Xbox One Kinect Extender - Page 27 - AVS Forum | Home Theater Discussions And Reviews
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post #781 of 792 Old 07-27-2015, 01:36 PM
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Well, the Kinect would be more accurate for a PC scenario where the user is 1-2 feet away whereas the Kinect for Xbox is tuned for the person being 4-8 feet away.

They could do it like the 360 Kinect where if you get a certain distance away from it, it switches between the normal Kinect mode (for longer distances) and the up close mode for fingers and facial recognition (remember the demos where you open your mouth and raise your eyebrows and it affected your character in Avatar Kinect?).

One of the aspects of Windows Hello is infrared and 3D recognition. This prevents use of pictures and videos to fool a typical RGB camera. So far, only Kinect and Intel RealSense 3D Camera (F200) support that.
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post #782 of 792 Old 07-29-2015, 10:19 AM
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Slight bit of confusion...

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Originally Posted by MUPPPP View Post
I can confirm that the Corning 3.Optical 15m (50 ft) cable works flawlessly.

Kinect ---> Kinect 2.0 for windows adapter -----> Cable included with the windows adapter -----> Corning 3.Optical 15m USB 3.0 A-A cable ----> Xbox one =




Cost dang near as much as a new xbox system after all the trial an error I have done, but it works finally.
So I am struggling here. The Kinect sensor and adapter turns the termination end into either a type A or B Male end. Are those that have extended the Kinect just plugging the device into the USB 3 ports on the back of the Xbox One and no longer using the dedicated port? The ends don't match up so is there something I am missing? Some have used A-A cables while others have used A-B cables. Just trying to make sure that this works.
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post #783 of 792 Old 07-29-2015, 11:13 AM
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Quote:
Originally Posted by maxposure View Post
Does anyone know where I can pick up one of the adapters? It looks like they stopped making them and are selling for $100s of dollars now on ebay.
They are now back in stock on Amazon for $50. I just bought one yesterday and am so thankful i held off on buying one on eBay a month ago for $200+

Now i just need to connect it and see if it works. If it does, then i'll get my audio/video guy who ran all the cabling at my new home to come in and run the wires in the walls for me. I already have a universal remote for all my other stuff. The main reason i want it is so my kid and i can play games on it when he gets a bit older.
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post #784 of 792 Old 07-30-2015, 02:50 PM
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Just thought I'd confirm that the Kinect Adapter works well with the Tripp Lite cable. http://smile.amazon.com/dp/B00IOXVWL6
Just now need to spend time running the cables through the wall.
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post #785 of 792 Old 07-30-2015, 08:20 PM
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Quote:
Originally Posted by Kressilac View Post
So I am struggling here. The Kinect sensor and adapter turns the termination end into either a type A or B Male end. Are those that have extended the Kinect just plugging the device into the USB 3 ports on the back of the Xbox One and no longer using the dedicated port? The ends don't match up so is there something I am missing? Some have used A-A cables while others have used A-B cables. Just trying to make sure that this works.
The Kinect Windows adapter includes an A-B wire than may or may not be used.

If you buy a USB 3.0 extension cable that is A-B, then you don't use the A-B wire that came with the Windows Adapter. You plug your Kinect into your Windows adapter, then plug your new longer A-B USB 3.0 cable into the Windows adapter, then run it to your USB in port on your Xbox.

If you buy a USB 3.0 extension cable that is A-A (like the Corning 3.Optical one I used), then you DO use the A-B wire that comes with the Windows adapter. You plug the Kinect into the windows adapter, then into the A-B wire that came with the Windows adapter, then plug the A-A wire into this A-B wire, and your A-A wire plugs into the USB in port on your Xbox.

None of the extenders use the dedicated proprietary kinect IN port on the Xbox.

Last edited by MUPPPP; 07-30-2015 at 08:24 PM.
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post #786 of 792 Old 08-05-2015, 08:47 PM
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Pictures of the process

Figured I'd post a few pictures of the cable process. Be prepared for quite a bit of bulk behind your TV and a couple of additional plugs. The cable I purchased was powered on its own and was about $20 cheaper than the Corning cable. Monoprice.com didn't sell a 50' USB 3.0 extension cable so you'll have to look elsewhere as far as I can see.


It is as mentioned before. Pretty straight forward and works like a charm. Extension kits are available on the Microsoft store's web site.
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post #787 of 792 Old 08-09-2015, 06:40 AM
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Quote:
Originally Posted by Kressilac View Post
Figured I'd post a few pictures of the cable process. Be prepared for quite a bit of bulk behind your TV and a couple of additional plugs. The cable I purchased was powered on its own and was about $20 cheaper than the Corning cable. Monoprice.com didn't sell a 50' USB 3.0 extension cable so you'll have to look elsewhere as far as I can see.


It is as mentioned before. Pretty straight forward and works like a charm. Extension kits are available on the Microsoft store's web site.
what was total cost? can you post links to everything you bought?
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post #788 of 792 Old 08-24-2015, 09:35 AM
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Quote:
Originally Posted by Kressilac View Post
Figured I'd post a few pictures of the cable process. Be prepared for quite a bit of bulk behind your TV and a couple of additional plugs. The cable I purchased was powered on its own and was about $20 cheaper than the Corning cable. Monoprice.com didn't sell a 50' USB 3.0 extension cable so you'll have to look elsewhere as far as I can see.


It is as mentioned before. Pretty straight forward and works like a charm. Extension kits are available on the Microsoft store's web site.
Does the IR function still work when extended like this? I would hate to lose that, but also really need to have a longer reach.
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post #789 of 792 Old 08-24-2015, 09:55 AM
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I did not test the IR. Camera and voice controls work properly. Cable is buried in a wall at the moment so testing will have to wait a month or so until my basement is completed. If I remember, I'll report back then. Maybe someone else can confirm the IR functionality in the meantime.
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post #790 of 792 Old 08-24-2015, 10:35 AM
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Quote:
Originally Posted by Kressilac View Post
I did not test the IR. Camera and voice controls work properly. Cable is buried in a wall at the moment so testing will have to wait a month or so until my basement is completed. If I remember, I'll report back then. Maybe someone else can confirm the IR functionality in the meantime.

Awesome, thanks for the info!
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post #791 of 792 Old 08-24-2015, 03:29 PM
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I couldn't get the Sabrent USB3 extension to work. It was working at first, but then Kinect would disconnect intermittently. I tried with the optional power adapter that came with the cable, but that caused Xbox to not power on properly (made sound, but wouldn't start up).

I saw the post about the Lindy 15m cable, so I ordered that one. Works like a champ! Should be just enough cable to get through the conduit in my wall.

Last edited by ericmatz; Yesterday at 03:03 PM. Reason: update
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post #792 of 792 Unread Today, 09:20 PM
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Spoke too soon

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Originally Posted by ericmatz View Post
I saw the post about the Lindy 15m cable, so I ordered that one. Works like a champ! Should be just enough cable to get through the conduit in my wall.
Spoke too soon. After powering back on a bit later, Kinect was showing as disconnected (though still white light on the K4W brick). I tried disconnecting/reconnecting - heck, even tried plugging the Kinect back in directly - nada. I could only get it working again after a full power cycle (unplug everything). Anyone experience this? I'm going to do some more testing before I fish that USB cable through the conduit. Next step is trying with 'Instant On' mode disabled (since it seems to be related to powering off/on).
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