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post #1 of 3916 Old 02-17-2013, 11:29 AM - Thread Starter
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Click Here for the original information on Destiny (i.e., the original 1st post for this thread):
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post #2 of 3916 Old 02-17-2013, 11:45 AM - Thread Starter
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Game Informer has a more complete write-up the game's known features so far (Bungie has only chosen to release concept art & talk about gameplay), so there aren't any game play vids so far.
Quote:
Destiny
Bungie Leaves Halo Behind As It Embraces Its New Destiny

preview
by Kyle Hilliard on February 17, 2013 at 12:00 PM 4,483

In 2010, Bungie went through a number of radical changes. It left behind its parent company, Microsoft, to become an independent game developer, struck up a 10-year deal with Activision, moved into a new studio space, and left Master Chief and the ring-shaped world of Halo behind to begin work on a new universe.

Bungie has always been a secretive company, keeping its projects tightly locked behind key card protected doors. Its first new project as an independent developer, codenamed Destiny, has been no exception, but the studio that established some of the most important innovations in online multiplayer gaming and console first-person shooters has finally opened its doors to reveal its bold new universe. The first big disclosure is that Destiny is no longer a code name, but the official title of Bungie’s next expansive universe.

Comparable studios often break up their workforce to simultaneously tackle multiple projects, but Bungie has more than 300 employees entirely devoted to the creation of Destiny. This singular focus serves the studio’s huge aspirations for Destiny, as it hopes the world will become a bigger part of popular culture than the Halo series. A leak last year, that prematurely revealed some of Destiny’s details, cited aspirational hopes of Destiny having the same impact that Star Wars had on modern culture. We can’t tell at this juncture if Destiny will have the same legacy, but you can see the film’s influence on Destiny’s story and design in many positive ways. Bungie describes Destiny as “mythic science-fiction.”

Destiny takes place on the planet Earth, but well into the future when a mysterious weapon destroyed most of the planet and its inhabitants at the end of humanity’s Golden Age. One city remains, however, surviving thanks to the intervention of The Traveler. The Traveler is a gigantic moon shaped ship that looms over the Earth’s last surviving city. No one knows what The Traveler is, or where it came from, but it saved humanity by making sure a small population survived.

Players take on the roles of The Guardians, the protectors of the city who receive power from the Traveler. Each player creates his or her own guardian and can customize everything about them, including their appearance, class, weapons, and ship. Bungie didn’t divulge the differentiations between each class, but it spoke of hunters, titans, and warlocks. As a protector of the city, you live in a persistent and changing world, venturing into the Earth’s ruins on missions to explore and collect loot. You can even venture outside of Earth to visit the other planets of our solar system like Venus and Mars. Ambiguous powers emanate from The Traveler, empowering Earth’s Guardians with a magical force. It sounds similar to Star Wars’ Force powers, but even at this very early preliminary stage, Bungie’s new world feels distinct.

The First Shared World Shooter

Bungie calls Destiny the world’s first shared world shooter. Similar to the structure of a massively multiplayer RPG, Destiny is always online, with players working together and apart in order to craft their own stories and pursue their own goals. Bungie didn’t talk about microtransactions, or even the initial cost of the game, but it was quick to establish that although the game will not be free to play, it will not require a monthly fee.

Bungie is a proven expert behind the barrel of a virtual gun, establishing many elements of the genre that are now commonplace. Systems like the limitation of carrying only two weapons and rechargeable health both began with Halo. For Destiny, Bungie is taking a cue from other shooters for a small, but substantial change to its gunplay. For the first time in a Bungie game, players can pull up the iron sights of their weapons in order to fire.

With Halo 2, Bungie crafted online matchmaking, and it has been perfecting the process of joining players together online for the last decade. Destiny is the next planned evolution of the matchmaking system. Without the assistance of menus or queue lists, Bungie wants players to dive into the world of Destiny with strangers and friends alike to craft their own stories and compete against one another.

