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post #1 of 32 Old 06-27-2014, 04:38 AM - Thread Starter
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Xbox One ..Golf Club

any word on a release date for this ? I'm sure I read spring, It's about the only game i'm looking forward to
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post #2 of 32 Old 06-27-2014, 05:32 PM
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any word on a release date for this ? I'm sure I read spring, It's about the only game i'm looking forward to

Thanks for posting this. I am eagerly awaiting this one.


I remember seeing late Spring as well, now they are saying it is a Summer release. Well, it's Summer...


I can't wait to see the user created courses. There are some amazing course creation hobbyists out there from the old Tiger Woods PC days that are just foaming at the mouth for a game like this I'm sure. Who tries to sue who and if Sony and MS will allow it, when the real course replicas get released, should be very interesting. Maybe this is part of the hold up? Let's just go ahead and blame EA for anything that goes wrong. Might as well get that out of the way.
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post #3 of 32 Old 07-17-2014, 09:09 PM
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Originally Posted by Signs View Post
any word on a release date for this ? I'm sure I read spring, It's about the only game i'm looking forward to
I currently have this game through "Steam" on my PC. It's still in beta testing on Steam, and I was able to purchase it for $29.99 as a early special. There hasn't been any update(s) since June, and we don't when there will be any more sent out. I see Kickstarter just signed-on Greg Norman to help in production of the game, so I'm sure that will delay things even more for a final release date. As far as the game goes, it's a pretty good simulation of golf, but still needs work in the putting area, as you're able to sink way too many putts. Balls always bounce real hard on all the greens, causing them to roll-out all the time, and many users have sent feedback about that. I use my xboxone controller to play, and the swing stick is very sensitive, just like playing the real thing. You have to be on to hit good shots. The way it should be! The game looks real good, and is shaping up. Guess we'll have to wait and see when they're done with it.
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post #4 of 32 Old 07-18-2014, 08:28 AM
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The Golf Club partnered with Greg Norman course design. The design co has said they will use the game to show prospective designs to customers.

The devs from the Golf Club have said the partnership will not delay the game at all. At this time, the game has been submitted to the consoles for certification. According to them it is now down to weeks instead of months. They are waiting for the certification process to complete before they announce the release date.

Due to the work on the consoles, there havent been any PC updates.

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post #5 of 32 Old 07-21-2014, 02:01 PM
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They just announced that user created courses will be accessible across all platforms.

http://thegolfclubgame.com/2014/07/2...ourse-sharing/
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post #6 of 32 Old 07-29-2014, 09:52 PM
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Originally Posted by Myrtledog View Post
They just announced that user created courses will be accessible across all platforms.

http://thegolfclubgame.com/2014/07/2...ourse-sharing/
And that will be a huge plus for this franchise! There will be more quality courses than you can choose from on release day because of this. There are already dozens of premium quality courses available on the PC version that will be instantly playable on XB1.

I'll be shocked if this game isn't on the market by August 10th. It was submitted to Microsoft for certification on July 11th. I was figuring maybe 3 to 4 weeks for certification.

I'm very curious to see the performance specs on the XB1 version. I'm hoping for 1080p @ 60 fps, but I'm thinking it will probably come in around 45 fps. Even at that, it will still be smooth and the interface should be lively. I know it feels like playing underwater on my lowly PC when I have the settings dialed up such that my frame rate drops below 30 fps. OTOH, it's quite playable between 30 and 35 fps.
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post #7 of 32 Old 08-01-2014, 08:10 AM
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From the Golf Club devs:

Hi everyone,

While we don't have an official release date yet, we have narrowed it down to a likely two week period.

It is looking like The Golf Club will be released and Xbox One, Playstation 4, and PC the week of August 25th! There is a small possibility that the game will be released the week of August 18th, if Microsoft and Sony are able to push it through but, the more likely scenario is the week of the 25th.

Please understand that this is all predicated on the notion that the second submission goes smoothly, but we are confident that the game is in good shape. That being said, there is a possibility that things could change...though we all hope not!

As soon as we have anything more definitive, we will absolutely let you know.

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post #8 of 32 Old 08-01-2014, 08:44 AM
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August. Wow. That is great news. Really looking forward to playing this game. Huge fan of the golf sim games.

