In this article, Jodie can't die no matter how you let the NPCs beat her up. But what is David Cage talking about Jodie can die?
Not to say if Jodie can die along her journey because she's just remembering her past from the opening in the game, she also cannot get stuck completely. The train chapter (often shown in the trailers) has more paths than other chapters but even that chapter, Jodie still cannot get stuck no matter what you do. Even you refused to select anything on the screen in which Jodie just waits for you. The odd thing is sometimes the game will "push" the player to go certain way if not doing anything for a while.
Since Beyond is about Jodie trying to remember her past memories, directly killing her in the gameplay will not work. I played an adventure game long time ago that did it by saying, "wait, that wasn't what happened" if the gamer starts to go down the path what kills the main character. That will bring the player back to the intended path that the writer wanted the gamer to figure out where to go. But having that style in the other game will not simply "spoon feed" the player a path that always have an answer automatically which is what Beyond is doing. This method works for remembering the past memories as Jodie is doing. It's okay to make Jodie say, wait I was at this point of the memory but can't quite remember how I figure out to solve it. Here, it requires the player to help Jodie remember what she had to do to solve that segment of her memory.
I wish Beyond Two Souls have an option to really challenge the player. While I'm okay for the game to be easy for gamers who don't want real challenge in the game but having a challenge model makes the game more fun to replay. Even the training DLC from Gamestop exclusive has more challenge because if you cannot figure out the puzzles, you simply cannot go on when the timer runs out. It makes the game uneven that the little DLC requires real effort to complete.
I have been replaying Heavy Rain again. The last time I played it was 2.5 years who when the game just came out, so Heavy Rain feels quite fresh. Heavy Rain "easy" difficult has more challenges or more difficulty especially if you want the trophies than Beyond in "harder" or real gamers difficulty. Some of the Heavy Rain trophies require real challenge to unlock them. Beyond trophies all just require you to replay the chapters in different choices to unlock the trophies. No really challenge at all.
I really hope next David Cage's game will have more Heavy Rain paths that changes the story if certain characters die along the way and higher difficulty option that requires real challenge.
Having say this, I still love Beyond Two Souls.