Every player is on his or her own adventure, but paths will cross. Bungie didn’t show how this process works firsthand, but the closest comparison seems to be the innovative multiplayer in 2012’s Journey. Bungie described an elaborate scenario where two guardians meet in the city and decide to head to a location on Mars called the Dust Palace in order to hopefully find worthwhile loot. The two jump in a space ship and head toward the planet, passing by The Traveler as they head to Mars. Once there, they encounter one of many enemy types called the Cabal. The two hold out as best they can against these powerful enemies, when a player who was also on a trip to Mars joins their fray. As Bungie describes it, this new Guardian’s appearance is a product of matchmaking that happens in the background with no intervention from the player. There are no requests for a player to join, and the player who joins did not pick a game they wanted to join. They simply made their way towards Mars, saw some Guardians in need of assistance, and jumped into the skirmish. When the enemies are dispatched, they enter the Dust Palace to claim their new firepower rewards.

Bungie’s focus for Destiny seems to be on cooperative play, but it did acknowledge that there will be competitive multiplayer, as well. How it fits into Destiny, or how players would access these matches were details Bungie was not ready to share.

After collecting a new weapon, which Destiny writer and design director Joseph Staten describes as a weapon that, “glows like starlight when I prime its magazine,” players can part ways or stick together to head back to Earth. By the time they arrive home, the sun has set and darkness shrouds the city.

Building Destiny

Destiny runs on a brand new Bungie crafted engine that required so much work and problem solving that senior graphic designer Hao Chen jokes it turned his hair gray. With day and night cycles that radically change the color and lighting, Destiny’s world lives and breathes regardless of the player’s actions. Bungie developed an internal level creation tool called the Crognok World Building Tool. This tool gives designers a whole new lightning fast process for building Destiny’s world, which will ultimately benefit the player and how much content Destiny will be able to offer. A time lapse video showcasing the new tool features a large level being built in a matter of moments with extreme detail. One of Bungie’s many goals for its new project is that it wants players to have new experiences with each venture into Destiny, and with Crognok, artists and designers have the tools to create and expand Destiny’s world at speeds it never could with Halo.

The Music

Most video game studios hire talented freelance composers to build their soundtracks for them, but not Bungie. Martin O'Donnell is a full-time employee with Bungie, and the only people who have been with the studio longer than him are those who started the company. If you’ve played any of Bungie’s Halo games, you know that the soundtrack is one of the most defining elements of the series. For Destiny, O’Donnell has created a whole new soundtrack that heightens the cinematic intensity.

The Destiny presentation showcased lots of visual aspects of the game, including glimpses of the engine and plenty of concept art. For O'Donnell’s section of the presentation, he showed a PowerPoint slide with his name and title, and then turned off the projector, dimmed the lights, and played snippets of the soundtrack. Hearing Destiny’s music was one of the highlights the event. You can still hear some of O’Donnell’s signature flourishes, like the use of choruses and human voices, but Destiny’s soundtrack is distinct from Halo’s. It abandons the heavy percussion focus in favor of a theme that seems to mix John Williams’ best science-fiction work with O'Donnell ‘s memorable violin riffs. We heard optimistic soft tracks presumably written to highlight successful missions, as well as combat music that offered a sense of high seas ship battles. The stirring tracks easily live up to O'Donnell ‘s excellent reputation of knowing how to tell a science-fiction story with music.

What will Destiny call home?

Bungie says Destiny is coming to Xbox 360 and PlayStation 3, and made no mention of next generation consoles or PC. Bungie said that it makes console shooters, so playing with anything other than a controller seems unlikely. The game also has a mobile component. Though details were minimal, Bungie showed off a Destiny app for iOS that allows players to send and accept invitations to play, as well as customize their Guardians.

The Hopeful Apocalypse

Video game worlds often showcase bleak post-apocalyptic worlds. Games like Fallout and Gears of War feature dark worlds where characters don’t know what the future holds, and some don’t want to know, preferring to focus on the present. Destiny may take place after a major global disaster, but everything from the concept art to the soundtrack represents a hopeful world where humans are doing more than surviving – they are fighting for the future. This is part of Bungie’s plan. It wants to create a world that is inviting and interesting and appeals to all gamers, even the “impatient and distracted ones,” says project director Jason Jones.

Bungie has yet to showcase Destiny’s gameplay, but it has established an interesting world and laid the foundation for the expansive narrative. The studio wants to show it can add more to its legacy than Master Chief, and they’re going all in on Destiny. “We hope you’ll agree – it’s really crazy,” Jones says.