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post #9 of 32 Old 08-01-2014, 06:21 PM
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Seems like full disclosure from an up and coming developer to me. Do they get a Pass?

We can forgive and forget....I just hope they make it right.

Golf SIM fans are almost worse than SIM racing fans (PC elitists) so no room for error.
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post #10 of 32 Old 08-01-2014, 08:28 PM
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Originally Posted by tampabuc View Post
Golf SIM fans are almost worse than SIM racing fans (PC elitists) so no room for error.
Rightfully so. a lot of guys drop a ton of bread into the immersion factor with sim racing (steering wheels, special seats (or known as racing rigs), triple screen setups, GPU to support those screens. etc.) I wouldn't want to drop that cash only to play a game that runs like Ridge Racer.

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post #11 of 32 Old 08-02-2014, 10:18 AM
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Seems like full disclosure from an up and coming developer to me. Do they get a Pass?

We can forgive and forget....I just hope they make it right.

Golf SIM fans are almost worse than SIM racing fans (PC elitists) so no room for error.
Get a pass for what?

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post #12 of 32 Old 08-02-2014, 08:19 PM
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Originally Posted by totalownership View Post
Rightfully so. a lot of guys drop a ton of bread into the immersion factor with sim racing (steering wheels, special seats (or known as racing rigs), triple screen setups, GPU to support those screens. etc.) I wouldn't want to drop that cash only to play a game that runs like Ridge Racer.
Agreed, same context I was thinking of. This game could push the die-hard golf sim fans over the edge.... as I stare at the "old" & neglected circa early 2010's gaming rig..ready to rip it apart and start from scratch... hmmm
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post #13 of 32 Old 08-02-2014, 08:26 PM
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Get a pass for what?
The delay...seems like forever since "Spring."

It's all good, I would rather have the best game possible but it's been such a long drought (several years) since a decent golf game was released.

If you look at golf games on consoles overall, the last really great golf game IMO was Links on the original Xbox, way back in 2004. Over a decade ago! What a great game. Played the $hit out of that one. On-line play, amazing at the time.

I hope this one can live up to that. No pressure...
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post #14 of 32 Old 08-02-2014, 09:25 PM
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The delay...seems like forever since "Spring."

It's all good, I would rather have the best game possible but it's been such a long drought (several years) since a decent golf game was released.

If you look at golf games on consoles overall, the last really great golf game IMO was Links on the original Xbox, way back in 2004. Over a decade ago! What a great game. Played the $hit out of that one. On-line play, amazing at the time.

I hope this one can live up to that. No pressure...
I have been following their forums since the game was announced. The devs have been very open with the fans of their game. Maybe it wasnt announced on major gaming sites but they have said since the beginning that Spring was a hopeful release time frame. They have provided tons of updates/info in the forums and never wanted to set a firm release date because they wanted to make sure they put out a great game, whenever that happened to be.

Definitely agree on Links. Its my favorite golf game so far. I really hope this game takes it to another level. I did not buy it on PC so I am really looking forward to the release later this month.

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post #15 of 32 Old 08-12-2014, 07:16 PM
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More great news today....only a week to go!



Canadian video game developer HB Studios has unveiled that its golf simulation, The Golf Club, will launch on Xbox One through Xbox Live on August 19, 2014 The Golf Club for Windows PC will also arrive on Steam onthe same day.

The PlayStation 4 version will launch later this month pending certification approval.

The Golf Club is a highly realistic game that allows playersto fully customize their golfing experience by creating and playing the course of their dreams with the built-in Greg Norman Course Designer.


http://thegolfclubgame.com/
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post #16 of 32 Old 08-12-2014, 07:28 PM
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We have a price as well...only $35.


http://www.gameinformer.com/b/news/a...-xbox-one.aspx


Summer is more than halfway over, but it's not too late to enjoy some golf. HB Studios has announced a release date for The Golf Club, giving you the opportunity to spend some time on a nearly unlimited amount of courses.

The game comes out first on Xbox One August 19 – yep, that's next week. On that day the title will also leave the Steam Early Access program and go into full release.

The PS4 version of the title is scheduled for later in August pending certification approval from Sony.

No matter which platform you play on, the game costs $34.99 (unless you're in the Early Access program).

