VR is going to be CRAZY huge. like... HUGE - AVS | Home Theater Discussions And Reviews
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post #1 of 37 Old 02-19-2015, 07:06 PM - Thread Starter
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VR is going to be CRAZY huge. like... HUGE

So, just watch this video real quick... and tell me that VR isn't going to dominate everything....


https://www.youtube.com/watch?v=Mg-z...ature=youtu.be



I seriously think that VR will dominate pretty much most forms of media going forward. It's about 6 years away, although many attempts will be made as soon as now (already have the Samsung Gear VR). Oculus might release a product this year, and Sony could be looking towards the fall for Morpheus. Microsoft of course is working on their HoloLens.

These are just the first attempts. There will be many more companies looking to lock this field up.

Why will VR dominate ?


1. 360 degree porn - You know, I know... this is the killer app. If they can make porn where it seems like you're actually there, that's all you need to sell millions upon millions of these devices.

2. Live Sporting events in VR - Imagine being able to watch the Superbowl, like you're literally hovering about 7 feet up in the air, about 5 feet behind the Quarterback. A perfect view of the action. Imagine floating about 4 feet behind Lebron James. Lionel Messi, Tiger Woods, Aaron Rodgers, etc, etc. You'll be able to experience sports, like you never thought was possible. Imagine car racing, and actually seeing exactly what the driver is seeing. You could watch Wimbledon, like you're a ball boy. The possibilities are endless..

3. Movies in VR - Obviously, directors will figure out how to take full advantage of what VR can bring. Imagine being "inside" a movie like Forest Gump. Sitting right next to Tom Hanks on that bus stop bench...

4. TV shows in VR - duh.

5. Gaming in VR - I honestly don't think gaming is going to be the big reason why VR blows up. Gaming of course will fully embrace VR, and for certain types of games, will be a match made in heaven. It's mostly the porn and sports that are going to make VR dominate, but gaming will be a huge part of it. It's going to be interesting to see truly talented developers making VR games from scratch, taking their time, figuring this thing out.


I'm telling you guys, in about 6 years time, we are going to see some things that will blow our minds. I think it's still about 6 years away, because the screen resolution isn't high enough, and it's going to take a number of years for all the industries to figure this thing out. Porn needs to figure it out. Live Sports needs to figure it out. Movies and TV need to figure it out and of course gaming. Xmas of 2021 is going to be glorious. It will truly feel like we've made it to the future.
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post #2 of 37 Old 02-20-2015, 11:23 AM - Thread Starter
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http://www.engadget.com/2015/02/19/v...5-tim-sweeney/


I'm telling you... anybody that doesn't think VR is going to be a complete and total game changer is in for a very rude awakening.
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post #3 of 37 Old 02-20-2015, 11:25 AM
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Pretty sure they said all this about 3D.
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post #4 of 37 Old 02-20-2015, 11:33 AM
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Quote:
Originally Posted by Anthony1 View Post
http://www.engadget.com/2015/02/19/v...5-tim-sweeney/


I'm telling you... anybody that doesn't think VR is going to be a complete and total game changer is in for a very rude awakening.
Completely agree for the obvious reason. I've been shouting this since the old Xbox thread. The complete lack of it in Xbox One and/or PS4 is what made me completely flush those 2 consoles as irrelevant. But also don't forget the gigantic commercial/industrial base that will adopt this technology immediately. Engineering of all stripes will embrace it. So too medical & surgical research. NASA & deep space telemetry research. Mining (on land, sea, asteroids). All forms of exploration. And of course, every kind of sports training and simulations. We have entered the age of JOB in Lawnmower Man. Whether we like it or not.


Leisure suit Larry will take on a whole new dimension if you are correct about porn! "Auteur" game playing in IPs like Mass Effect could become quite different?

Last edited by barrelbelly; 02-20-2015 at 11:42 AM. Reason: New paragraph.
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post #5 of 37 Old 02-20-2015, 12:34 PM
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LOL Okay

The 5.0 is here
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post #6 of 37 Old 02-20-2015, 02:10 PM - Thread Starter
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I'm not a huge VR junkie at all.


I've never tried anything VR related other than a Virtual Boy, and the V-Boy was about as far from legit VR as you could get. I'm not a VR fanboy in any way, shape or form.

