Originally Posted by _Avarice_
I'm not talking about in the distance, as that is obviously a depth of field effect. When the game starts and Nikko walks out into the street for the first time, everything feels very blurry.
After a few hours of gameplay I've either become accustomed to it and no longer notice or it truly went away. Either way, it's immaterial to me now.
fog / humidity perhaps?
I've seen weather effects make it much more blurry, But when it's sunny and clear it's only the far DOF effect for me...
Originally Posted by TonyLukes3
Think about all the things that are going on in GTA vs. Burnout - people, many other cars with actual people in them that interact with the environment, buildings, trash cans with stuff in them, etc.
I think the one thing I’ll take away from this game, is that the company that made the Euphoria Engine has a really, really, good thing going.
Don’t know how many people know this, but all in game animations are done on the fly, with physics, reacting to momentum, mass, situational AI, ect.
It’s really the defining facto of the game. Yesterday I took off from a cop trying get in my door, and he hung on for dear life. Did a high speed turn and he flew off because of the centrifugal force and rolled while trying to brace himself.
Shot a person and they react realistically to where they got shot, what kind of ammunition, distance, ect.
Pretty cool stuff, and it’s not even the apex of the engine can do. Can’t wait for Force un-leashed, Indy, and hopefully a new football game with this engine! (2K sports, get on that!)