The Q&A for Assassin's Creed Origins was great!
How will Assassin’s Creed Origins leverage the power of the Xbox One X?
Assassin’s Creed Origins will be visually stunning and fun on all platforms, but thanks to the power of the Scorpio engine, the Xbox One X will let our players experience the most beautiful version of our game with all the stunning details, beautiful landscapes and incredible cities of Ancient Egypt, rendered in both 4K and 1080p.
The powerful Scorpio Engine of the Xbox One X allows our game engine to really express itself and render the game with improved shadows quality, greater draw distances and more detailed textures to really highlight the magnificence of Ancient Egypt. And all this in HDR too!
Assassin’s Creed Origins uses the power of the Scorpio engine to render the game in 4K resolution on 4K-capable screens. 4K allows us to make the work of our teams really stand out as we can display more of the details and textures they created.
For players without 4K screens, the fact that the game renders in 4K will result in an oversampled image of higher quality on their 1080p displays.
With the Dolby Atmos feature, players will feel right at the center of Ancient Egypt, hearing more details with greater sound fidelity such as flocks of birds flying overhead for a unique immersive experience.
With HDR, skies appear more realistic than ever with tons of subtle color change in the blues. Sunsets look spectacular and torches and fire effects are displayed more vibrantly and beautifully. Shadows now use bigger texture buffers to appear sharper and more detailed than on any other console version.
The Draw Distance of elements like grass, plants, pebbles and flowers are twice as far on the Xbox One X as on the Xbox One. And due to the greater amount of memory and more powerful CPU of the Xbox One X, Assassin’s Creed Origins can maintain higher quality architectural models, vegetation, rocks and display them at longer draw distances in dense environments like the grand cities of Alexandria and Memphis.
Thanks to the additional memory of the Xbox One X console, the game will allow for faster transitions from Senu to Bayek. The world around Senu and Bayek is constantly loaded in memory, so that when the player comes back to Bayek from Senu after viewing the world and its opportunities, the transition feels instantaneous.
In re-creating ancient Egypt, Assassin’s Creed Origins doesn’t just give players a city or three to explore, with some countryside in between – it’s building an entire seamless country that you’ll be able to travel freely across, from Alexandria and the Nile Delta in the north to Aswan in the south. This is the biggest world ever created for an Assassin’s Creed game, and it’s packed with dynamic things to discover and pursue.
The team began with a world around the size of Assassin’s Creed IV: Black Flag’s, with one key difference: it’s almost all land, and the parts that aren’t land are fully realized underwater environments that hide secrets, loot, and dangerous animals. And no matter where you are, there’s a density to the landscape that creates the feeling that there’s always some area you haven’t explored, something you haven’t uncovered.
For example, the game’s city of Memphis is a massive, almost mazelike landscape of temples, fortresses, and dwellings. Delving into any of these can lead to battles, treasure, new weapons, secret caves, and more, lending importance to every structure, every person, and every opportunity to wander off the beaten path. And all of this is a seamless part of the larger open world, surrounded by miles of farmland, rocky desert, cliffs, and gigantic pyramids that conceal mysteries of their own.