Bungie/Game Informer have released a video called "Pathways Out of Darkness" that talks about the devs' hopes for the game and shows a tiny bit of gameplay during the segment:

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post #3 of 3916 Old 02-17-2013, 12:06 PM
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Nothing visually earth-shattering as far as shooters go. Still, it does seem very ambitious with a lot of interesting concept mechanics being planned for the game/franchise.

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post #4 of 3916 Old 02-21-2013, 12:27 AM
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New promo video shown at Sony's PS4 conference:


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post #5 of 3916 Old 02-21-2013, 02:43 PM
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That is a huge win for Sony. Not a huge fan of the Halo games, but Halo:CE is largely responsible for the Xbox being successful in the beginning.
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post #6 of 3916 Old 03-29-2013, 08:52 PM - Thread Starter
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New information on Destiny from the Game Developer's Conference (including a new vid--character concepts/archetypes):
Quote:
GDC 2013: Bungie Talks Destiny’s Races & Classes, Says It Once Had Giant Frogs & Tiger Men
Written Thursday, March 28, 2013 By Dan Webb
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Talking at their GDC panel, titled “Brave New World: New Bungie IP,” Bungie’s Art Director, Chris Barrett, and Joe Staten, Bungie's Design Director, the pair talked about the origins of Destiny’s game world, mentioning that previously the title used to be a fantasy game, had giant frogs and tiger men.

Obviously a lot has changed since then.

“So, many years ago, one of the first versions of Destiny we explored was a fantasy world,” said Barrett. “What was appealing about that was the mystery, the myths and the legends, and it was a really nice change of pace after Halo. Fantasy gives you opportunity for all types of evocative imagery, things like castles in the clouds in the distance, tents, horses and all that kind of stuff. Things like beasts, artifacts, ancient swords with cool names, you know, stuff that’s really fun to create. As well as monsters and heroes… and giant frogs!”

“We just couldn’t shake the lure of sci-fi, we love sci-fi as well,” continued Barrett. “It has the possibility of this hopeful future, spaceships, different worlds, and of course, shooting aliens which everyone loves. Like I said, ancient ruins are cool, but so are derelict spaceships. Both are powerful mysteries begging you to explore them.”

“So then we asked ourselves, why can’t we have both?" said Barrett. "Mixing the ancient history and texture of fantasy with the hard hitting punch of sci-fi. So then we started exploring this genre we call mythic sci-fi,” which eventually led to the Destiny today. A world full of “mythical horses,” a la spaceships, a place of wonder and one chock full of diversity.

The creation of Bungie’s game world fell down to 4 main pillars, according to Staten: 1. To create “a hopeful and inviting world;” 2. It needed to have an “idealised reality,” a world that was grounded in the familiar but “is also flexible enough to accommodate any crazy genre-bending ideas” that Bungie came up with; 3. It needed to have “mystery and adventure,” pulling people back into it night after night; and 4. It needed to become a place where you could become a legend, a world where you could leave a mark. After all, it is a world that Bungie want to last for the “next 10 years and more.”

“Pretty lofty goal,” remarked Barrett.

Bungie’s design of Destiny’s iconic world was inspired by various different mediums across the board, including anime (like Kow Yokoyama’s works); Westerns (like The Good, The Bad & The Ugly); Terry Gilliam’s Time Bandits; Andrei Tarkovsky’s Stalker; 70s sci-fi painter, John Harris; and the works of Zdzislaw Beksinski and Peter Gric. All this research and planning resulted in more concept art "than all of the other Bungie games combined,” noted Barrett.

The talk also gave onlookers an insight to the game’s races and the player’s character classes and such.

Populating the world are races like the Fallen, a four-armed warrior race; the Cabal, huge hulking armoured beasts; the Vex, Mass Effect-Geth style sentient beings with a glowing red eye; and the Hive, who are almost like hybrid alien-zombie fiends.

Players will have the chance to choose from three races: the Humans, who are meant to be relatable and will be akin to sports stars, soldiers and action heroes; the Awoken, who are exotic, beautiful and mysterious beings, inspired by elves, vampires and the like; and finally, the Exo, who are sinister, powerful and tireless war machines, a la Spartans, Terminator and the undead.


