Originally Posted by DaveC19
I would think any dev/publisher would LOVE DRM. With DRM you get a cut from used game sales and you have total control of the game. You keep usd games from flooding the market and get more new sales since used games are more restricted. You also get more money because it isn't as easy to lend games etc.
It's not that simple. "Used games" and "piracy" are mostly just boogeymen that publishers use to blame for decreased profit margins in an increasingly tight, expensive, and risky industry. Research is divided on the actual impact on overall sales. Some studies actually show that used games (and, yes, even piracy) might be good
for the industry. Most likely, is that piracy has a small negative
impact (most pirates are not potential purchasers). And that used games have a small positive
impact (increase in overall gaming purchases, digital purchases, continued circulation of popular games, and a continued large online gaming population). At worst, the two effectively cancel each other out.
Not just that, but there's absolutely 100% no way that any of those "recouped" sales would have gone into developers' pockets. Publishers would have pocketed the difference and still blamed "used games" and "piracy" for the continued stagnation in developer salaries (not to mention job/studio cuts). It's a bunch of executive hogwash perpetuated by short-sighted executives who continue to do harm to the industry. There's a reason AAA gaming is in such trouble. And it's not the fault of used games or pirates. It's the idiots running the show.
Moreover, if E3 taught publishers nothing else, it was the tremendous PR
power behind sounding like the "good guy" when it comes to used games and DRM.
I could go on.
But I think it was the publishers that were pushing for it wasn't it?
Maybe, but they were smart enough to kept it to themselves. Publishers weren't as ballsy as MS was. MS opted for the nuclear option. Publishers, on the other hand, had been experimenting with much "softer" variants of DRM (online passes, etc). But the PR
blowback from things like SimCity and now the huge blowback from MS's fumbled announcement have made saying that a game has "DRM" the equivalent of saying that food has "MSG."
DRM isn't going away, but thanks to MS's overly aggressive announcement, publishers are going to have to switch strategies. EA has already announced that it's scrapping its Online Pass initiative. But I expect we'll see other strategies emerge alongside the next gen.