Xbox One Kinect Extender - Page 20 - AVS Forum
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post #571 of 594 Old 11-10-2014, 03:50 PM
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Quote:
Originally Posted by wkearney99 View Post
As I understand it, the Kinect imaging sensor works both with visible light AND it's own IR illumination. This being independent of using IR to send signals to AV gear. Thus the IR lights coming on may just be indicating that the Kinect imaging portion is working, not the IR blaster. It may be that the same LEDs are used for blasting, I don't know. It's possible they are, but that the 'logical device' for blasting isn't being seen or otherwise recognized by the Xbox since the adapter is 'in the way'.

The voice recognition depends on a mic in the Kinect. I'd be curious to know how (or if) that shows up on the PC as well.

If you get a chance, a report on the Device Manager's view of it connected to a PC would certainly be interesting.
The Kinect's IR blaster is separate from it's IR imaging, as you can see from this troubleshooting page.

http://support.xbox.com/en-US/xbox-o...shoot-oneguide

I don't currently have a PC to hook my Kinect up to. Maybe someone else could do some more research.
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post #572 of 594 Old 11-10-2014, 03:52 PM
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Fwiw, a quick search over on a Kinect forum seems to indicate using the sensor is VERY dependent upon higher-end USB3 requirements:
https://social.msdn.microsoft.com/Fo...um=kinectv2sdk
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post #573 of 594 Old 11-10-2014, 03:58 PM
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Quote:
Originally Posted by ahamill85 View Post
The Kinect's IR blaster is separate from it's IR imaging, as you can see from this troubleshooting page.
http://support.xbox.com/en-US/xbox-o...shoot-oneguide
I don't currently have a PC to hook my Kinect up to. Maybe someone else could do some more research.
Ah, thanks, in which it states:
Quote:
  1. Give a voice command to the Xbox One console (such as “Xbox, volume up”.)
  2. Look through your smartphone and try to spot another emitter to the right of the others and near the white Xbox symbol. If that fourth emitter turns on while the Xbox One is performing the command, the infrared is working. If you don’t see the additional emitter, you may need to troubleshoot your Kinect.
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post #574 of 594 Old 11-10-2014, 04:06 PM
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This thread is likewise interesting:
https://social.msdn.microsoft.com/Fo...um=kinectv2sdk

Even with using $700 optical extenders there are still distance limits: (granted, 30M is quite a lot)
Quote:
Unfortunately the USB 3.0 Spectra 3022 has a specific limitation when extending the XBox Kinect. The distance that we can reliably extend for the Kinect is 30 meters. While the extender will work without problems with other USB 3.0 devices, the design of the Kinect makes it so we cannot extend it to the maximum distance we advertised. We are trying to find alternative solutions for this issue but currently we do not have a work-around solution. I am sorry for the inconvenience.
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post #575 of 594 Old 11-10-2014, 06:30 PM
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Originally Posted by RLBURNSIDE View Post
Weird, now I'm curious why the 10 foot USB 3 passive cables can't extend me even further. I had no luck at all with mine. Only the Sabrent powered one works. I wonder if super long adapters such as the USB -> network cables -> USB would work.

I'm going to be trying to pick up at least two more xb1 kinects so that I can develop stuff using 3 cameras on the console at the same time. That way you get better recognition and it avoids occlusion issues, plus a 360-degree full body capture if you place the 3 cameras around you.

Lots of neat apps coming out using this tech. It will take a killer game to make Kinect popular on Xb1, but on PC and especially in academia it's huge. VR applications really benefit too. I have a feeling that a lot of people will be using their kinect 2s on their PCs. GTA V's new first person view hints that Occulus is in the cards for next year, and Kinect for Windows is a natural fit for VR games.

Exciting times.
Well I just ordered two of the Sabrent 5m cables and the hub. They should be here later this week. I'm going to try daisy-chaining the two Sabrents to hit my needed +/-30'. Trying it this way is cheaper than buying the $60+shipping 32' cable mentioned earlier. If it doesn't work, I can return and buy the mentioned 32' cable.
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post #576 of 594 Old 11-10-2014, 09:47 PM
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IR & Kinect

I have a projector set up in my home theater room with AV stack in a closet like many of the posters here. I hooked up the Kinect today with the Microsoft adapter and it works great so far with the USB cable that came with the adapter. I still need to try a longer USB 3.0 cable to clean up the room (its wired directly across the room to the Kinect right now).