That first video that I linked to, the one with Leap Motion, I stumbled upon that accidentaly, and ending up watching it for whatever reason. I honestly don't understand most of what that dude was talking about, but when he started talking about all the sensors and stuff... sensors the size of like a pinkie nail. I'm sorry, but it's a runaway train at this point, and it can't be stopped. The VR future is coming whether you like it or not.

The interesting thing about it, is that I actually know a number of gamers who have absolutely ZERO interest in VR right now. They don't want it, have no need for it, etc, etc. But I'm sure when people first mentioned the possibility of color TV, I'm sure there were people that though... "Why would I need color TV when Black and White is working just fine...

Why would I want to be inside the media I enjoy, rather than watching it on a 2 dimensional plane ? People are adverse to change. Especially change they don't really understand.
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post #7 of 37 Old 02-20-2015, 03:42 PM
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Quote:
Originally Posted by Anthony1 View Post
But I'm sure when people first mentioned the possibility of color TV, I'm sure there were people that though... "Why would I need color TV when Black and White is working just fine...
No. Just...no. Color was plainly and clearly an advance over B&W and everybody could see that.

I agree that people are averse to change, often for irrational reasons, but that is a ridiculously bad example of that.

VR will have its uses and will change some niche markets for sure (like those barrelbelly mentioned). But even more than 3D with glasses, VR with a headset will be a non-starter for most consumers. You aren't going to have a Super Bowl party where everybody's wearing a headset. Family night in front of the TV is not going to become family night with VR headsets.

VR for movies and TV shows will be a total flop for the same reason that multi-angle DVD was a total flop: how do I know where to look, or what I might be missing in the story if I'm looking the wrong way? The whole idea of VR for movies is brain dead.

VR for live sports is similarly brain dead. How do I watch a replay of an exciting play? I wait for the broadcast to send it? Who controls what angle I see the play from? The director, presumably -- which begs the question of why I have this ridiculous thing on my head if I can't move the camera around to see everything. It becomes no better than 3D with glasses, which has already flopped. And if I can in fact move the camera around, I need to be able to control the speed of the action and replay as I wish. And then -- oops! I've missed the next play because I was busy replaying the previous one. I could rewind to watch that play again, but now it's no longer live sports. Not to mention this would require far too much work and effort for what should be a couch-potato activity.

It could work for games and augmented-reality type things.
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post #8 of 37 Old 02-20-2015, 04:25 PM
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black and white versus color has to be the worst analogy possible.

no one saw color and wished to go back to black and white TV

but color TV never made people vomit like VR has.
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post #9 of 37 Old 02-20-2015, 04:37 PM
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I'm reminded of the movie Disclosure from 20 years ago. That movie was full of ridiculous ways that VR would definitely NOT be useful...like searching for files in a file cabinet. Completely retarded and I said so at the time.
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post #10 of 37 Old 02-20-2015, 05:51 PM - Thread Starter
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Well, the color TV analogy is a bad one, but I think the impact is actually going to be that of going from black and white to color. Possibly even greater.

I'm just saying that any time there is a big switch in technology, people are skeptical, and many will argue that it's unnecessary. There are tons of naysayers regarding VR, but I think that it's just a lack of understanding. People say it will fail just like 3D glasses and 3DTV. I don't think that comparison is valid, except the complaint about wearing something that you don't want to wear.

First off, the difference between seeing a pseudo 3D image, and practically stepping into whatever media you're using, is pretty much night and day. (I'm talking about VR when it has 4K going to each eye, or better, ridiculously low latency, etc, etc. I'm basically talking about what VR will be like in Xmas 2021). Also, while early VR will be this huge thing you have to wear on your head, it will keep getting smaller and smaller and less obtrusive.


I understand the resistance to new technology. To this day, my mom has never owned a legit computer, and I can't get her to get one. She just doesn't want to bother with it. I'm sure there will be a certain percentage of people that will just refuse to ever use it. (mainly people over the age of 60). For the people from like 35 to 60, there will be quite a bit of resistance as well.

I think the younger generation that grows up with VR as a normal thing, will really embrace VR to the fullest extent, and I think at that point, all future generations will see VR as just a normal way to experience entertainment.
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post #11 of 37 Old 02-20-2015, 06:18 PM
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For couch-potato activities like movies/TV/sports, the best-case scenario I can imagine is that you put on a pair of glasses and you feel like you're in a giant movie theater with a big screen in front of you, perhaps in 3D. Do people really want to sit on their couch and watch a movie on their glasses that way? I doubt it.

