Fallout: New Vegas...Tips and Strategies - AVS Forum
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post #1 of 104 Old 10-18-2010, 03:39 PM - Thread Starter
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In eager anticipation of spending another 60-70+ hours, at least for me, on another Fallout game, it can feel a little daunting at first trying to figure out a game plan. What are your strategies going into New Vegas? Do you sweat and stew as much as I do when first deciding your perks, skills and abilities? Not to mention the time it takes to design your character. I think it took me an hour, plus a couple game re-starts last time, when going through all the skills and appearance options. I always play as a female character when given the choice (females are just better, in so many ways) so that’s what I’m going to do this time, again. I’m probably also going to go with a straight weapon killer/gun-slinger this time, as well. Everything I can ramp up to make my girl a beast with the gun I do. I miss out on a lot of the science and talk options, but there’s just something so sweet about walking her into town and shooting stuff up. (Probably why I like Tarantino movies so much.)

Also, what are your strategies when it comes to the quests? Do you prefer to wander around without a plan, taking quests as you come across them? Do you follow the quest compass all the way through? Do you go online and follow a guide to get the most out of a quest you can? I tended to do that too often in Fallout 3. I kinda felt that certain quests needed to be fulfilled exactly “right”, to get the “most” out of the game. I think this time, I’m just going to go in blind, no quest spoilers or FAQ cheats at all. Just wanna make my own experience, and not worry about missing out on a Ghoul mask, say, if I don’t say the right things to a bunch of characters.

Anyway, let us all know what some of your favourite ways to play this game are. I’m very interested in hearing all the tips you guys have. Also, for those wanting a little help with some of the cooler, or more complicated quests, post those in here, as well. PLEASE just try and keep all spoilers in spoiler tags!
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post #2 of 104 Old 10-18-2010, 05:08 PM
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I went a little too OCD on Fallout 3 since I was late to the party. I had lots of folks giving me pointers (not a bad thing) and was using a guide for the bobbleheads. This time I'm also going in blind. I'm going to play first on Normal difficulty with zero online/guide help then use my hardcore playthrough for trophy mop up.

Can't wait until tomorrow at 5!

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post #3 of 104 Old 10-18-2010, 05:43 PM
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Every new RPG I try to tell myself my build and playthrough doesn't have to be "perfect". I always have fun for a few hours making off-the-cuff skill an quest choices... but then it all comes crashing down when I realize I killed the "wrong" person, or could have been more powerful if I had chosen a different skill.

One of these days I'll get all the way to the end of the game while being leisurely entertained instead of Wiki and number crunching out the ultimate bad-ass. Until then.. WHERE ARE THE BOBBLEHEADS??
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post #4 of 104 Old 10-18-2010, 06:56 PM
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Im just going to go all out and do whatever...and have fun , what
will be will be and go all guns !!

Seems more fun that way !
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post #5 of 104 Old 10-18-2010, 08:07 PM
 
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found these tips

Quote:
There's snow business… There are seven snow globes scattered throughout the world. Mr. House, the Howard Hughes-like leader of the New Vegas strip is quite the collector and will pay handsomely for any that you can find. That's assuming you're still on his good side…

Are those implants? At the New Vegas Medical Clinic, if you've got the caps, you can get yourself augmented with a handful of implants. These provide welcome bonuses to your various stats and in one case will even give you regenerating health. Of course, they don't come cheap.

The more the messier. There are five vaults to explore in the Mojave Wasteland. Plus, there is the Vault 21 hotel you'll find on the New Vegas strip (naturally).

No man is an island. William Mapother (you'll know him best as Ethan on Lost) plays Colonel Hsu of the New California Republic (NCR). You'll find him in Camp McCarran, if you're friendly to the NCR.

Let me entertain you. One side quest has you recruiting acts to perform at The Tops casino. You'll find stand-up comics, musicians, etc. Once they're recruited, as long as you're at the Aces lounge you can sit down and watch them perform.