I spent some time testing the IR function of the Kinect. It does not work when plugged in through USB. I tried all three of the One's USB ports with no luck. When plugged into the Kinect port on the One (without the Microsoft adapter), the IR function of the Kinect works fine (I also watched it with the smartphone and it definitely is a separate emitter than the red lit up lights). I think its reasonable to assume that part of that unique port and Kinect cable is carrying a separate IR cable/blaster signal in the housing. Which is why straight USB 3.0 doesn't work since no IR can be sent through the USB 3.0 cable (at least as they have it designed). That's my guess anyway.


The IR port on the back of the Xbox One worked well for me. I had a double IR blaster cable that I hooked up and the One was able to control my AV Receiver and DVR flawlessly. Now I need to order a triple or try a splitter to get a third blaster to control the projector...


No time to test any lag issues with the Kinect in games at this point. Waiting to hear some reports from the earlier posters. Thanks for all the great info on this thread!!!
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post #577 of 594 Old 11-11-2014, 12:17 PM
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Does anyone know of a fairly cheap USB 3.0 cable that is 16-20 feet long that works 100% with the Kinect ?

-Dave

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post #578 of 594 Old 11-11-2014, 07:05 PM
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Quote:
Originally Posted by Smidgerine View Post


I had a major weird problem with my X1 this morning though. I would hit the button on the Xbox to turn it on and it made a sound, but the light never lit. ...... Really weird, I thought, and I guess it was getting power from the Sabrent powered extender. I finally unplugged that and then no more sounds and I finally could get it to boot. I am running it currently WITHOUT power attached to the Sabrent extender and everything works.
I had the exact issue, and noticed the Xbox1 power block light would shut down because the powered Sabrent USB was back feeding into the Xbox1. I had to unplug the active power to the USB, and then unplug the xbox1 power block for a few seconds, before it would restart. Basically it bricked the Xbox1 until I unplugged the Xbox1 power block for a few seconds. Repeated the issue a second time to make sure the powered Sabrent was the issue.

As far as performance, worked great when the family placed "Just Dance 2015". Worth the year of wait and $70 and the dance game was awesome for the whole family. My setup is Xbox -> USB 3.0 Sabrent 16ft Extender WITHOUT power -> Kinect for windows adapter (with power connected) -> Kinect

Question for the Forum: Is there a powered outlet solution, as I need both my powered sub and now my Xbox1 kinect to power down when my system is shut off. Instead of running a long 20 foot power extension cord to the front of my theater and then using my powered receiver outlet, I would like a wireless or some sort of power auto sensing adapter on the outlet to power down the kinect and sub. Plus would be nice to power down the kinect when watching movies as the ir sensors glow red and the white xbox symbol light is distracting in my home theater.

Thanks!
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post #579 of 594 Old 11-12-2014, 06:30 PM
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Sounds like a ground loop issue guys. Be careful
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post #580 of 594 Old 11-13-2014, 08:17 AM
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Quote:
Originally Posted by darby78 View Post
The IR port on the back of the Xbox One worked well for me. I had a double IR blaster cable that I hooked up and the One was able to control my AV Receiver and DVR flawlessly. Now I need to order a triple or try a splitter to get a third blaster to control the projector...
Can you detail what IR blaster you are using? I don't know anything about IR extenders/blasters and would like to know what type will work before I order and try this.
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post #581 of 594 Old 11-17-2014, 01:32 PM
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FYI, the CABLE MATTERS 15' + 6' passive cable combo fails to work plugged into the Kinect for windows box. And it knocks external storage offline too.


Didn't see this other one, which I would have tried first if I did, but it is on the way:'
TRIPP LITE ACTIVE 25ft USB 3.0 CABLE
http://www.amazon.com/gp/product/B00IOXVWL6/

Will post again when I get it and if it works.

Last edited by Ruined; 11-17-2014 at 02:30 PM.
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post #582 of 594 Old 11-19-2014, 12:33 PM
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Quote:
Originally Posted by Ruined View Post
FYI, the CABLE MATTERS 15' + 6' passive cable combo fails to work plugged into the Kinect for windows box. And it knocks external storage offline too.


