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post #17251 of 17255 Unread Today, 08:09 AM
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Originally Posted by Abaddon View Post
So? That's their problem.

Competition is the reason we have a great console in the PS4. Without the Xbox 360 curb-stomping the PS3 to start last gen I can't imagine Sony would have handed over the keys to design the PS4 to Cerny.
Competition is the reason Microsoft is working their asses off to improve the Xbox One. Without Sony kicking their ass to start this gen we'd be getting the usual smug comments and consumer-unfriendly decisions they were entitled to make after winning the last-gen battle against Sony.

In this specific case, I don't think competition with Microsoft had much to do with PS4 getting this feature, although it is definitely possible that they accelerated their plans when Microsoft announced it (and if so, there's another win). You don't just snap your fingers and throw in a feature on the fly like that, it's obviously been in the works for some time.
I agree with you on the competition. Its needed. This has been brought up before and it seemed some people don't think its needed. In my business I know without it I can do as I please.


I also think Sony had this ability to add it. Maybe not at 100% but close enough where it could of been released earlier than this. The PS3 has it so it couldn't be to hard for them.

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post #17252 of 17255 Unread Today, 08:11 AM
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It's probably the "best" movie overall start to finish on the list and even though it was a 3D conversion it sure as hell doesn't look like it. Pixar spent some serious cash in the conversion process that's for certain.
This is picking nits, but surely they re-rendered it in 3D, rather than converting it? That's not to say that re-rendering a movie with modern technology when it was originally rendered a decade ago is easy...
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post #17253 of 17255 Unread Today, 08:30 AM
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I also think Sony had this ability to add it. Maybe not at 100% but close enough where it could of been released earlier than this. The PS3 has it so it couldn't be to hard for them.
Of course they had the ability to add it. I am sure they have the ability to add CD playback, suspend/resume, and every other feature we as consumers want (there is a long list!). However, I would challenge the idea that they have the ability to add all of these features at the same time. People complain about updates that "don't provide new features" but the fact of the matter is these updates are likely fixing serious issues encountered by games that are already shipped. Should we get 3D playback before these issues get fixed? Should we get suspend/resume before 3D playback? Ask a different person and they will give you different answers to all of these questions.

Was Microsoft announcing releasing 3D capability a motivating factor? I would not be surprised if it was, although if it was I strongly suspect it simply moved up the release date. The idea that Sony is sitting on features like these to dole them out as Microsoft adds things is unsupported by any evidence. I personally give them the benefit of the doubt after the PS3, I thought they did an amazing job of growing the feature set of the console over time.
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post #17254 of 17255 Unread Today, 08:43 AM
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Originally Posted by Abaddon View Post
This is picking nits, but surely they re-rendered it in 3D, rather than converting it? That's not to say that re-rendering a movie with modern technology when it was originally rendered a decade ago is easy...
Fair point. So I did some searching and found this:
http://thedisneyblog.com/2012/08/28/...w-they-did-it/

Quote in part:
Quote:
The 3D team begins the effort by pulling the original assets, which according to Hollander, must be converted to today’s technology and copied to preserve the original film. Then they do what’s called triage, in which each shot is evaluated and made to look like the original. Like opening an old word processing document with new software, today’s technology—while superior—can’t translate every aspect of the original. “Many problems can occur as a result of changes in software or systems infrastructure, location of files or missing files, and that sort of thing. Not everything matches the original or even renders correctly. A big part of our job is to sweep through the film and fix these sorts of issues,” says Hollander.


That’s when the shots are rendered, assembling the components of the animation. “We’ve re-rendered the entire film at a higher resolution,” says Whitehill. “And because in 3D, you see a slightly different view for your left eye than your right eye, you get a brand new, bigger and clearer image to each eye.”


Whitehill, who evaluates every shot and determines where each object and character should exist in 3D space, says that while the process might be arduous—it took about nine months to complete—there is a distinct advantage in creating a 3D version of “Finding Nemo” versus a live-action film. “Imagine if you were recreating a movie ten years after it was filmed—getting all the actors back, putting them in the exact same position in an identical set and having them deliver their lines exactly as they did before with the cameras positioned just so—it’d be impossible. But we can do that here because our films are computer generated. It’s really not a conversion—we initially filmed ‘Finding Nemo’ in 2D. This time, we filmed the exact same movie in 3D.


The result? Spectacular—though filmmakers are hard-pressed to pick just one scene that best illustrates the power of 3D. Says Whitehill, “During a sequence we call ‘First Day of School’ when Marlin brings Nemo out to the reef, you travel along with Mr. Ray and it almost feels like you’re scuba diving—you feel like you can reach out and touch the fish swimming by. Seeing it in 3D just heightens that connection to the environment and makes it more powerful.”

I think the FN wikipedia page claimed this "re-rendering/conversion" cost Pixar ~$5 million. That's alot of human hours at even $200 an hour (like 25,000 hours worth!).
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post #17255 of 17255 Unread Today, 09:16 AM
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Originally Posted by icelt View Post
Fair point. So I did some searching and found this:
http://thedisneyblog.com/2012/08/28/...w-they-did-it/

Quote in part:



I think the FN wikipedia page claimed this "re-rendering/conversion" cost Pixar ~$5 million. That's alot of human hours at even $200 an hour (like 25,000 hours worth!).
Prob wasn't all human hours though. Some rendering farm raked them over the coals I bet I'm interested in seeing this now for some odd reason. Time to start looking at 3d TV's.
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