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post #6 of 104 Old 10-19-2010, 07:01 AM
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This has made me finally want to get the dlc for fallout 3, go back and finish them before starting vegas!!! The weather is getting crappy out so it's time for some rpg fun

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I have to go, I have a meeting with the bobs, uhhh I wasnt aware of any meeting......yeah they called me at home
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post #7 of 104 Old 10-19-2010, 12:31 PM - Thread Starter
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30 minutes into my game, standing at the "Vit-o-Matic Vigor Tester" (The device where you assign your basic ability traits, and already I'm re-questioning my original strategy of going all-out gunslinger! Yup, I just had to read a few reviews this morning, damn it, and all of a sudden I'm thinking I should add some points to Charisma and Intelligence. Have no idea what I'm gonna do. Oh, the drama. On the plus side, it took me only 25 minutes to design my character. Oh, boy.

As for very first impressions, I'm pretty impressed. The game looks great so far, a little more rich looking than Fallout 3, if I'm remembering correctly. I liked the opening cut-scene. Nothing groundbreaking, but it has the feeling of a great HBO show to me. And everything just feels right being back in this world. Of some interest, perhaps, when it gets to the part at the start where you're looking at a guy with a gun pointing at you, tell me that the side kick on the right, bugging his eyes out, isn't Jimmy Fallon.

Now, if I can only decide what to do with my ability points!
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post #8 of 104 Old 10-20-2010, 10:06 AM - Thread Starter
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What did you guys pick as your 2 traits? I chose "Wild Wasteland" as one, and it's supposed to make the game more wacky. At first I was wondering how I'd know when something more wacky happened, in an already pretty wacky world, but they do tell you when it happens. Came across a fridge lying out in the desert, with some bones and a certain famous hat, and it prompted the wackiness of it with a little sound effect and Wild Wasteland icon. I'm not so sure I should've gone this way. All the other ones seemed a little ho-hum, though.

For a list of all these perks and traits, check out this link form GameFAQs: http://www.gamefaqs.com/pc/959559-fa...gas/faqs/61071

I am absolutely LOVING this game. I actually lied in bed thinking about it last night, it's hooked me that much, already.
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post #9 of 104 Old 10-20-2010, 10:22 AM
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I've been getting PMs, IMs and tweets asking various questions about the game and strategies, so I've decided to create a bit of a protips post! I'm going to put them all in one pro-place so all the tips can be protips for everyone who wants to be pro!

PS - I'm not a pro--and I certainly dont know everyhting about the game--but I'll do my best to share some of the knowledge I've aquired through my experience with the game.


Saving
Don't reply on the autosave system. Create at least 6 manual save slots and rotate them every 10-15 minutes. This will save your ass, and not necessarily because of bugs either, in the future. It's a good practice that doesn't take up very much time and can save you a mountain of frustration later in the game. I speak from experience.


X360 Performance
If you're experiencing hitching/stuttering/extensive load times then clear the cache on your HDD and reboot the system. This helped me out in most cases where I experienced performance issues. It's a bit of a pain to deal with, and frankly shouldn't have to be done, but FNV is an excellent game making this all worthwhile.


Invisible Walls
There are some places (not located at the edge of the game world) that have invisible walks restricting access. In my experience they tend to be located around rocks and ledges to prevent jumping/slipping around areas to gain early or unwanted access. It's annoying. So fair warning there are areas that might look accessible via shortcut but, in actuality, are not.


Hardcore mode & Health
When you experience a limb injury you have two options in HC mode--see a doc or use a Doctors Bag. Here's the best practice I found.

Remember the locations of all the doctors you meet (there isn't a lot out there so it's no real feat) and fast travel to them before using the doctors bag. Fast travel is possible in HC mode when you have a limb injury. Doctor Bags should be reserved only for missions where you cannot fast travel, like missions located indoors like caves or bunkers. I would recommend keeping a stock of about 10 Doctor Bags in your pack at all times. At 1lb apiece they do add up.