The Golf Club features an extensive course creator allowing you to share your creations with the world (as well as play other people's concoctions), and has been endorsed by golf legend Greg Norman and his course design company. Check out this trailer of some of the possibilities, as well as our hands-on impressions.
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post #17 of 32 Old 08-16-2014, 01:24 PM
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I'm reading a few early impressions from a couple of reviewers who got final game code Thursday night. So far the only real complaint out of the box is there is some screen tearing in evidence. One reviewer found that HBS included the ability to enable v-synch in the options menu, and it apparently locks the animation frame rate to 30 fps but also gets rid of the screen tearing.. Here's his comment on it after enabling it:

"Turning on the V-Sync did make a world of difference as it relates to the screen tearing I was noticing. I played three rounds with it on and didn't notice any screen tearing at all and I couldn't tell any difference as far as framerate. It was still smooth and, really, that's all that matters to me."

Sounds to me like they should have made the game default to this setting. I wonder how many XB1 gamers are going to be up in arms over this on release day, not realizing there's an option to change to get rid of it, or see the v-sync enable option and not realize what it does? This isn't a common option on console games.

Anyway, it would seem to me that HBS left the v-sync off by default so the claim could be made that it runs between 30 and 45 fps. In reality I don't think that's going to be all that noticeable in The Golf Club, since it had a control input thread that's locked at 60 fps.

I'm wondering if if the PS4 version will display this same screen tearing tendency at 1080p? HBS claims an animation frame rate of 30 - 40 fps for it, so it's v-sync would be disabled by default also. It will be interesting to see how this goes.

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post #18 of 32 Old 08-16-2014, 02:46 PM
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The v-sync option was brought up in their forums and one of the devs said they will look to make it on by default in the first game update, whenever that may be.

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post #19 of 32 Old 08-16-2014, 03:32 PM
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The v-sync option was brought up in their forums and one of the devs said they will look to make it on by default in the first game update, whenever that may be.
Yeah, I read that... I just hope this doesn't give the game a black eye from the start though. I know they have a number of things already in mind for their first patch and this one will be an easy fix, but one that needs to happen ASAP.

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post #20 of 32 Old 08-17-2014, 01:09 PM
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The v-sync option was brought up in their forums and one of the devs said they will look to make it on by default in the first game update, whenever that may be.
Myrtledog, do you happen to know if the XBox One can do adaptive v-sync? I've read mixed reports on this and can't anything with any real meat to it.

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post #21 of 32 Old 08-17-2014, 01:49 PM
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Myrtledog, do you happen to know if the XBox One can do adaptive v-sync? I've read mixed reports on this and can't anything with any real meat to it.
I don't know. To be honest I don't even know what v-sync means.

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post #22 of 32 Old 08-17-2014, 07:06 PM
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One thing I haven't heard people address is from my experiences vsync usually introduces control lag.
I know in the sim racing world people avoid it like the plague.
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post #23 of 32 Old 08-17-2014, 08:09 PM
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One thing I haven't heard people address is from my experiences vsync usually introduces control lag.
I know in the sim racing world people avoid it like the plague.
Yes, I've heard that also. This situation is a bit different the way I understand it. The developer says that the control input thread is "locked" at 60 fps for The Golf Club, in both the XB1 and PS4 versions. They're taking advantage of a feature that both consoles have for separate display graphics and control input frame rates. Apparently, a lockable control input frame rate is not possible on PC's? I'm asking because I'm unsure.

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post #24 of 32 Old 08-19-2014, 08:38 AM
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Out today right? Any impressions?
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I am really enjoying this game so far but I will say that the graphics, especially without v-sync enabled (night and day difference; thanks for the tip) are disappointing.

There are some very obvious audio and video bugs. Unfortunately, load times & freezing in the menus are a problem as well. Rebooting your X1 after install helps some.

All of that being said, after playing 5 or 6 rounds of golf, and after building and publishing a course, I am quite hooked on this game. I "designed" some golf holes populated by a small army of alligators and others by grizzly bears, another one was a Stonehenge theme. Good times!!!


I can't wait to see all of the crazy and life-like replicas of courses that people come up with; cross-platform no less! The capability is certainly there.

As far as the core golf game, it's very refreshing to have a true SIM like this with no gimmicks and the controls are almost perfect.