Didn't see this other one, which I would have tried first if I did, but it is on the way:'
TRIPP LITE ACTIVE 25ft USB 3.0 CABLE
http://www.amazon.com/gp/product/B00IOXVWL6/

Will post again when I get it and if it works.
CONFIRMED - THE TRIPP LITE ACTIVE 25FT USB 3.0 CABLE works with the KINECT WINDOWS adapter into XBOX ONE! Which is good for 25ft + 9FT on the Kinect itself - if 34ft is a long enough run this is a great combo!

ONCE AGAIN: http://www.amazon.com/gp/product/B00IOXVWL6/

No A/C power required for this cable, either - and it was designed not to need a/c power - which makes the safest bet yet IMO.

Last edited by Ruined; 11-19-2014 at 02:26 PM.
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post #583 of 594 Old 11-19-2014, 12:56 PM
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Originally Posted by Ruined View Post
CONFIRMED - THE TRIPP LITE ACTIVE 25FT USB 3.0 CABLE works with the KINECT WINDOWS adapter into XBOX ONE! Which is good for 25ft + 9FT on the Kinect itself - if 34ft is a long enough run this is a great combo!

Thanks for the update. I think I may be able to get by with 34'.

So all I need is the adapter from MS and the 25' USB cale to get my kinect working?

Thanks
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post #584 of 594 Old 11-19-2014, 01:49 PM
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Thanks for the update. I think I may be able to get by with 34'.

So all I need is the adapter from MS and the 25' USB cale to get my kinect working?

Thanks
Yep, that is all. Total of ~$85. Note that the IR blaster function will not function on the Kinect as a consequence of using this method, which means you need to use the IR blaster port on the XBOX ONE with a separate IR blaster cable (~$15) if you want that functionality. However everything else works using this method including voice recognition, video chat, and games.


There isn't any other way to extend the Kinect right now, so losing IR blaster functionality is not really a big deal when you can use the IR port on the XBOX ONE console if you really want that feature.

Last edited by Ruined; 11-19-2014 at 01:53 PM.
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post #585 of 594 Old 11-19-2014, 02:04 PM
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Originally Posted by Ruined View Post
Yep, that is all. Total of ~$85. Note that the IR blaster function will not function on the Kinect as a consequence of using this method, which means you need to use the IR blaster port on the XBOX ONE with a separate IR blaster cable (~$15) if you want that functionality. However everything else works using this method including voice recognition, video chat, and games.


There isn't any other way to extend the Kinect right now, so losing IR blaster functionality is not really a big deal when you can use the IR port on the XBOX ONE console if you really want that feature.
Thanks, fortunately I use the roomie remote with my iPad and iPhone. So losing the IR is no big deal. I am mainly wanting to use with family games and the voice control during game play. I amusing the IR control is to control your cable box and or AVR?
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post #586 of 594 Old 11-19-2014, 02:22 PM
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Quote:
Originally Posted by dago52 View Post
Thanks, fortunately I use the roomie remote with my iPad and iPhone. So losing the IR is no big deal. I am mainly wanting to use with family games and the voice control during game play. I amusing the IR control is to control your cable box and or AVR?
Yes, that is all it is used for.
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post #587 of 594 Old 11-19-2014, 02:50 PM
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Hi Everyone,

What components would I need to make my Kinect function properly? As my set up is about 15 ft from were my Xbox is located. Basically I would like to know is there a specific model # for cables and IR blaster..etc

Thanks
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post #588 of 594 Old 11-19-2014, 03:12 PM
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Hi Everyone,

What components would I need to make my Kinect function properly? As my set up is about 15 ft from were my Xbox is located. Basically I would like to know is there a specific model # for cables and IR blaster..etc

Thanks

The below are all verified to work together:


1. Kinect Adapter for Windows: http://www.microsoftstore.com/store/...ctID.308803600


2. 25ft Tripp Lite USB cable (plugged into Kinect for Windows adapter and XBOX ONE): http://www.amazon.com/gp/product/B00IOXVWL6/


3. XBOX IR Blaster (optional for TV/Receiver Control): http://www.amazon.com/gp/product/B00I47O26E/

Last edited by Ruined; 11-19-2014 at 03:17 PM.
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post #589 of 594 Old 11-21-2014, 09:43 PM
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IR emitters (cont)

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Originally Posted by tsponholz View Post
Can you detail what IR blaster you are using? I don't know anything about IR extenders/blasters and would like to know what type will work before I order and try this.




Sorry for the delay... theses are the emitters I used, I bought them years ago on Amazon: https://www.amazon.com/gp/product/B0...?ie=UTF8&psc=1
I would think similar ones would work fine...