Empty bottles
Though I wish it were a feature (especially in HC mode) you cannot--at least in my experience--fill empty bottles with water.


Food
be careful, some food and drinks (sodas) actually increase your thirst levels. This can bit you in the ass in the most inappropriate times.


Leveling
The level cap is set to 30


Companions
You can have a total of Rex (the dog) + 1 companion in your party. Try not to lose track if them. If they manage to disappear then "wait" in the location you last saw them for a few days and they should find their way to you. In HC mode this will require a LOT if food and water so heads up! Also try visiting their homebase (where you met them) to see if they snapped there.


Health
There are warnings, located right above the compass, alerting you when you reach critical levels for food, water, sleep & limb damage. All negative (& positive) effects ate located on your Pipboy under Stats> Status> EFF.


Housing
At the risk of spoiling I'm going to answer this one in public: Yes there is a house, or suite rather, that you aquire in the game that is similar to the Ten Penny suite in Fallout 3. Yes there are upgrades you can purchase for it too.

Bobbleheads
There are no bobbleheads in the game, but there are snowglobes. The snowglobes can be sold to a collector for a large sums of money, but do not boost stats like the bobbleheads. Plus, there is a display case for the bobbleheads in your home much like the bobblehead case in Fallout 3.
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post #10 of 104 Old 10-21-2010, 10:13 AM - Thread Starter
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^^ Nice tips, Warcrow.

So I reloaded my character and re-set my stats. I'm a loser, you don't have to tell me. Only lost about an hour or two of game time, so it wasn't so bad. Decided to go back to full-out gunslinger. Actually ramped my agility up to 10/10. And luck up to 8/10. Basically had to turn my character into a charmless moron to get there, but boy is she already sweet with the guns.

Also went back and took off the "Wild Wasteland" trait. The game's wacky enough already, for me. Instead, I went with "Trigger Discipline" (+20% accuracy -20% fire rate) and "Kamikaze" (+10 action points). The extra action points have already helped me out considerably, compared to my first hour without it.

And so far, that's all I've been doing, is going through action points. I'm actually doing what I set out to do, and that's to kill everyone! In a way, though, it just kind of happened. Started in the general store, when I stole a gun. The store guy catches me stealing, and takes away most of my stuff. Of course I had to kill him! And it's kinda just went on from there. Everyone hates me already. There's this guy Ringo, who you can help save against some guys (looked it up, and it's actually a pretty long, detailed quest) but I just went in and killed Ringo, and then I went out and killed the guys who wanted to kill him! I actually felt the game say, "Like, you know you were supposed to pick a side, right?" Well, I asked Ringo if he wanted my help, BUT he turned me down because he didn't like my reputation. So, of course I had to kill him for it. Great fun.
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post #11 of 104 Old 10-21-2010, 11:54 AM
 
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Quote:


Hardcore mode & Health
When you experience a limb injury you have two options in HC mode--see a doc or use a Doctors Bag. Here's the best practice I found.

Remember the locations of all the doctors you meet (there isn't a lot out there so it's no real feat) and fast travel to them before using the doctors bag. Fast travel is possible in HC mode when you have a limb injury. Doctor Bags should be reserved only for missions where you cannot fast travel, like missions located indoors like caves or bunkers. I would recommend keeping a stock of about 10 Doctor Bags in your pack at all times. At 1lb apiece they do add up.

Am I correct in that we can no longer heal limbs via health, but that they measure how far you have to go till crippled? Thus you need to have a doc, or a doc bag to get them limbs armor back up to full health? IE, they don't really measure HP/Health anymore.

Health is vastly different then Fallout3 in hardcore mode.

Looks like health will give you HP back, but limbs don't auto regenerate with health and thus only provide a handicap, correct?
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post #12 of 104 Old 10-21-2010, 12:09 PM
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Hydras (a drug similar to Jet, Buffout, etc.) will cure damaged limbs also.

