Originally Posted by mbyrnes
BD here is what I don't understand with the lag. I can start a match, have all kinds of issues, and start 0-8. Then, out of nowhere, I go into beast mode and string off 7-8 kills. Sometimes I have problems with one or two opposing players where the other bad guys are no problem.
This is the unintuitive part. It's not just your connection that matters. Everyone's connection is treated equally. The way the lag compensation works is that everyone just has to shoot at the player on their screen. If someone has a poor connection, it might take them a while to get the message that you've moved behind a corner, or that theyve swung around a corner and shot you in the face.
Then you'll have the common I shot him 5 times and he whipped around and gunned me down and the killcam shows I didn't even hit him scenario. The truth is he turned around and shot you dead before you saw him turn, even before the killcam saw him turn. Your average 4 bar connection leaves more than enough time for this to happen. It only seems unfair because what you saw seems ridiculous....it just took you time to get the message.
Everyone is playing under the same rules, but it's a false assumption that A) the best connection always wins, and B) only your connection matters.
Still, 9/10 you want a fast connection. Just because there are situations that seem ridiculous where a slower player can do crazy things doesn't mean you want to be him.
I can remain in the same lobby with the same players and have terrible games and fantastic games.
Sometimes the host changes in a lobby. This can have a drastic effect on everyones connection, esp if the hosts geographic location is different.
And sometimes you just have a bad game.
I just don't get it. With Blops I had problems 80% of the time and I just stopped playing it. But the problems were always the same. A terrible game was terrible start to finish. MW2 I had virtually no problems, what I would call "normal" internet gaming problems from time to time. Nothing even close to to Blops. I haven't played Blops in a while so maybe they fixed it and now it is at least playable. Blops wouldn't get better unless I changed lobbies, and most lobbies were bad for me. This was with 25/5 Fios internet.
One difference with MW3 is no matter how bad of a game I am having I can still rack up points. I only play KC or Dom the majority of the time and I don't need to kill people to rack up points. On average I score about 1900-2000 points + bonuses. I can do that score going 7-24 or better. In TDM you just can't score points like that if lag is bad. I love Dom and it is my favorite game type, but KC is a nice change and I would hate to give it up to go back to an older version of COD. As bad as MW3 can be, it is nowhere near as bad as Blops was for me.
All of these games are just weird. I think I may try barebones for a while and see if that is better. It takes a lot of the info that is sent between consoles out of the mix and hopefully that is better.
I've heard more complaining about blops than the rest of the series. I've personally never noticed a lick of difference in the netcode between them or over time. All have been fine for me....meaning all lag on a constant basis. It's just how it is and how it's always going to be. There are things they can do to smooth it out, but the costs of doing those things arent worth it. Cod manages it pretty well...this is tried and true netcode and their methods are basically industry standard. Like I told the last guy...remember, everytime lag ****s you, you ****ed someone with lag. Even if you dont see it, know it in your heart.
Besides, you can't always blame the netcode if you're losing. Sometimes they're just better than you.