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Join Date: May 2006
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Totally understand that the original was all about learn or die, they wanted it to be hard, etc. etc. Completely understand. I finished Demon Souls, twice, and started a third time. One of the best looking games ever made.
However, even though demon souls was saving all the time, it was overwritting the same save. I am referring to being able to save your progress in different slots so you can re-load and try something different. I would rather learn by reloading and keeping everything I have, then getting severly punished because I died a cheap death, over and over.
While Demon Souls was a role player, it was not a true role player with complete character customization such as standard role players.
It is not fair to compare Demon Sould to Dragon Age as Demon Souls blows it away and there is no comparison. Dragon age is a dumbed down version of a linear role player. Great game, but in its own category.
I am talking about these developers making a game with Demon Souls engine/graphics, where you can freely explore towns (ala Oblivion), take on side quests, go looting, level up, buy/sell, explore the world. Without fear of dying and loosing half of your health, mana, etc. and having to beat what killed you before you can go on. A true open world role player you can explore. Having this incredible graphics engine in an open world role player like Oblivion would of been the bomb and I think it would of been a juggernaut in the role playing community.