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post #13 of 104 Old 10-21-2010, 03:12 PM
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Correct.

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Originally Posted by TyrantII View Post

Looks like health will give you HP back, but limbs don't auto regenerate with health and thus only provide a handicap, correct?

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post #14 of 104 Old 10-21-2010, 03:30 PM
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I'm starting to realize Speech has been a waste. I have 30 in it right now, and most conversations are 30/40 or 30/50 for success, but they all fail.
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post #15 of 104 Old 10-21-2010, 03:44 PM
 
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Quote:
Originally Posted by tfoltz View Post

I'm starting to realize Speech has been a waste. I have 30 in it right now, and most conversations are 30/40 or 30/50 for success, but they all fail.

The second number is the level you need to be able to pass I believe. I don't think you have % chances like the last one.

I've also seen this with other stat areas such as science, explosives, ect.
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post #16 of 104 Old 10-21-2010, 04:08 PM - Thread Starter
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You're right, Tyrant. If you see a speech rating like 30/40, it means you have 30 speech points, and you'd need 40 to be successful. It's not based on a % chance, like the last game. That's why you keep failing, tfoltz.
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post #17 of 104 Old 10-21-2010, 04:38 PM
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Hmm, I thought it was a percentage. That would explain the fail .
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post #18 of 104 Old 10-22-2010, 07:26 AM
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Quote:
Originally Posted by tfoltz View Post

I'm starting to realize Speech has been a waste. I have 30 in it right now, and most conversations are 30/40 or 30/50 for success, but they all fail.

Trust me, the Speech skill is really helpful throughout the game--especially the later half.
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post #19 of 104 Old 10-22-2010, 07:43 AM - Thread Starter
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Quote:
Originally Posted by warcrow View Post

Trust me, the Speech skill is really helpful throughout the game--especially the later half.

Every time I level up, I'm putting 60% into guns and the rest into speech. And that's all I'm putting points in until they max out. I figure what's the use in having a killing machine if she can't persuade people of things.

I have a question about the factions in the world. It's more a question of which side to go with. Who's cooler, I mean, in the long run. I've been killing everyone I see so far, but once I got to each side's bases, I knew there was no way I'd take them all out this early. So, I'm kinda torn about which side to do quests for. The Powder Puffs or the NPR guys. (I know it's NCR, but my brain always takes it the other way.) Maybe I'll just go back and forth for now.

Anyway, another few hours in, and still no technical problems. It's weird. I just can't get enough of this game. It's eating into my brain.
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post #20 of 104 Old 10-22-2010, 07:53 AM
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I'm idolized by the NCR and vilified by the Powder Puff girls. It just seemed a natural progression in how the quests were being given to me. For some reason I never play the villain in video games. Not sure why. Hell, I feel bad if I open a safe in red text and lose karma. Makes me feel dirty...

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post #21 of 104 Old 10-22-2010, 09:31 AM - Thread Starter
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Quote:
Originally Posted by frankthetoad View Post

I'm idolized by the NCR and vilified by the Powder Puff girls. It just seemed a natural progression in how the quests were being given to me. For some reason I never play the villain in video games. Not sure why. Hell, I feel bad if I open a safe in red text and lose karma. Makes me feel dirty...

Haha, I've never played a villain before, either. Felt bad, just like you do losing karma. But now that I've fully embraced it, I'm surprised at just how much fun it is. Stealing everything I want, killing everyone that talks to me. I met this old guy somewhere near Prim, and he gave me some helpful information about the special bottle caps I've been finding. He was also helpful in buying some stuff from me...I was extra nice in talking to him, asking him all the personal questions I could, then when he turned around I unleashed some hell on him. Then I took all my stuff back. That's what he gets for walking away on me!

