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post #271 of 2390 Old 04-27-2014, 07:19 PM - Thread Starter
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My guess is that it releases around E3.

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post #272 of 2390 Old 04-27-2014, 07:40 PM
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My guess is that it releases around E3.

What year?

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post #273 of 2390 Old 04-29-2014, 07:15 AM
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The new release date is October 8th, 2014. (October 10th in the UK)

They have new launch video that came out today. It looks nice.

https://www.youtube.com/watch?v=ny3JYGXCmFg&hd=1

EDIT: Hmm..it says October 8th, but that is also a Wednesday. Isn't Wednesday an unusal day to release a video game?
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post #274 of 2390 Old 04-29-2014, 07:47 AM - Thread Starter
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What a beautiful looking game. Too bad we have to wait another half a year for it.

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post #275 of 2390 Old 04-29-2014, 07:55 AM
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The game does look nice and if it had come out at launch I would have given it a shot just to have more games to play. Unfortunate, I'm not a huge racing game fan so by October I doubt it will even be on my radar. I'll have plenty of other stuff to play by then.

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post #276 of 2390 Old 04-29-2014, 08:39 AM
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At this point (and on that date) it really ought to be a PS+ free title. 2-3 other major games coming in that first week of Oct that will gravely overshadow this. Really curious why they had to delay it for so long and pretty much take it back to the drawing board?

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post #277 of 2390 Old 04-29-2014, 09:59 AM
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Originally Posted by Epyon415 View Post

At this point (and on that date) it really ought to be a PS+ free title. 2-3 other major games coming in that first week of Oct that will gravely overshadow this. Really curious why they had to delay it for so long and pretty much take it back to the drawing board?

Lots of other games, but no other racers that I can think of. They just released gt4 last year, and forza was stiff competition. It also looked really shabby IMO (30fps next gen racer, come on now).

They could either release an iffy game in a crowded genre for a tiny install base, or wait a year and make a good game that they can sell to 5 times as many people with less competition. Seems like an easy call, it's not like they needed another system seller anyway.

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post #278 of 2390 Old 04-29-2014, 12:22 PM
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What a beautiful looking game. Too bad we have to wait another half a year for it.

And the entire trailer was running in real time too. Rushy of Neogaf was promoted to Game Director and has been fielding questions in their thread and on twitter.

Hopefully he answers the big question soon. 30 or 60fps?

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post #279 of 2390 Old 04-29-2014, 01:09 PM
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It looks good and I'm still somewhat interested, but the content Project Cars has been putting out recently is off the charts. They commented on their twitter feed today that some PS4 specific pics should be coming soon.

Driveclub would really need to blow me away in the PS+ version to spend money.
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post #280 of 2390 Old 04-30-2014, 05:53 AM
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Originally Posted by Epyon415 View Post

At this point (and on that date) it really ought to be a PS+ free title. 2-3 other major games coming in that first week of Oct that will gravely overshadow this. Really curious why they had to delay it for so long and pretty much take it back to the drawing board?
LOL it's ALWAYS had a PS+ version, even from day one.
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post #281 of 2390 Old 04-30-2014, 06:45 AM - Thread Starter
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He thinks it should be a 100% PS+ dload instead of the current 80% - 90% PS+ version (my guesstimate) where you buy extra DLC. I'm still fine with getting most of a high profile game for free day one, even if it was delayed past when it was expected for improvements.

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post #282 of 2390 Old 04-30-2014, 07:21 AM
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Originally Posted by joeblow View Post

He thinks it should be a 100% PS+ dload instead of the current 80% - 90% PS+ version (my guesstimate) where you buy extra DLC. I'm still fine with getting most of a high profile game for free day one, even if it was delayed past when it was expected for improvements.
I doubt it'll be 80-90% of available content, but you will be able to get the platinum with just the Plus content.
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post #283 of 2390 Old 04-30-2014, 08:55 AM
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http://www.vg247.com/2014/04/30/driveclub-1080p30fps-is-absolutely-the-best-thing-for-game-says-director/
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Driveclub: 1080p/30FPS is, “absolutely the best thing” for game, says director

Driveclub game director Paul Rustchynsky has confirmed to VG247 that Evolution Studios’ PS4 racer will run at 1080p and 30 frames-per-second. He has explained why he feels this is the best fit for the game.

Speaking with VG247 as part of our new Driveclub interview, Rustchynsky said, “[Striving for 60FPS] was something that we stated as an early target to ourselves.

“As we’ve got more familiar with the hardware, and also, looking at what we wanted from the game, we decided that 1080p, 30 frames per second is absolutely the best thing, because what that allows us to do is to deliver the most detailed cars in-race that you will ever have seen.

“It’s allowed us to create some of the biggest tracks you will ever see in a racing game, with the most visually-dense environments, as well as a full global illumination system which allows us to make time of day, where shadows are cast, full-on reflections. It’s allowed us to push all those various areas.”

Rustchynsky added that Sucker Punch’s PS4 debut inFamous: Second Son looked gorgeous thanks to various techniques and mechanics made possible by keeping the game running at 30FPS.

