Originally Posted by blklightning
^^^ So they added their crappy controls to the first game, too. Smart move, Guerilla. No wonder their games outsell CoD and Battlefield and even Halo. Oh, wait, they don't even come close to doing that. Never mind then.
We have no one to blame but ourselves. There were so many loud and obnoxious voices complaining about the controls in KZ2 that they "fixed" them and then made a horribly pandering sequel with KZ3.
Originally Posted by MA5CMPB
I have #2 & #3 as well. I wanna buy #1. I'm curious on why you didnt like #3, i thought it was good.
Like Tyrant said, KZ2 is among the best multiplayer shooters. KZ3's multiplayer was simply dull and mediocre. And don't even get me started on how poorly designed KZ3's campaign was. I could (and have) gone on for pages. KZ2's campaign may not have had the most original level designs, but the (pre-patch) weapon mechanics, cover system, and enemy AI were unique, challenging, and fun. KZ2 was one of my favorite shooter campaigns this gen. In comparison, KZ3's campaign was flawed enough to be easily forgotten.
Regardless, I'm excited to replay KZ1 in HD. It's a horribly linear shooter, but I really like the setting. The tech outstripped the PS2's hardware and suffered from massive framerate issues, among other things. But the core shooting mechanics and AI hooked me (just like they did in KZ2). I'm hoping that whatever "improvements" they've decided to add to the shooting don't ruin the game. I hope we have an option whether to use them or not.
In light of what happened with KZ2 and more recently with Uncharted 3 and Mass Effect 3, I'm really not liking the way that developers are going back and changing fundamental mechanics/features in order to pander to internet noise. The seal's been broken, and now it seems to be what we can expect from AAA game design. Yet another sign of the end for big-budget releases.