Everyone I run into, I kill...unless they're in groups that are too large for me. I killed all the prisoners holding up in Prim (Prin?) and then I killed all the NCR guys outside the gate. I'm sure I'm confusing the hell out of the game....but it still hasn't frozen up on me, so maybe that's the secret. Kill everyone before they freeze up your console.
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post #22 of 104 Old 10-26-2010, 09:57 AM - Thread Starter
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I've changed my strategy from killing everyone to first completing their quests, then killing them. Get way more XP that way, obviously. And it's funny to make them so happy, only to wipe them out with "bloody mess" right after.

About 12-14 hours in, and I've leveled up my guns and speech skills to 100. There's not much that I can't take down already. I was only at level 6 when I slaughtered all the
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Nightkins wearing the Stealth Boys in the basement
at the REPCONN facility. After that, picked up a companion, the sniper guy you meet in the dinosaur statue/gift store who's lost his wife, and you have figure out who did it. Together, we're quite the force. Toughest battle so far has been killing all the laser weapon salesmen guys in Freeside. There were about 10 of them, and they were all pretty tough. (Best armor I've come across so far.) Had to camp out with my sniper rifle across the street, and set a few mines to get them all. Boy, do you get a lot of free weapons in the store after that!

Now, I'm just wrapping up a quest for the The Kings gang. Of all the people I've killed so far, these guys are going to be the hardest emotionally. They're all just a bunch of loser and I've kind of warmed to them. Oh, well. They're there, so I have no choice!
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post #23 of 104 Old 10-26-2010, 11:32 AM
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Quote:
Originally Posted by Kess View Post

Anyway, another few hours in, and still no technical problems.

Hi Kess,
Are you playing the PS3 version? I'm just about to pull the trigger on the collector's edition from GS.
Thanks!

Cheers,

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post #24 of 104 Old 10-27-2010, 06:46 PM - Thread Starter
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Just finished the most annoying quest in the game so far. Nearly killed my soul. (If MW2 hadn't done that already.)

Beware of Vault 34! Nothing spoilerish here...because there's really nothing of any possible interest to spoil. And that's part of the problem. Basically you've got to wander around all these dark corridors trying to find passwords and paths through the vault. Plus, you're getting radiation poisoned the whole time! So it's basically a lot of frantic running around hoping to find where you're supposed to be going...WITH a timer! (The timer being you die when your radiation level gets too high.) Yay.

Started the quest for this vault..."Hard Luck Blues"...went in and spent a couple hours, realized I needed more Rad-X and Rad-away.....You'll need a BOATLOAD of them....plus I decided to find an advanced radiation suit....so I headed out into the wasteland to stock up. A couple hours later, I'm ready to go back in. 2 hours later, just when I was about to give up out of sheer exhaustion wandering around tunnels aimlessly, I finally finished the quest.

Got very little out of it, too. A pulse gun in a locked box....which I couldn't open because you need a lockpick skill of 100 to get into it! So hell, I'm gonna have to go back in again. It was all very strenuous. And I lost all my RAD supplies. The advanced radiation suit didn't seem to do much. Still got radiation poisoning pretty steadily.

So yeah, have fun with that one when you get to it. Here's a Wikki link for the quest: http://fallout.wikia.com/wiki/Hard_L...ed_walkthrough It was written pretty poorly, but I've added a bunch of pointers to help people out.

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Originally Posted by 60SXRD View Post

Hi Kess,
Are you playing the PS3 version? I'm just about to pull the trigger on the collector's edition from GS.
Thanks!

Playing the 360 version. And so far I've had next to no problems.
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post #25 of 104 Old 10-27-2010, 07:35 PM
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Vault 34 made me stop playing for a couple days after I went through it. I have it memorized now, but it sucked. I used the space suit and it held up well (+1 Rad/sec).
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post #26 of 104 Old 10-27-2010, 10:30 PM
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Quote:
Originally Posted by Kess View Post

Just finished the most annoying quest in the game so far. Nearly killed my soul. (If MW2 hadn't done that already.)

It was very aggravating. Felt like I was consistently chasing my own tale in there. I was in there forever until I finally figured out what I was supposed to do.