Yes, that means you can be a robot space wizard.

“And then we investigated one more choice,” said Staten “… the Tiger Man. Tiger Man was awesome. Tiger Man was noble. Tiger Man was bestial. Tiger Man was wise."

“So, luckily, some things in world building don’t make the cut,” noted Staten. “So, another lesson, right, when you’re building a big world, a giant world… some things don’t actually belong in that world. Some things you have to leave on the cutting room floor, and we’ve learnt that as important as a thing as flexibility is, equally important is a strong sense of editorial. Deciding what to leave behind, and Tiger Man, we loved his tie, but we had to leave him behind.”

“That was our last effort to get a tiger in, by the way,” pointed out Staten.

“It still may appear someday,” joked Barrett.

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post #7 of 3916 Old 04-02-2013, 12:00 PM
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That is a huge win for Sony. Not a huge fan of the Halo games, but Halo:CE is largely responsible for the Xbox being successful in the beginning.

Sony's been pretty good about scooping up great games lately. Indies, 3rd parties, etc.
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post #8 of 3916 Old 05-24-2013, 05:32 AM - Thread Starter
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I know we are all going to tune into Sony's E3 Press Conference to see what the new PS4 "box" look like, but here's another reason to tune into the show:
Quote:
Destiny live-action trailer explores the law of the land
by Xav de Matos on May 23rd 2013 1:00PM

A new trailer for Destiny brings Bungie's new world into the live-action realm – with plenty of CG and story time with Breaking Bad's infamous villain. In the video, we learn about the law of the land in the upcoming, online-focused shooter, thanks to a passage from Rudyard Kipling's The Second Jungle Book.

Earlier this morning, Bungie sent Joystiq a copy of the classic story, featuring a highlighted passage detailing "The Law of the Jungle" and a note promising to see us at E3 2013. The video promises a "worldwide gameplay reveal" during Sony's E3 2013 press conference on June 10, 2013.

The passage from the book – as spoken in the trailer – reads: "Now this is the law of the jungle, as old and as true as the sky, And the wolf that shall keep it may prosper, but the wolf that shall break it must die. As the creeper that girdles the tree trunk, the law runneth forward and back; For the strength of the pack is the wolf, and the strength of the wolf is the pack." A fitting passage, considering Destiny's focus as an "always-on, persistent world adventure."

According to Variety, the ad – starring Giancarlo Esposito – was directed by Jon Favreau and produced by the ad shop 72 and Sunny, with visual effects from Digital Domain. Esposito and Favreau had previously worked together on the pilot of NBC's Revolution, which stars the standout boss figure from Breaking Bad. The ad will also be broadcast during Game 3 of the NBA Western Conference Finals on May 25.

Destiny is launching on the Xbox One, PlayStation 4, Xbox 360 and PlayStation 3 in 2014.

CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), quality = 90

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post #9 of 3916 Old 05-24-2013, 08:06 AM
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Wow, it's crazy that it will be on Sony's conference. MS must have really pissed them off near the end of their time there.

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post #10 of 3916 Old 05-24-2013, 03:47 PM
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Wow, it's crazy that it will be on Sony's conference. MS must have really pissed them off near the end of their time there.

I don't think that has anything to do with it at all. Bungie has to make a name for themselves again now as a multi-platform developer vs the last 20 years mainly developing PC and being under MS. This isn't the same Bungie either. People split up going to 343 and staying with Bungie so they have to prove themselves with this ambitious project being a MMO on consoles.
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post #11 of 3916 Old 05-24-2013, 04:05 PM
 
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Free advertising is the best advertising. Sony gets all the kind of internet chatter like above, and Bungie gets a huge screen to advertise their new IP for free.

Thats a win/win in PR.
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post #12 of 3916 Old 05-25-2013, 03:37 PM
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Cannot wait for this game. I'll be putting a lot of hours in this one.

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post #13 of 3916 Old 05-28-2013, 02:07 PM
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I don't think that has anything to do with it at all. Bungie has to make a name for themselves again now as a multi-platform developer vs the last 20 years mainly developing PC and being under MS. This isn't the same Bungie either. People split up going to 343 and staying with Bungie so they have to prove themselves with this ambitious project being a MMO on consoles.