This is not a casual pick up and play golf game. Its very demanding - just like the real thing. Just be sure to have a cooler full of ice cold adult beverages on board your golf cart and it's all good, again, just like the real thing.
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post #26 of 32 Old 08-20-2014, 04:34 AM
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From Major Nelson's blog: The Golf Club is Now Available on Xbox One:L http://majornelson.com/
https://store.xbox.com/Xbox-One/Game...3-93c6bc056022

$34.99 in the US.
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post #27 of 32 Old 08-20-2014, 09:20 AM
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Quote:
Originally Posted by tampabuc View Post
I am really enjoying this game so far but I will say that the graphics, especially without v-sync enabled (night and day difference; thanks for the tip) are disappointing.

There are some very obvious audio and video bugs. Unfortunately, load times & freezing in the menus are a problem as well. Rebooting your X1 after install helps some.

All of that being said, after playing 5 or 6 rounds of golf, and after building and publishing a course, I am quite hooked on this game. I "designed" some golf holes populated by a small army of alligators and others by grizzly bears, another one was a Stonehenge theme. Good times!!!


I can't wait to see all of the crazy and life-like replicas of courses that people come up with; cross-platform no less! The capability is certainly there.

As far as the core golf game, it's very refreshing to have a true SIM like this with no gimmicks and the controls are almost perfect.

This is not a casual pick up and play golf game. Its very demanding - just like the real thing. Just be sure to have a cooler full of ice cold adult beverages on board your golf cart and it's all good, again, just like the real thing.
Being able to design and play your own course is very appealing to me.

How would you describe putting?

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post #28 of 32 Old 08-21-2014, 05:02 AM
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Originally Posted by tampabuc View Post
I am really enjoying this game so far but I will say that the graphics, especially without v-sync enabled (night and day difference; thanks for the tip) are disappointing.

There are some very obvious audio and video bugs. Unfortunately, load times & freezing in the menus are a problem as well. Rebooting your X1 after install helps some.

All of that being said, after playing 5 or 6 rounds of golf, and after building and publishing a course, I am quite hooked on this game. I "designed" some golf holes populated by a small army of alligators and others by grizzly bears, another one was a Stonehenge theme. Good times!!!


I can't wait to see all of the crazy and life-like replicas of courses that people come up with; cross-platform no less! The capability is certainly there.

As far as the core golf game, it's very refreshing to have a true SIM like this with no gimmicks and the controls are almost perfect.

This is not a casual pick up and play golf game. Its very demanding - just like the real thing. Just be sure to have a cooler full of ice cold adult beverages on board your golf cart and it's all good, again, just like the real thing.
Thanks. I saw you have been playing the last few days. I watched a Twitch stream for like 4 holes and I agree about the graphics. The guy doing the stream was really good about answering questions, and talked alot about comparisons to TW and Powertar Golf games. He really liked it and agreed with you about being heavy on skill and not quite a pick up and play game. The create a course features are probably the main draw since it will keep the game fresh.

34.99 is a little too much for me at this time, I just dropped a bunch of change on some Pinball FX tables, and Destiny in 3 weeks is going to keep me real busy. I will prob pick this up when it goes on sale though.
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post #29 of 32 Old 08-21-2014, 08:42 AM
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I've played the PC version since the closed beta, so the mechanics of the game are not new to me today.

The first item on my checklist was to see how the 720p resolution was going to compare to the 900p and 1080p resolutions I've been using on the PC version. I was really concerned about how it was going to look on my 55" Toshiba LCD HDTV. I wasn't really sure what to expect, but I wasn't expecting something that looks as blurry and lacking in detail as what I'm seeing. I was hoping for some help with the XB1's ability to use antialiasing, but I'm seeing no evidence of it in my brief run. The green grid lines are alarmingly stepped looking. The shaft of the golf club shows a good bit of jagginess as well. OTOH, the golfer looks pretty well resolved, although there's some obvious "stair-stepping" on the arms. The trees in the distance look a bit like quivering, amorphous blobs in high wind (I was seeing 8 to 10 mph winds at Autumn Ridge G.C.).

