Xbox One Kinect Extender - Page 27 - AVS Forum | Home Theater Discussions And Reviews
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post #781 of 782 Unread 07-27-2015, 01:36 PM
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Well, the Kinect would be more accurate for a PC scenario where the user is 1-2 feet away whereas the Kinect for Xbox is tuned for the person being 4-8 feet away.

They could do it like the 360 Kinect where if you get a certain distance away from it, it switches between the normal Kinect mode (for longer distances) and the up close mode for fingers and facial recognition (remember the demos where you open your mouth and raise your eyebrows and it affected your character in Avatar Kinect?).

One of the aspects of Windows Hello is infrared and 3D recognition. This prevents use of pictures and videos to fool a typical RGB camera. So far, only Kinect and Intel RealSense 3D Camera (F200) support that.
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post #782 of 782 Unread Today, 10:19 AM
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Slight bit of confusion...

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Originally Posted by MUPPPP View Post
I can confirm that the Corning 3.Optical 15m (50 ft) cable works flawlessly.

Kinect ---> Kinect 2.0 for windows adapter -----> Cable included with the windows adapter -----> Corning 3.Optical 15m USB 3.0 A-A cable ----> Xbox one =




Cost dang near as much as a new xbox system after all the trial an error I have done, but it works finally.
So I am struggling here. The Kinect sensor and adapter turns the termination end into either a type A or B Male end. Are those that have extended the Kinect just plugging the device into the USB 3 ports on the back of the Xbox One and no longer using the dedicated port? The ends don't match up so is there something I am missing? Some have used A-A cables while others have used A-B cables. Just trying to make sure that this works.
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