Demo is pretty fun.
So the controls are ok. What I don't like is that the lock-on is mapped to the RB button. The main attack button is the Y button. This hurts my hand after a while as running around I usually keep my hands positioned with my index fingers on the triggers and it just feels odd after playing through the demo. Why they didn't map lock-on to the right trigger is beyond me.. Maybe the right trigger has a better function later on in the game? Well, it better considering that this choice leads you to keep your right index finger on the right button and your right thumb on the Y button. Going into the options menu to see if this can be changed was kind of funny since the only option is to turn rumble on and off, ironic that this game was considered a PS3 exclusive for so long. Yes, I know rumble is making a return to the Playstation brand but it goes back to the anger felt by many fans that Sony didn't include it with the PS3 to begin with, as now I have to buy a DS3 controller to have a feature that has been around for a few generations of consoles.
The graphics are great! The environments are gorgeous and interesting in the same regard as to the gothic cathedral look that I loved in Gears of War. The second level you can play in the demo is in the snow and in what looks like an abandoned shanty town which reminded me of the 30 Days of Night movie.
The controls were ok except for the above mentioned RB/Y layout. I like targeting and grappling enemies. They are fluid and throwing in some gun shooting every now and again adds to that "I am a total badass" feeling. I also like that if you are running through part of the level, an auto run in initiated.
As for what you get in the demo, It's satisfying I guess. The first level you can play is timed and this kind of frustrated me. Once I got indoors, I started getting stressed about the time. This is because they showed a cut scene of a bunch of patchwork demons outside that I wanted to get to and had to run all over trying to make my way out by fighting smaller mobs, finding doors, grappling around the map to open the red energy blockades just trying to get to "the fun part" which took away from admiring the environment or other aspects of the game.
The second part of the demo is not timed and takes you to a snowy environment that looks great. You start by running down a path, then a cutscene happens where you knock down a bunch of rocks and boulders on your way down a mountain while you are trying to get to... well I don't know what. I guess you're just exploring? After the spectacle, you stand there and brush yourself off like you don't like getting dirty or something. More-so like "gettin' dat durt off yo shoulda" style as I wouldn't put it past him after hearing him say "Slam dunk!" in the midst of fighting his demon battle. lol I hated that sound byte while I was fighting.
You fight a few harder creatures where if you're sure to use the target and grapple, you can interrupt them and control the fight. Then you fight this huge demon and it's a pretty fun fight. You can shoot him but of course it doesn't do very much damage so I started to grapple his face, slash him with my sword, and after my combo I would simply re-grapple and do it again. Fun stuff.
Overall I just don't like the character. Usually when an idea for a character is ripped off, it's not from the same franchise's main character. I don't know anything about the DMC series and characters but this guy looks just like the Dante (that's his name right?) and it's something I have last about since the screenshots showed up in the game magazines.
I liked the demo for the most part and will play through it a lot I think. I'm going to download it on the PS3 and see how the controls work. From what I have seen and heard the two versions are more identical than any other game released this gen.