Quote:


Got very little out of it, too. A pulse gun in a locked box....which I couldn't open because you need a lockpick skill of 100 to get into it! So hell, I'm gonna have to go back in again. It was all very strenuous. And I lost all my RAD supplies. The advanced radiation suit didn't seem to do much. Still got radiation poisoning pretty steadily.

I suggest taking a closer look in the Armory. There is much, much more than just the locked armor case.

I highly recommend adding Comprehension as a perk. +20 for Locksmith or Programmer's Digest comes in mighty handy. Not to mention the extra skill point it adds for reading one of the books.
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post #27 of 104 Old 10-28-2010, 05:16 AM
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yea +1 on looking at that vault again -
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one of the best guns is in there the ALL American - unique marksman carbine, best looking gun to imo - wish more had camo


but I felt sick after doing it as well as my charc lol

also will need 100 science to hack the very hard compters so 80 + skill mag is what i used

PSN:aquasal
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post #28 of 104 Old 11-03-2010, 11:06 AM - Thread Starter
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^^ Can't find The All American carbine in the vault. Finally got my lock pick skills up to 100, so I was able to open the box for the Pulse gun, at least. But that's it. God, I hated having to go back into that frickin' vault!

On another note, how about those DEATH CLAWS!!! Wow, I'm level 20, maxed out gun skills (100 points), 2 X Action Girl for extra action points, gunslinger, Mysterious stranger, Miss Fortune, commando, plus GRIM REAPER'S SPRINT....and I'm still getting SLAUGHTERED by those things. One or two I can handle, but when there's three or more...I just walk away. If I can. If you have any tips on how to handle them, please let me know!
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post #29 of 104 Old 11-03-2010, 11:34 AM
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Quote:
Originally Posted by Kess View Post

^^ Can't find The All American carbine in the vault. Finally got my lock pick skills up to 100, so I was able to open the box for the Pulse gun, at least. But that's it. God, I hated having to go back into that frickin' vault!

On another note, how about those DEATH CLAWS!!! Wow, I'm level 20, maxed out gun skills (100 points), 2 X Action Girl for extra action points, gunslinger, Mysterious stranger, Miss Fortune, commando, plus GRIM REAPER'S SPRINT....and I'm still getting SLAUGHTERED by those things. One or two I can handle, but when there's three or more...I just walk away. If I can. If you have any tips on how to handle them, please let me know!

When you open a door to an area, that is when it generates what is in the chests/cabinets, etc. For example. If you go to the beer storage place (forget the exact name) just to the west of vegas, save outside the door. Go inside, go downstairs, open the locked cabinet. There is a gaus rifle in there and other stuff. Re-load, go back in, open the locked cabinet, now here is a tri-beam laster, and other stuff. Happens every time. If always save before going into a place in case you don't get what you want. I re-loaded 4 times before I got the uber powerful Gaus Rifle in there (best effect of a gun in the game when it hits someone). All 4 times there was a different unique item in the locked cabinet.

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post #30 of 104 Old 11-03-2010, 11:40 AM
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I tried all companions and the best combo in the game is Lilly (the super mutant) and Ed-E (the eye-bot robot) they both can be in the party at one time. Lilly can kill almost anything in the game by herself and can stand her ground with up to 6 people attacking her. She can do range, or massive damage with a melee blade weapon (which you should use all the time). She decapitates raiders in one hit and kills most humans in one hit. She can also carry a ton of loot if you inventory fills up. She has a massive strength so load her up with your junk, go to a vendor, turn around, click on Lilly, take all her stuff, you are over encumbered but just turn around and click on the vendor to sell it all.

Eye bot is ranged and fires lasers for remote support. It can be upgraded to either have better armor (which totally changes its appearance) or make its laser more powerful. Humans have a REALLY hard time hitting Eye-Bot and most of the weapons they use do no damage to robots anyway (or very little). It has never falled in battle once during the entire game.

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