The nearby textures looked pretty authentic and the water almost seems to gain a level of realism in the loss of resolution, as they don't look as falsely reflective as they do in the PC version at higher resolutions, AA and AF settings, so a plus there. Overall though, what I've seen so far with this loss of resolution has just strengthened my decision to buy a PS4. I now know for a fact that "resolution-gate" just isn't a figment of my imagination. Since it doesn't appear that the XB1 version of The Golf Club is using any AA (or enough to make a real difference), the 720p resolution's shortcomings give this game a bit of a 'last-gen' appearance on my screen

If a game is not going to be using high levels of antialiasing, it would behoove it to be displayed in a higher resolution. In my experience, a non antialiased game at 1080p still looks sharper than a 720p game at 4x msaa. However, I just did an A/B comparison on the same TV between the XB1 version of TGC and the PC version set to 720p/high graphics detail (which is what the XB1 version is equvalent to), 4x msaa, and 8x AF. Both games were displaying the golfer on the first tee at my favorite course - Autumn Ridge G.C. The PC version looked significantly better with its cleaner lines, thanks to the 4x msaa.

The next item on my checklist was the feel of the swing interface. The XB1 version does feel slightly more fluid and consistent than the PC version, or at least, the way the PC version runs on my system at comparable resolutions and graphics settings. I can adjust my resolution and graphics setting down enough on the PC to make the swing look more fluid (thanks to 50 to 60 fps) and feel as fluid. When I do that, the net effect is the PC version is made to feel more responsive because the animation is doing a better job of reflecting you movement with the input stick. Still, if the PC version is running at 30 fps; it will not feel as lively as the XB1 version, with Vsync enabled. I can tell that the game is responding more proportionally with my stick movements thanks to the 60 fps control thread.

The overall gameplay feels pretty good though. HOGZTheTruth joined my in simultaneous play for my first round at Autumn Ridge G.C. and it went pretty good. I didn't have my headset on at this hour to startle family members, but it still felt pretty "live". I can't say that I wouldn't enjoy this game on the XB1 because of its muted video resolution, but I'm reasonably confident I will be more satisfied with the PS4 version in a week or so, if it delivers at least the same gameplay experience at 1080p. I now wholeheartedly believe that The Golf Club deserves a 1080p canvas!

"If the amount of views was how we judged the quality of a thread, then all we would have is a bunch of trolling fanboy threads."... Kysersose
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post #30 of 32 Old 09-12-2014, 07:35 AM
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HB Studios has announced the items to be addressed in the forthcoming patch (about two weeks out now) for the XB1 version of the game. Hopefully, these graphics enhancements will also include some much needed performance improvements. I've got too many quality courses on my "do not play" list due to unplayable frame rates. Here's the list:

Relative to locally occurring issues, let's start with the Xbox One.

The first thing you should know is that we have already been working on the first patch for the Xbox One to fix errors and improve graphics, and we are hoping to have out in the next few weeks (it must go through the Microsoft certification process). In the meantime, there are things you can do to improve your experience right now:

The first is to perform a hard reset of your Xbox One if you are experiencing any of the following issues: not being able to save your courses in the Greg Norman Course Designer, graphical glitches, audio popping, connection issues, crashes, or any other issues you may be having. To perform a hard reset, turn off the console, unplug it for 15 seconds, then plug-in a restart the console. It is as easy as that. Furthermore, we recommend that you do not leave your console in standby mode, as this has caused issues for some users, and can necessitate a hard reset.

Also, if you haven't done so already, turning V-sync on in the Display menu, under Settings, will also improve graphical fidelity.

Now to the specifics for the Xbox One:

Some Achievements Not Unlocking:
We are investigating this issue and should have it resolved with the first patch, or before.

Can't Save Courses in the Greg Norman Course Desgner on the Xbox One:
We are still investigating this and believe it to be a server issue. Hard reset has been know to work for some users.

Terrain Sculpting Block Column:
This is likely a local issue and will be fixed in the first patch.

Missing Courses on the Xbox One:
This seems to be related to a memory leak. A hard reset should get all the courses back
We will have a permanent fix in the first patch

V-Sync Resets Every Time The Game is Closed:
It actually doesn't, the graphic for the button is bugged to look like it does. This will be fixed in the first patch.

Audio Popping:
This will be fixed with the first patch.


HB Studios has also said that their goal now is to get the XB1 version up to 900p, which I think would be a huge step up, as long as the frame rates stay above 30 fps.

"If the amount of views was how we judged the quality of a thread, then all we would have is a bunch of trolling fanboy threads."... Kysersose
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