Originally Posted by tgable
I thought this was funny, Works for Oblivion too.
It really does. And only just now am I hitting that leveling-off point.
I'm absolutely loving the game for everything that it gets right. I am constantly surprised by the level of craftsmanship in the interwoven storylines, character arcs, history, dynamic NPCs, world design, and incredibly tight and strategic play systems. It's an improvement in nearly every conceivable way on the long-running Bethesda formula.
But that's also one of its downfalls. I'm just cresting the 60-hour mark and am recognizing that Skryim--for all of its incredible improvements over prior games--is still riding out the same Bethesda formula
. It's more of a next-gen Morrowind than Oblivion was, and IMO it's a quantifiably improved game over its predecessors (and is 10x the game that Fallout 3 was IMO).
But what's missing are the creative risks and design freshness of Morrowind. Even if the tech is better and the design is better, Skyrim doesn't quite "break the mold" like Morrowind did.
Regardless, no other game this year will get as many hours out of me as Skyrim. I want to follow each of the main threads to its narrative endpoint, and the game has grown intensely challenging and deeply strategic as I've progressed, and continues to grow in depth and challenge. I can see myself spending close to 200 hours before I'm done.
But "time spent playing" does not on its own equal greatness.