Maybe it could keep the kids entertained on a road trip? But they already have iPads and built-in DVD players for that. I don't see a big advantage to using VR glasses instead.

I'm certainly not resistant to new technology. I'm just resistant to technology for technology's sake, where it doesn't solve any real problem, and doesn't provide any value to me. In short, I'm resistant to technology that sucks.
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post #12 of 37 Old 02-20-2015, 06:58 PM
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I've been loosely following the Oculus development, but this kinda blew my mind.
Skip to 2:40 for in-car view, and 6:11 for racing.
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post #13 of 37 Old 02-20-2015, 07:25 PM
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I've been loosely following the Oculus development, but this kinda blew my mind. Skip to 2:40 for in-car view, and 6:11 for racing.
Now THAT looks awesome. I would buy that.

Combine that with
and my head would explode.
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post #14 of 37 Old 02-20-2015, 08:00 PM - Thread Starter
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It's going to happen.


Racing games could almost be simulated perfectly. If you had a racing cockpit / steering wheel combo that had high-end force feedback, combined with a VR headset and photo realistic visuals, it could basically be the real freaking thing.

It's probably the most obvious no brainer idea for a VR game.
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post #15 of 37 Old 02-21-2015, 12:20 AM
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Quote:
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3. Movies in VR - Obviously, directors will figure out how to take full advantage of what VR can bring. Imagine being "inside" a movie like Forest Gump. Sitting right next to Tom Hanks on that bus stop bench...

4. TV shows in VR - duh.
Not for these.

You must understand that the fundamental nature of these two activities are passive. And for most viewers, it will remain so. And it has nothing to do with an unwillingness or fear of embracing change, in this case. It's in part because of their passive nature that people participate or enjoy them. Sure, there might well be a subset of VR enhancements for these two entertainment categories and enthusiasts who will participate. But even among those who would participate in VR versions of movies & tv shows, this will only be an occasional pursuit. Because they too will want to consume these entertainment products in a passive manner more often than not. Because again, these are fundamentally passive activities.

If anything, with the introduction of VR, you might gain viewership from those who watch little to no TV at all because a VR version of television will be an altogether different activity. And being a different activity, it might hold appeal where regular tv viewing has held little appeal for them (either because of the passive nature itself or because they find little worthy of their interest).


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post #16 of 37 Old 02-21-2015, 06:44 AM
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............. Especially change they don't really understand.
That may be one reason, another is there are several issues to address not the least of which is disorientation. Check the Occulus Rift videos on youtube & you'll see many folks leaning or starting to fall. I've seen one device that allows you to "walk" in 360* - pretty large & not really practical for the average gamer.

All issues can be addressed &/or corrected but I'd say we're far enough off that it's make it irrelevent for the current generation of consoles. Even @ 6 years before we get the "Holodeck" is at or near the EOL for the current generation of consoles.

We'll see............might just end up being the next "flying car"

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Now THAT looks awesome. I would buy that.

Combine that with one of these and my head would explode.
Yeah - but how many of those do you think get sold? Like the walking thing I mentioned not really practical for the average home.

I can see it for singular activities like most gaming but for group activities like TV? Movies? As everyone said not a chance in hell.

It's just my opinion & it's worth exactly what you paid for it.
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post #17 of 37 Old 02-22-2015, 05:02 PM
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Pretty sure they said all this about 3D.
When it's implemented well, 3D can be a lot of fun and really enhance the viewing experience. Sadly, the rollout of 3D TVs and content was handled about as poorly as it possibly could have been and that fell right into the hands of the naysayers who poo-poo every new technology when it is released.

As for VR, I'm enthusiastic for it but also tiring of waiting. It seems that VR has been "coming" in one form or another for decades. Part of the problem is that it always seems to lag behind current display technology in terms of resolution at a reasonable price and by the time it catches up, more conventional displays have upped the ante and VR needs to start all over and catch up again. Also, devices like Oculus have been in alpha and beta for years and still seem to be geared towards enthusiasts or power PC users and nowhere near ready for release to the average consumer.

