Aliens: Colonial Marines - AVS Forum
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post #1 of 20 Old 09-30-2011, 05:19 PM - Thread Starter
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I've been playing games based off of James Cameron's movie sequel Aliens since Steve Cartwright's release for Activision on the Commodore 64. Dozens of similar themed titles have come out in the last 30 years, both good and bad. Due out in 2012 by Sega, is Aliens: Colonial Marines finally a game to do the movie justice?



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post #2 of 20 Old 10-01-2011, 12:18 PM
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The game looks real promising, though still pretty early and rough 'round the edges. Like the easy co-op option, hope they do it right with voice chat supported.

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post #3 of 20 Old 01-18-2013, 10:13 AM
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Game has officially gone gold, releases very soon. No-one looking forward to it around here? I want to grab it day 1 but I might wait for a few reviews.

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post #4 of 20 Old 01-18-2013, 12:28 PM - Thread Starter
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I was hoping that they make use of the Cross-Control feature shown in LBP2 to let us use the Vita as a motion tracker, but I guess not. We'll see how the final product comes together overall.

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post #5 of 20 Old 01-18-2013, 07:35 PM
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Oh, I'm certainly looking forward to it...just extremely cautiously enthusiast about it. The development history for this title has been replete with release delays, no? Made me think they were really having trouble getting it ironed out, and possibly it could die right on the vine. So after all the hype, I really have no idea of what to expect for what I sincerely hope will be the best Aliens franchise game to appear on a console for some time. It could be a bug-ridden, corner-cut wreck, and that would disappoint me greatly.

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post #6 of 20 Old 01-18-2013, 08:20 PM
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Think there'll be any Move support? I'm toying with the idea of trying out the fancy gun controller experience on a shooting game this time around.

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post #7 of 20 Old 01-19-2013, 08:54 AM - Thread Starter
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It hasn't been announced and the launch date is approaching, so no.

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post #8 of 20 Old 01-19-2013, 10:00 PM
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Oh well...it was a crazy idea, anyway. What are some better controller options for a PS3 shooter these days, beyond the analog controller? I'm just itching to try something more "specialized" for the job. wink.gif

In a similar extent, I felt it was time for me to finally try out a force-feedback steering controller, too, but honestly, there really is no driving game out right now that has snagged my attention. So, it's kind of a dead idea at the moment.

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post #9 of 20 Old 01-26-2013, 07:27 PM
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I don't know if it will be a release day purchase for me but I'm ready to kick some aliens with my pulse rifle. Here is a pretty recent game play trailer.


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post #10 of 20 Old 02-13-2013, 01:17 PM
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Has anyone played this yet? Is it decent?
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post #11 of 20 Old 02-13-2013, 06:24 PM
 
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Saw a video review. It looks terrible, and the fact that they probably used the better looking parts says it all.
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post #12 of 20 Old 02-13-2013, 06:45 PM
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Quote:
Originally Posted by Radio81 View Post

Has anyone played this yet? Is it decent?

I've played about 2 hours of the single player campaign (Xbox 360 version) and to me it is a mixed bag. On the plus side, the game nicely recreates the environments, weapons, music, sounds and other visuals from Aliens although the textures and models are nowhere near what you get from an A-list game from this generation. In terms of gameplay however, there are some odd properties that clearly show an unfinished product (despite having been in development since 2006). For example you can stand next to your AI squadmates, unload a full clip from your pulse rifle into them and nothing happens. That kind of behavior is, in my opinion, the game's worst failing based on what I've seen so far since it instantly kills the ambience. While I don't think its necessarily the complete train wreck the reviews make it out to be, I also don't think its worth the $60 asking price unless you're a hardcore, completist Aliens fan. Rent or wait for a significant price drop.
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post #13 of 20 Old 02-14-2013, 05:06 AM
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If you're on the fence about this game, despite all the negative word of mouth, this gif should show you what a shoddy game A: CM actually is:




Ridiculous.

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post #14 of 20 Old 02-14-2013, 09:33 AM
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Here is Angryjoe's review.

And that's from a big fan:
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post #15 of 20 Old 02-14-2013, 06:40 PM
 
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post #16 of 20 Old 02-14-2013, 07:10 PM
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Angry joe is a funny guy. Very passionate about the franchise's he loves
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post #17 of 20 Old 02-15-2013, 05:11 AM
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Angry joe is a funny guy. Very passionate about the franchise's he loves
Yeah, i like also how he covers all the details or questions that you may have about the game.
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post #18 of 20 Old 02-15-2013, 09:39 PM
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I guess my prediction of being greatly disappointed came true. frown.gif

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post #19 of 20 Old 03-12-2013, 07:28 PM
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HA!!! I outsmarted the Playstation console this time! No way was I going to sit down ready to expect to play right away with my newly arrived game disc. I anticipated, and knew to fire up the machine waaaaay ahead of time before I would be ready to play. What awaited me was a console update, followed by a 100 MB game patch, and then a sizable installation of hdd local game files ( a GB?). I would have been out about 20 min had I fell into that trap one more time of turning it on hoping to play right away. wink.gif

They should just call it the Patchstation...I mean seriously, c'mon!!! tongue.gif

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post #20 of 20 Old 09-05-2013, 05:05 PM
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Anybody get to the cave level of the Stasis Interrupted download pack? It was a long wait to get to this money shot, but I'm glad it finally happened! It's a pity they didn't figure out that this is where it is at when they designed the disc game, and it only arises in an add-on download. The sheer terror and drama of being overrun with unlimited Xeno's in the dark in a bid to escape with your life and only your pulse rifle to fend off attackers...that is the nerve bundle they should have focused on throughout the game!

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