I tried using one of these (which has 2 emitters to one plug) with a stereo splitter and another single emitter but it didn't work. I don't know if it was because they were different brands, had different currents or what. So then I tried the splitter with two of the dual emitters (splitter - two separate plugs connected to two emitters each like in the link) and it worked just fine. This gives me a total of 4 emitters plugged into the back of the xbox that work fine, which is one more than I need. I was also able to extend one of the emitters by splicing it with longer wires (to reach my projector) and it still worked fine.
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post #590 of 594 Old 11-24-2014, 10:03 AM
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Monoprice has a active USB 3.0 15ft ext cable for $13.76...


http://www.monoprice.com/Product?c_i...seq=1&format=2


With the Kinect Adapter, it comes with a USB 3.0 cable, Is this a 3' or 6' cable (it does not say on MS's page for it) ?


If it comes with a 6' cable and extending it 15' with the Monoprice cable, this could extend it an extra 21' from the HUB (not including the 9' with the Kinect cable to the HUB). This would work great for most applications here. As I need about 20-25' and this would solve it, I have seen a lot of posts on this thread to be under 15' needed.


Also this cable claims " By combining two of these extension cables with a 3 meter passive cables a total length of 13 meters (42.6 feet).", 2 of these would fit people who need even longer cables for a lot lower than the expensive cables listed here.


This would bring the price for this down to a more reasonable $63.75 (before shipping) for this whole setup (1 ext cable and the Kinect HUB).


Anyone try this cable ? Anything good or bad to report here ?


I think for under $65, it's a good deal to finally use the Kinect 2.0....

-Dave

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post #591 of 594 Old 11-24-2014, 06:06 PM
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I was following this thread on and off for a while then finally saw the success that was had with the Kinect v2 for Windows hub. I ordered one from Microsoft on Friday and it arrived Monday afternoon. I also ordered a 25' Tripp-Lite USB 3.0 cable but that won't arrive until Wednesday.

The Kinect for Windows hub comes with a 6' USB 3.0 cable which, as it turns out, is actually enough (now 15') to let me reach my TV from my media cabinet. I'll have to put the Kinect away after each use, but I think I may prefer that to running the cable behind the TV and leaving the Kinect front and center all the time. I'll see how I feel once my 25' cable arrives.

The important thing is that hub indeed works to extend the Kinect. Plugged the hub into the XBox One's USB port and it was business as usual. I don't use the IR functionality, so I can't comment on that, but I think its understood now that you need to take some additional measures to get it working again using this extension method. I can't honestly say I use the Kinect much, but at least I can now have my XBox One neatly stored in my media cabinet and still be able to use the Kinect if I want to.
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post #592 of 594 Old 11-26-2014, 08:13 PM
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I just tried the CoolDrives "USB 3.0 Active Extension Cable 65ft A to A with AC Adapter" and preliminary tests shows no problems. I'm not using the IR blaster functionality, but the voice functionality appears to work fine. Skype and Kinect setup also work great.
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post #593 of 594 Unread Yesterday, 06:59 PM
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I have held off buying the xbox due to the kinect extension issue, and I stumbled upon this thread today (think deals on Xbox's and thinking of buying one!)

So, need to run about 30', seems doable now, but quick question can you use the xbox one kinect that comes with the package or do you have to buy a kinect for windows v2 (or another version) sensor?

Still reading the nearly 600 posts to see if this is answered, thought it was but wanted to verify!
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Quote:
Originally Posted by Frostykev View Post
I have held off buying the xbox due to the kinect extension issue, and I stumbled upon this thread today (think deals on Xbox's and thinking of buying one!)

So, need to run about 30', seems doable now, but quick question can you use the xbox one kinect that comes with the package or do you have to buy a kinect for windows v2 (or another version) sensor?

Still reading the nearly 600 posts to see if this is answered, thought it was but wanted to verify!
You only need the "Kinect Adapter for Windows" available at the Microsoft Store ($49.99). I've read that the Kinect for Windows sensor will not work on the Xbox One so you must use the Xbox one version.

Combined with a long USB 3.0 cable it certainly isn't a cheap solution but it works and it doesn't feel like a dirty hack. Good luck.

Oh, and thanks to all those who took the time and risked their money attempting these solutions, testing the cables, and sharing their results for the benefit of everyone else!
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