. It does not need the power adapter. It works great without it. I tried using XBox fitness and it was very responsive. Most voice commands worked minus controling of the TV and components. (no IR signal) The only thing I have not confirmed is connecting an IR blaster to back of the Xbox to see if it will turn on the components in my media closet, I.E. receiver and cable box. I just ran the cable in the conduit today and ordered the IR blasters as well. Once installed I will test and report back.
I'm assuming you mean the IR wasn't working because the Kinect's blaster didn't have line-of-sight to the devices? Or is there something else, that the Kinect's USB blaster depends on "something more" than just a USB3 connection?

As for active adapters, some are designed to only carry specific kinds of USB device data, not just anything connected to them. Don't know if that's the situation here, but it's an issue to bear in mind. That and not all host systems will accept devices connected through a hub or through more than one. Some active extenders are nothing more than 2 hubs on each end of the cable. One hub at the device, the extender cable, then another hub and finally the last cable running to the host. This fails if the host environment balks at having too many hubs involved. Don't know that it directly applies here, but it's another factor to consider.
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post #566 of 641 Old 11-10-2014, 03:05 PM
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Originally Posted by ahamill85 View Post
This is the same setup I have as well as the same results. For anyone attempting to use the Xbox One's IR Out port, I advise you to stay away from the single IR extender (transmitter) from Monoprice. They do NOT work the Xbox One. I'm not exactly sure I even understand what they are intended to be used for.
Have you had success with another maker/model using the IR out on the Xbox? I just order ordered an Xbox One two head 10' IR extender blaster. The reviews I read said that it worked great in the traditional set up. Hopefully this will work.
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post #567 of 641 Old 11-10-2014, 03:13 PM
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Originally Posted by wkearney99 View Post
I'm assuming you mean the IR wasn't working because the Kinect's blaster didn't have line-of-sight to the devices? Or is there something else, that the Kinect's USB blaster depends on "something more" than just a USB3 connection?

As for active adapters, some are designed to only carry specific kinds of USB device data, not just anything connected to them. Don't know if that's the situation here, but it's an issue to bear in mind. That and not all host systems will accept devices connected through a hub or through more than one. Some active extenders are nothing more than 2 hubs on each end of the cable. One hub at the device, the extender cable, then another hub and finally the last cable running to the host. This fails if the host environment balks at having too many hubs involved. Don't know that it directly applies here, but it's another factor to consider.
Quote:
I'm assuming you mean the IR wasn't working because the Kinect's blaster didn't have line-of-sight to the devices?
No. @dargham confirmed what I have found, is that for some odd reason, when you connect via the Xbox One's USB port, the Kinect's IR blaster (used to control your TV and other devices) doesn't blast. When plugged in via the proprietary Kinect port, this functionality works fine and I can see the IR LED light up, but when connected via USB, this functionality doesn't work and the LED doesn't light up.
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post #568 of 641 Old 11-10-2014, 03:20 PM
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Originally Posted by wkearney99 View Post
I'm assuming you mean the IR wasn't working because the Kinect's blaster didn't have line-of-sight to the devices? Or is there something else, that the Kinect's USB blaster depends on "something more" than just a USB3 connection?

As for active adapters, some are designed to only carry specific kinds of USB device data, not just anything connected to them. Don't know if that's the situation here, but it's an issue to bear in mind. That and not all host systems will accept devices connected through a hub or through more than one. Some active extenders are nothing more than 2 hubs on each end of the cable. One hub at the device, the extender cable, then another hub and finally the last cable running to the host. This fails if the host environment balks at having too many hubs involved. Don't know that it directly applies here, but it's another factor to consider.
The IR does not work using the USB 3.0. The three IR lights are illuminated on the Kinect, but do not function by sending IR commands through the Kinect. I tried the setup before I ran the cable through the conduit and could not get it to work. I believe the Kinect sends commands to the Xbox to process and then sends the signal via IR through the Kinect to turn on the components or change the TV channel, etc. All other commands work. "Xbox on," still turns it on, and does all other functions. It just does not send the IR signal through the Kinect. I'm hoping that the IR extender blaster will still function, since the Xbox still receives the commands. For example, "Xbox volume up," still shows the volume up icon but does not turn the volume up. With the blaster, this should mitigate the problem. I'm crossing my fingers here. The only thing I do not foresee turning on will be my TV since it is not in the line of site of the IR blasters. The Xbox is in a closet along with the cable box and receiver.
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post #569 of 641 Old 11-10-2014, 03:25 PM
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Originally Posted by ahamill85 View Post
No. @dargham confirmed what I have found, is that for some odd reason, when you connect via the Xbox One's USB port, the Kinect's IR blaster (used to control your TV and other devices) doesn't blast. When plugged in via the proprietary Kinect port, this functionality works fine and I can see the IR LED light up, but when connected via USB, this functionality doesn't work and the LED doesn't light up.
Well, that's just odd.

Does the Kinect for Windows SDK make any mention of controlling the IR blaster?

When the Kinect is plugged into a PC via the adapter what devices show up in Windows? Obviously the Kinect sensor, but does anything else show up? Use the Windows devmgmt.msc console and select the menu "View->Devices by connection". Does the Kinect show up as a directly connected device or is it connected under hubs? As in, host PC usb port (with potentially an on-motherboard hub) then what? The USB adapter, then the Kinect? Or is there another hub shown between the USB adapter and the Kinect?

I'm guessing if there's hubs involved then the Xbox itself is being picky about where it thinks the IR blaster is "virtually connected". As in, it's hard-coded to see the IR blaster at USB device address xyz directly off the first connection and won't make use of it at a tier lower. That would seem readily solvable through an Xbox update.

But that's only if the Kinect sensor shows up as an actual USB device. That and the adapter would have to be designed to pass the traffic for both the Kinect and the IR blaster. It could be limiting what it passes to just the Kinect device address. Adding the IR blaster would require a firmware change to the adapter, if that's the case.

Last edited by wkearney99; 11-10-2014 at 03:45 PM.
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post #570 of 641 Old 11-10-2014, 03:43 PM
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The IR does not work using the USB 3.0. The three IR lights are illuminated on the Kinect, but do not function by sending IR commands through the Kinect. I tried the setup before I ran the cable through the conduit and could not get it to work. I believe the Kinect sends commands to the Xbox to process and then sends the signal via IR through the Kinect to turn on the components or change the TV channel, etc. All other commands work. "Xbox on," still turns it on, and does all other functions. It just does not send the IR signal through the Kinect. I'm hoping that the IR extender blaster will still function, since the Xbox still receives the commands. For example, "Xbox volume up," still shows the volume up icon but does not turn the volume up. With the blaster, this should mitigate the problem. I'm crossing my fingers here. The only thing I do not foresee turning on will be my TV since it is not in the line of site of the IR blasters. The Xbox is in a closet along with the cable box and receiver.
As I understand it, the Kinect imaging sensor works both with visible light AND it's own IR illumination. This being independent of using IR to send signals to AV gear. Thus the IR lights coming on may just be indicating that the Kinect imaging portion is working, not the IR blaster. It may be that the same LEDs are used for blasting, I don't know. It's possible they are, but that the 'logical device' for blasting isn't being seen or otherwise recognized by the Xbox since the adapter is 'in the way'.

The voice recognition depends on a mic in the Kinect. I'd be curious to know how (or if) that shows up on the PC as well.

If you get a chance, a report on the Device Manager's view of it connected to a PC would certainly be interesting.
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