Originally Posted by lordxar5
Your exactly where I left off last night Tyrant.
Did you get stuck at the second automa tower of death? If so:Warning: Spoiler! (Click to show)
And i was tired because it was super late, but I think you go up two flights of metal stairs behind it, and through the structure. It's easy to miss the path if you're turning fast or looking from another angle
Over all I really liked the SP. The story was much, much better than KZ3, and I loved the environments traversed. There's one part where you need to get somewhere
fast, and my jaw literally dropped when it did so seamlessly. GG's sure got the tech down and future games should be mind blowing as well. I also appreciate them putting some time in to make smart AI that doesn't magically know where you are at all times, and relies on line of sight allowing you to flank them when they lose sight of you. They find cover and keep it, move between cover and try to flank you, and generally act less like computer code, and more like what you'd want from good AI. It's really all old stuff, but AI in other games has dropped the ball so hard that it's refreshing to see someone still actually trying.
That said there are a few issues, mainly in pacing. I felt quite often like there was too much downtime and not enough shooting things with the awesome guns. Part of that is probably the more open nature and need to sort of arena-ize large areas, so you would just get swarmed over and over if more were placed and came running. The set pieces were nice, but provided too much downtime. I much preferred KZ2's (or Half Life) set pieces that were happening in real time while you were there, gun in hand, fighting foes. Developers, please stop taking control away from me! Oh, and the awesome sequence I hint at above immediately turned into the worst forced cinematic gameplay session in the game, and one that threw a new curveball since there was nothing like that before. Talk about killing a high.