I finally worked far enough through my backlog to get to this game, and enjoyed it a lot. As previously noted, the game is technically very crude; apparently it started life as a PS2 game, and it definitely shows. But I figured I'd say a bit about what the game is like once you go beneath the surface:
It's very much a homage to Twin Peaks: eccentric FBI agent comes to small logging town to investigate the murder of a young woman that resembles other murders elsewhere. To that it adds a Japanese-horror element, with the protagonist switching back and forth between our world and an other-worldly dimension filled with zombies. But instead of being a strictly linear game like Resident Evil 4, the game also contains sections of open-world gameplay. The town has more than twenty named characters, each with a distinct personality, who give out fifty side missions. The missions are often trivial, but I was impressed by how fully realized the town is. The missions are only available under specific circumstances, and the location of the NPCs change with the time of day and the weather; you can actually watch them drive between home and work. You drive a car with working windshield wipers and which requires maintenance and regular refills of gas.
I was constantly surprised by the game. Early on, it was the long monologues the protagonist engages in while driving, reminiscing movies from the 80s ("You say Fred Ward, I say Remo Williams: The Adventure Begins"). In the middle of the game, it was conversations in which the protagonist and some NPCs talked about their horrifyingly traumatic childhoods. Toward the end, it was the sheer bizarreness of the boss fights.
The combat is completely uninteresting, but an incredible amount of attention went into this game; there are websites devoted to detailing all the easter eggs and references to be found. If you are ever looking for a game that's not the same old thing, this is one to check out.