Either that or Sony, knowing they want to get the typical Halo fan at least aware of the PS4 and get them thinking, paid to make sure the reveal is at their conference. Bungie holds no affiliation to MS anymore so if Sony wants to make sure their game is featured why not? I think it's a smart move by Sony.
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post #14 of 3916 Old 06-12-2013, 09:28 AM
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Peter Dinklage (Tyrion Lannister) will voice your wingman in Destiny.

http://kotaku.com/tyrion-lannister-is-in-bungies-destiny-512819804

Pretty cool. He's incredibly funny in addition to his acting talents.
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Yet another game I want on my future PS4. This Christmas season is going to be expensive...

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post #16 of 3916 Old 06-12-2013, 08:02 PM - Thread Starter
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Not to dampen the excitement, but I'm pretty sure that I read somewhere that this will be a 2014 release.

I've been a little busy, but I'll try to add the new E3 stuff to this thread for those who may not have seen all of the content from E3 (or Sony's press conference). Things will probably go up slowly because work is pretty crazy at the moment (very little downtime these days).

EDIT: Oh, yeah, there it is--check the Law of the Jungle trailer post up above--2014 is the anticipated release date, so your wallet has a little breathing room. smile.gif

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post #17 of 3916 Old 06-13-2013, 08:28 PM
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Looks nice but I wonder why it REQUIRES you to be online? I never play online and don't have those types of services (PSN+ ), I just am not into it, none of my friends are into it. From the looks of it it could just as easily be played offline as it is mostly an explorative type shooter like Halo. It seems like a mistake to cut out a section of the market that don't do the online gaming thing. I wonder what the reasoning is other than "we like online gaming so that is what it will be" kind of thing. Games like Dead Island are online centered too but you can just as easily play and beat it offline. Too bad it wasn't like that.
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post #18 of 3916 Old 06-13-2013, 08:35 PM
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Looks nice but I wonder why it REQUIRES you to be online? I never play online and don't have those types of services (PSN+ ), I just am not into it, none of my friends are into it. From the looks of it it could just as easily be played offline as it is mostly an explorative type shooter like Halo. It seems like a mistake to cut out a section of the market that don't do the online gaming thing. I wonder what the reasoning is other than "we like online gaming so that is what it will be" kind of thing. Games like Dead Island are online centered too but you can just as easily play and beat it offline. Too bad it wasn't like that.

It seems to be a cross between Halo, Borderlands and an MMO, the online requirements are for the events like in the trailer. The game seems built around a drop in coop experience that will be built upon and improved over the next 10 years. An offline mode would be nice, but I can see why they went this route.

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Looks nice but I wonder why it REQUIRES you to be online? I never play online and don't have those types of services (PSN+ ), I just am not into it, none of my friends are into it. From the looks of it it could just as easily be played offline as it is mostly an explorative type shooter like Halo. It seems like a mistake to cut out a section of the market that don't do the online gaming thing. I wonder what the reasoning is other than "we like online gaming so that is what it will be" kind of thing. Games like Dead Island are online centered too but you can just as easily play and beat it offline. Too bad it wasn't like that.

Not sure if serious...

This is a MMO, like world of warcraft. O stands for online.
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post #20 of 3916 Old 06-14-2013, 11:17 PM
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Quote:
Originally Posted by TyrantII View Post

Not sure if serious...

This is a MMO, like world of warcraft. O stands for online.

Wow really? I thought the O stood for Offline..


Yes I know what it IS, but I am saying there should have been an option to also play offline as well so ALL gamers could play it, not just the uber l337 internetz warriors who run around acting tough and shouting obscenities.

It would have opened up more of the market to them and maybe some would have liked it enough offline that they would cough up the subscription fees and opt to try it online as well. The game appears to have everything it needed to be offline as well like AI enemies and places to explore etc.
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post #21 of 3916 Old 06-15-2013, 01:25 PM - Thread Starter
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Quote:
Originally Posted by DaveC19 View Post


Yes I know what it IS, but I am saying there should have been an option to also play offline as well so ALL gamers could play it, not just the uber l337 internetz warriors who run around acting tough and shouting obscenities.

It would have opened up more of the market to them and maybe some would have liked it enough offline that they would cough up the subscription fees and opt to try it online as well. The game appears to have everything it needed to be offline as well like AI enemies and places to explore etc.

