The Official Rock Band Discussion Thread - Page 422 - AVS Forum | Home Theater Discussions And Reviews
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post #12631 of 12636 Old 03-02-2016, 07:51 AM
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I have Rock Band 4 and I have to say, having been a fan of the games since the original, I'm completely underwhelmed by it. It's a very small subset of what RB3 was. They took away the keyboard and pro-guitar. They removed any online multiplayer. They took away RBN and all of the great songs there. They removed the ability to create and save set lists. The characters are less customizable and down right ugly with their weirdly proportioned bodies and horrid outfits. The addition of the tour mode was nice, but then they made it so 50% of it is set lists made of the horrible on disk songs. They also dropped support for the MPA on Xbox1.

There's probably more things missing that I can't remember off hand. There's just less of everything that made RB3 great. The only reason I bought RB4 was so that I could continue to enjoy all the DLC I'd bought while once again being able to look forward to new songs coming out. That turned out to be a bit of a bust because of the loss of RBN and the fact that new songs are coming at such a slow trickle.

Having said all of that I might still be interested in RB4 for the PC for the simple reasons that it should enable full support of my midi kit, and it would mean the return of RBN. I hope their successful, but I'm not willing to "invest" at this point.
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post #12632 of 12636 Old 04-25-2016, 09:29 AM
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From their PAX east panel, multiplayer coming, ION Drum support, and an expansion:
http://www.harmonixmusic.com/blog/on...t-panel-recap/

Quote:
So our panel just ended a few minutes ago. People are still filing out of the room, and the energy in here is still electric. We talked a lot about the past, present, and future of all things Rock Band, and a ton of good discussion happened. Let’s run through the announcements all quick-like.

We spent a good amount of time talking about our 2016 roadmap for Rock Band 4, which you can see above. There’s a lot to unpack there, so let’s take it a month at a time.

In May, we’re bringing you characters from Battleborn®. Miko and Thorn will be playable for free, bringing a touch of charm and class to your band.

Thorn and Miko

Also in May, you’ll be able to use that port on the back of your drums for a second kick pedal. That’s right, double kick support is coming back to Rock Band 4.

In June, you’ll be hit with Practice Mode! Slow down songs, replay specific sections giving you trouble, have vocal pitch guides for the lead and harmonies, and more.

We’re looking at June as the end of “chapter one” of Rock Band 4. We’ve brought a lot of great content since the game launched last October, and we’re looking toward what we’re bringing you in the fall, so we’ll be putting updates on pause after June, which gives the team time to put the finishing touches on the huge features coming in the fall.

No story with chapters would rightfully end after chapter one, so continuing our promise of Rock Band 4 being the Rock Band for this console generation, in the fall we’re going to be launching our first expansion pack. This is going to have some heavy-hitting features in it that will get some light shined (shone?) on them at E3. There are brand-new, never-before-seen features, and they add some really interesting ways to play the game.

Alongside the expansion pack, we’re also going to be bringing some enhancements to the music library. While details are still a little sparse here, we know we want to bring you better filtering options, and the ability to give a thumbs up or thumbs down to songs in your library. More to come on this soon as well.

Around the same time all of this drops, we’re going to have an adapter available from PDP to let Xbox One users play Rock Band 4 using their Xbox 360 ION Drum Rocker or E-Kit adapter. Not surprisingly, you’ll hear more about this at E3.

Then, the heavy-hitter. Just like we brought a lot of free post-launch content to Rock Band 4, the expansion pack is going to keep updates coming into 2017. The big update that we’re talking about now comes around the holidays and brings synchronous online multiplayer. We’re still early in the design phases here, but the idea behind here is to give you Quickplay-esque gameplay, while addressing some concerns around DLC library mismatches and giving everyone chances to pick songs.

Xbox Live Gamertag: TurdFerguson64
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post #12633 of 12636 Old 04-26-2016, 11:57 AM
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Online, Ions, and MPAs. Hoo-ray!!!!
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post #12634 of 12636 Old 07-11-2016, 06:09 AM
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Been having some issues with instruments as of late. Specifically the two RB4 guitars.

1) Guitars periodically just freeze/stop working. The power/sync lite is still on but none of the buttons do anything. Have to turn guitar off then back on to fix.
2) Every now and then guitar just loses sync to xbox then reconnects a few seconds letter.
3) Calibration is perfect playing just guitar........but once we start doing full band the guitar(s) are way off... Drums seem fine.

We play RB4 in the HT room with Sony Projector so the game's auto-cal cannot be used. I have done manual calibration. Did it like 5 times in a row and got similar numbers each time so I think those are good.

Any ideas? I have flashed all the instruments with latest firmware.

While the guitars losing sync and locking up is annoying......the guitars being way off when playing in full band -vs- solo is what I need to figure out or family band night is no go It is almost as if the XB1 struggles to handle multiple input devices at the same time which does not make any sense.

Last edited by RafaelSmith; 07-11-2016 at 07:35 AM.
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post #12635 of 12636 Old 07-13-2016, 02:45 PM
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Quote:
Originally Posted by RafaelSmith View Post
While the guitars losing sync and locking up is annoying......the guitars being way off when playing in full band -vs- solo is what I need to figure out or family band night is no go It is almost as if the XB1 struggles to handle multiple input devices at the same time which does not make any sense.
I fixed this by calibrating for drums first and then manually adjusting numbers til we hit the magic #. I started out at A=85 V=221 and got down to A=50 V=170. Hope this helps.
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post #12636 of 12636 Old 07-13-2016, 04:07 PM
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I fixed this by calibrating for drums first and then manually adjusting numbers til we hit the magic #. I started out at A=85 V=221 and got down to A=50 V=170. Hope this helps.
221 on video? Ouch. Do you have "game mode" turned on for your TV?
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