confidence seems to be reading a different article than the rest of us. Yes, DF says "in short, it's the standard "lock at 30, tear beneath" set-up common to many console titles." That looks to be where you stopped reading. Following that statement of the standard ideal follows:
"Our footage starts off at an unprecedented low during the cut-scene with Vaas, for which we record a remarkably sluggish 15FPS on PS3"
"Even so, travelling around the islands by either foot or car still gives us wavering readings on both consoles, mostly circulating around the 25FPS point."
"However, the regular, high levels of tearing prove to be the greater issue here."
"Rather than being subtly marginalised to the top of each console's output, each frame is constantly under threat of being torn directly through the middle when the hardware is stressed. This becomes a major blemish on both PS3 and 360"
"Far Cry 3 operates at the same circa 25FPS as before, and with the same onslaught of full screen tearing"
"On-rails set pieces bring both consoles down to the greatest extent in our footage, and a shoot-out from the back of a rolling car causes both the 360 and PS3 to drop to little over 20FPS."
"Alas, abundant full-screen tearing does much to curtail the look of an otherwise gorgeously designed game on console platforms, for which both PS3 and 360 are guilty to equal degrees. Frame-rate is also a big drag too, and we'd hoped for better than the 20-30FPS fluctuations we're getting from both platforms during gunplay - though 360 fares slightly better here overall."
In short, this game runs poorly on the 360, and like a dog on the PS3. Yes, the standard lately has very much been "30fps vsync with 25-29fps tearing", but quality games have held pretty well to that 30fps vsync with minimal framerate drops and tearing localized to the top of the screen where it isn't as glaring. This title sustains it's 20-25fps, tear-filled gameplay for extended periods of time and rarely hits the 30fps vsync target. It's a difference of percentages and those percentages stack up. This game is 80% slow, tearing mess with 20% 30fps vsync. The standard is 80% 30fps vsync with 20% tearing. There is a pretty large difference there, and it effects the user experience.
confidence, you can hand-wave the framerate issues and say they don't bother you. That's fine. What isn't fine is claiming that this game's performance is in line with it's contemporaries when it so obviously isn't.