I'm with you--I personally prefer discrete and separate single player experiences and then move into the multiplayer experience only if I want to. Unfortunately, this E3 is a change for you and me. The term "seemless multiplayer" was the catchphrase of the conference. I heard it in EA's, Ubisoft's, and Sony's Conferences (didn't watch Microsoft's Conference, but after listening to Titanfall's description, I have a feeling it was probably used there as well). The idea that everything is better with multiplayer is beginning to come to fruition whether we want it to or not.

Here is an interview that the Destiny representative did with GameTrailers. Look specifically at the 2:08 mark where he basically lays out Destiny's singleplayer/multiplayer philosophy:

http://www.gametrailers.com/videos/qyga88/destiny-e3-2013--new-details

You CAN play it alone, but Bungie wants the OPPORTUNITY to engage you with other players, both as friends in your party and as allies to fight in larger battles. That's why they've made it online in the way that they have. More and more games this E3 are going this direction (Tom Clancy's The Division, The Crew, and Need For Speed: Rivals come to mind).

EDIT: You'll probably still be able to find solidly single player experiences for a while, but more and more games are going to "drift" to this model. Indie games are probably going to the main focus for single players in the near future.

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post #22 of 3916 Old 06-17-2013, 12:45 PM
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I was hyped up when I saw the conference. dont know why, but the style of the game reminds me of old PC sci-fi games, but now in modern graphics.
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post #23 of 3916 Old 06-17-2013, 05:03 PM
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Controller layout for PS4 -

 

 

Notice the 'Dance' button rolleyes.gif

And so far no use of the trackpad.

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post #24 of 3916 Old 06-17-2013, 09:01 PM
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So what button are we going to hit when we want to pause the game, the PS button?

I bet it will take a little while before the touch pad gets any good use from devs.

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post #25 of 3916 Old 06-17-2013, 09:11 PM
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Quote:
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So what button are we going to hit when we want to pause the game, the PS button?

I bet it will take a little while before the touch pad gets any good use from devs.

The option button replaces the start button, which is rarely used to actually start games these days anyway.

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post #26 of 3916 Old 06-17-2013, 09:13 PM - Thread Starter
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Quote:
Originally Posted by rolltide1017 View Post

So what button are we going to hit when we want to pause the game, the PS button?

I bet it will take a little while before the touch pad gets any good use from devs.

My guess is The "Options" Button probably. That button is supposed to replace both the Start Button & Select Button as well. Although it could be done in the OS, I suppose, but I have a feeling the Options button is going to be the "catch-all" button for a while until developers come to grips with the controller.

EDIT: looks like Pendrago0n beat me to the punch! smile.gif

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Quote:
Originally Posted by PENDRAG0ON View Post

The option button replaces the start button, which is rarely used to actually start games these days anyway.

As long as we can still enter the konami code....
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post #28 of 3916 Old 06-18-2013, 08:34 AM
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Well the image a few posts above says that the option button "opens inventory" which isn't exactly what I would call pausing the game but, maybe opening the inventory = pause in Destiny.

I've never been much of a Halo fan but this game looks incredible and I can't wait to play.

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post #29 of 3916 Old 06-18-2013, 10:07 AM
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Quote:
Originally Posted by rolltide1017 View Post

Well the image a few posts above says that the option button "opens inventory" which isn't exactly what I would call pausing the game but, maybe opening the inventory = pause in Destiny.

I've never been much of a Halo fan but this game looks incredible and I can't wait to play.
With this being a MMO style game, I am guessing there won't be any pausing. The persistant world will still go in if you are in the game, so like most MMO's you will probably need to be in a safe zone before you put down the controller to do something else.

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post #30 of 3916 Old 06-19-2013, 08:18 AM
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That controller schematic shows 'shoot' on a trigger, the way the world is supposed to be. This bodes well for all other games on the ps4 in the future. I'm still learning the controller names for the ps3. Wish they would label them LT, LB, LS I can never remember L1, L2, L3. You count upward for buttons going downward then skip all the way up to stick being l3.
I'll get it eventually as soon as I stop pressing the square when they show and X onscreen. smile.gif Old xbox habits are hard to break.
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