Originally Posted by benjamin-benjami
i am not much of a tech guy (i know seems crazy i am on this forum!), but can someone explain to me in short bullet points the benefits to the cloud when it comes to gaming? thanks..
It's a bit easier to digest if you understand that gaming influenced by cloud tech has been around for a long, long time but only recently picked up its marketing name. There are two main types to be aware of right now:
Cloud streaming, which is when a remote server does all the gaming magic that your console usually does, encodes the action into a digital video which is then streamed directly to your console which then simply plays it back for you to see.
As you deliver inputs with your controller to affecs game play, your control signals are beamed to the server processing your game, makes adjustments and sends the updated visual feed back to you.Kinda like a YouTube stream whose action you can influence. Gaikai tech for the PlayStation machines will operate in this manner.
The other is Cloud processing, in which remote game servers are directly involved with the gaming magic that your console is doing as you play. Your console needs some work to be done (graphical, CPU processing, etc.), it sends the jobs to the remote server which then works on its assignments before sending the results back to your console for use. The console then has to weave the results into whatever it is doing so the player can benefit from it.
Needless to say, because of the limits of physics and sometimes unreliability of internet traffic, there are strong limitations as to what can be done with Cloud processing in an ction game setting. Either the developer has to have a Plan B ready for when the results are messed up or never arrive, or they only give the servers jobs where timing is a non-issue.
Cloud processing can be seen in many current games, though the fancy title hasn't been used for it. In Tekken Tag Tournament 2 for instance, everytime I go online for a new session, the game dloads the game play styles of other human opponents around the 'net. So if I decide to play the special one-player mode, I will fight against characters where the A..I. replicates the tactics that real people have used.
So because Cloud processing is so specific to whatever a developer is doing, it is not a console-specific feature at all. Any game maker can (and will, at least in MMOs) have Cloud processing plugged into their title provided they are willing to pay for the remote server processing to do it AND have specced out how to not impact action game play, or the processing to be done is so limited and shallow that a ton of gamers' needs can be working on calculations on each individual server (i.e. the Tekken example).