Dragon's Crown: side-scrolling fantasy beat 'em up for the PS3 & Vita - Page 5 - AVS Forum
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post #121 of 132 Old 09-22-2013, 04:55 PM
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Got his last weekend with my Vita, 160 was too good to pass up. Quite a deep little game here. Digging it.


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post #122 of 132 Old 10-01-2013, 05:31 PM
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Just finished my first playthrough with Elf on normal on Saturday after hitting the level cap for normal. Now working my way through on hard. This is probably my favorite (non-Sony published) PS3 game since Valkyria Chronicles!


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post #123 of 132 Old 10-02-2013, 12:50 PM - Thread Starter
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Congrats!

The difficult part right now is to figure out if you want to go through the final challenges again against altered, harder enemy layouts with the same character, or start from scratch with a new class from the beginning.

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post #124 of 132 Old 10-02-2013, 01:02 PM
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I'd recommend new characters. I pushed ahead with my original and it burned me out hard. I'm level 77 or so and at the last dragon again but not sure I can take it out. Item drops are almost insignificantly different, ie what I already equipped is just as good and it takes many repetitive dungeon crawls to level up. The labyrinth changed things up a bit but not enough.

We need DLC maps and quests. Not sure I care about level cap increase or not.
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post #125 of 132 Old 10-09-2013, 05:35 AM
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GAF has a post that says cross play coming. Would link the Vanillaware announcement but was in Japanese.
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post #126 of 132 Old 10-09-2013, 10:28 AM - Thread Starter
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Yep, not only is Cross Play coming (PS3 and Vita co-op), but the new patch will add/fix other stuff too (already out in Japan):
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- Improved the operational stability under specific circumstances.
- PlayStation 3 users and PS Vita users can enjoy co-op and competitive play together via Cross-Play.
- As not to throw them away by mistake, you can protect your items with an on / off switch.
- In the “Game Settings 2″ screen, you can set NPCs to join or not join.
- Each class’ skill effects and behavior have been adjusted.
- NPC behavior has been adjusted.
- The matching conditions for the Labyrinth of Chaos have been alleviated. You can now connect regardless of round number.
- Operability improvements and feature comforting
- Improvements to operability and functionality, etc.

Sounds good. I hope the A.I. improvements address how dumb NPCs are in boss fights. It's the main reason I never use them.

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post #127 of 132 Old 10-09-2013, 11:04 AM
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AI is good for boss distraction though. Takes off some heat so you can deal damage.
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post #128 of 132 Old 10-09-2013, 11:12 AM
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Quote:
Originally Posted by lordxar5 View Post

GAF has a post that says cross play coming. Would link the Vanillaware announcement but was in Japanese.

So I'd have to buy it again on PS3?


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post #129 of 132 Old 10-09-2013, 11:14 AM
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Unfortunately yes, but they do have a sale going on...
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post #130 of 132 Old 12-20-2013, 10:38 AM
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Whew, fingers are tired from scrolling to find this old thread. New patch out that offers new difficulty and new random dungeon. Oh and you can grind out 250+ levels if you want too....

http://blog.us.playstation.com/2013/12/20/dragons-crown-new-difficulty-and-dungeon-available-now/
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post #131 of 132 Old 12-20-2013, 10:43 AM - Thread Starter
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Heh, I was just about to post. I'm excited that new characters can be started that can immediately skip the story mode and get right to the talisman hunt.
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It’s been a while since Dragon’s Crown launched, but we haven’t stopped working to make it better. We added cross play, improved the game balance, and tweaked many things to make the game even more fun. You would think we were done by now, but today we have a true holiday miracle for you: another brand new feature. So knock the cobwebs off your Fighters, Elves, Wizards, and the rest, because we’re adding in a lot of new content with The Fifth Dragon’s Crown Patch.

If you’ve ever played a Vanillaware game before (Odin Sphere and Muramasa: Rebirth spring to mind), you know the brutal difficulty the games are known for. We got the impression that a lot of people didn’t feel Dragon’s Crown was hard enough on the way to level 99, so now there’s a brand new Ultimate difficulty level. After you clear the ninth layer of the Labyrinth of Chaos, you can access the new difficulty in the Temple.

So what’s it do? Well, it makes things harder, for one. But harder monsters mean players need to be better, stronger, and faster, so we’re raising the level cap from 99 to 255. You read that right, you now have 156 levels to grind out.

“But that’s a lot of grinding the same levels over and over again,” you’ll say. Well, we have you covered there, too! Once you’re on Ultimate difficulty, there will be a new dungeon unlocked, called the Tower of Mirages. It’s randomly generated and it has tens of thousands of levels. TENS. OF. THOUSANDS. I say this with all sincerity, since I know some of you are going to try to KO it: “Good luck.”

Finding it hard to give up your maxed-out Dwarf to start a new character? We fixed that too (sort of). As long as you have a save file with the Story mode cleared, you can make a new character that skips over that part and leads straight into the Talisman collection quest. Now there are no excuses for not making alts!

In addition to all that, we threw in a few other improvements for gameplay stability and various other tweaks to controls, NPCs, and character skills.

So go forth this holiday season and enjoy all the new stuff from Dragon’s Crown!

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post #132 of 132 Old 12-20-2013, 11:04 AM
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What a great patch! The item shortcuts to L and skipping over the early story are long overdue.

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