Until VR is plug and play and approaches the simplicity of setting up a TV or videogame console it will remain a niche market full of potential but enjoyed by relatively few.
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post #18 of 37 Old 02-23-2015, 02:15 PM
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If/when VR glasses are closer to the size of Google glasses, then it might gain some traction. Nobody wants to do a marathon gaming session with a toaster strapped to their face. Hololens will face similar resistance, but at least it's smaller than a toaster.
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post #19 of 37 Old 02-23-2015, 08:26 PM - Thread Starter
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Valve apparently is continuing with their own VR hardware... interesting.

Everybody thought they were just experimenting with it, when that one guy left to Oculus, but I guess Valve sees it as too big a potential market not to dip their toes in the water.

This is going to be really interesting. If only they had a killer app that could get everybody to buy their particular headset....
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post #20 of 37 Old 02-24-2015, 05:39 AM
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I remember all the crazy VR hype from the 80's/90's and how they were always saying it was just a year or two away from being reality...and it never happened. I just want a 3D headset that I can use for playing video games and watching 3D media content. Nothing exceptional. Just that.
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post #21 of 37 Old 02-24-2015, 09:08 AM
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Novelty, not 'Huge'... nobody wants to get tired turning their head around when watching a movie. They want to relax and lean back and enjoy...
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post #22 of 37 Old 02-24-2015, 09:12 AM - Thread Starter
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Quote:
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I remember all the crazy VR hype from the 80's/90's and how they were always saying it was just a year or two away from being reality...and it never happened.
They were about 25 to 30 years ahead of themselves when they tried it back then.

I have an old issue of Video Games & Computer Entertainment (also known as VG & CE), and this issue was from very early in 1990 I think, maybe even 1989, and they had this big article on VR. I was looking through it recently, and kinda laughing to myself, that it basically took 25 years for all this to actually happen, but happening it is.
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post #23 of 37 Old 02-24-2015, 12:19 PM
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Pssh, you guys are late to the party.

I've been gaming in VR for 20 years!

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post #24 of 37 Old 02-24-2015, 12:44 PM
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This is what the Armed Forces and Aircraft industry are using here. https://www.facebook.com/cobrasimulationlimited


Any wearable face tech is not going to be universally adopted. 3D is effectively dead with no support in the forthcoming new Blu-Ray 4k spec.


No one here watches porn or sport by the way.
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post #25 of 37 Old 02-24-2015, 12:45 PM
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This is what the Armed Forces and Aircraft industry are using here. https://www.facebook.com/cobrasimulationlimited


Any wearable face tech is not going to be universally adopted. 3D is effectively dead with no support in the forthcoming new Blu-Ray 4k spec.


No one here watches porn or sport by the way.
Pretty sure Anthony does
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post #26 of 37 Old 02-27-2015, 03:40 PM
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Sean Payton envisions virtual reality training for quarterbacks

http://profootballtalk.nbcsports.com...-quarterbacks/
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post #27 of 37 Old 03-01-2015, 11:33 PM - Thread Starter
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VR is going to be a big deal at GDC this year. This week will certainly be interesting....
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post #28 of 37 Old 03-08-2015, 11:17 PM
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Sony announced that their unit comes out next year. Hopefully it's well executed.


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post #29 of 37 Old 03-16-2015, 02:32 PM
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Quote:
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Pretty sure they said all this about 3D.
Having played around with my new Samsung Gear VR unit I'm pretty sure the upcoming VR headsets are the evolution of 3D from the failed 3DTV rollout. You can even watch 3D films with the gear on a huge crenn in a virtual theater. Very cool!

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post #30 of 37 Old 03-16-2015, 03:39 PM
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Man, I still love my 3D set, tons invested, active glasses are just fine for me, even in sad & lowly 1080p.


But that is changing.... I am constantly thinking about the upcoming & probably last version (2015) of the Sony 850c series TVs (due in April/May), even though they are quickly dying off as a company and the resolution specs are already dead. Just means a better deal!


Never in a million years would I consciously switch from high-end plasma to LED tech but the thought of a 75" display with 3D, for $1,500-$1800 has me excited. Just like all of the previous generations....this gear was $20k not so long ago.

Perfect timing for waiting out the 4k & VR beta tests for a couple years at least. Just one example. We'll see. I would hate to break the mold and not adopt early, as I usually cave in to doing.


Anyway, sorry for the distraction.

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