Driveclub will launch on PS4 on October 7 in North America, October 8 across Europe, and October 11 in the UK.
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post #284 of 2390 Old 04-30-2014, 09:15 AM
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I just started playing NFS yesterday (got some launch titles for free, yay me) and I think it looks stunning and plays great at 1080p/30. Seems quite smooth to me. So, I am totally fine with Drive Club being 1080p/30... as long as they put that extra 16.666 ms a frame to good use!
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post #285 of 2390 Old 04-30-2014, 09:29 AM
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The most detailed cars ever....that you won't be able to appreciate because the gameplay is a blurry, stuttery mess. At least the screenshots will look nice.

And with that, any interest I had in the game is officially dead.

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post #286 of 2390 Old 04-30-2014, 09:39 AM
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My PS+ comment was more of a, dont leave it out concern. Oct 7th has two other major titles that will more than likely easily overshadow DriveClub. I did read an article quoting a Sony rep saying the PS+ version is still happening.

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post #287 of 2390 Old 04-30-2014, 09:43 AM
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The most detailed cars ever....that you won't be able to appreciate because the gameplay is a blurry, stuttery mess. At least the screenshots will look nice.

And with that, any interest I had in the game is officially dead.

I'd prefer 60fps but I have loved 30fps, Motorstorm on the PS3 is awesome and not even close to 60fps. I'll take the wait and play approach before judging.
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post #288 of 2390 Old 04-30-2014, 09:50 AM
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I'd prefer 60fps but I have loved 30fps, Motorstorm on the PS3 is awesome and not even close to 60fps. I'll take the wait and play approach before judging.

That quote tells me all I need to know...that they're more concerned with making it look pretty than how well it plays. The last thing on my mind when I'm zipping around a track at 200mph is how accurate the lighting is.

I've accepted 30fps in the past, but last gen they had an excuse, since the consoles weren't capable of much better than 720p/30. Now they're out of excuses. There are some genres where 30fps is still fine, but racing games aren't one of them.

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post #289 of 2390 Old 04-30-2014, 09:52 AM
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That quote tells me all I need to know...that they're more concerned with making it look pretty than how well it plays. The last thing on my mind when I'm zipping around a track at 200mph is how accurate the lighting is.

I actually notice lighting quite a bit in games and having nicer lighting adds a lot for me. The Last of US/Killzone/Infamous look fantastic in great part due to the lighting.
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post #290 of 2390 Old 04-30-2014, 10:07 AM
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I actually notice lighting quite a bit in games and having nicer lighting adds a lot for me. The Last of US/Killzone/Infamous look fantastic in great part due to the lighting.

Don't get me wrong, I'm all for great graphics. If it was on PC I'd be happy to throw a few hundred bucks at a new GPU to experience the best graphics without sacrificing playability. That's what's ****** about consoles...you're stuck with whatever the dev chooses for you.

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post #291 of 2390 Old 04-30-2014, 10:13 AM
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Don't get me wrong, I'm all for great graphics. If it was on PC I'd be happy to throw a few hundred bucks at a new GPU to experience the best graphics without sacrificing playability. That's what's ****** about consoles...you're stuck with whatever the dev chooses for you.

I understand that point. I just don't consider a locked 30fps unworthy of being played even if I highly prefer 60fps. I would have definitely chosen 60fps with less graphical detail. I can't really judge the game until I play it.

If they could offer 720 60fps that would be awesome. Give the games a choice smile.gif
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post #292 of 2390 Old 04-30-2014, 10:20 AM
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If it was on PC I'd be happy to throw a few hundred bucks at a new GPU to experience the best graphics without sacrificing playability.

Thats what ****** about PC. Dropping a few hundred every time a new game comes out.

I get what you're saying about 30 vs 60 though. Racing genre is NOT Second Son, Killzone, etc...at 200mph there is already enough blurring by that I don't even look at my car. I couldnt really care less about how detailed the cockpit view is because thats not what a racing game is about. I haven't been really into a racer since NFS underground. I'll pick up the PS+ version, but can't see myself spending money on it. Especially a full year after it was supposed to come out.

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post #293 of 2390 Old 04-30-2014, 10:22 AM
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Thats what ****** about PC. Dropping a few hundred every time a new game comes out.

I get what you're saying about 30 vs 60 though. Racing genre is NOT Second Son, Killzone, etc...at 200mph there is already enough blurring by that I don't even look at my car. I couldnt really care less about how detailed the cockpit view is because thats not what a racing game is about. I haven't been really into a racer since NFS underground. I'll pick up the PS+ version, but can't see myself spending money on it. Especially a full year after it was supposed to come out.

Lol yeah, gotta love the cockpit views. So much work going into a feature that no one ever uses.

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post #294 of 2390 Old 04-30-2014, 10:25 AM
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Forza Horizon looked and played great at 30fps so this isn't a deterrent to me.
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post #295 of 2390 Old 04-30-2014, 10:26 AM
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That quote tells me all I need to know...
...as does yours, if you think NFS (as a single example) looks like a "blurry, stuttery mess", I don't need to read any more.
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post #296 of 2390 Old 04-30-2014, 10:35 AM
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...as does yours, if you think NFS (as a single example) looks like a "blurry, stuttery mess", I don't need to read any more.

Can't help it, I've got standards. tongue.gif

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post #297 of 2390 Old 04-30-2014, 10:38 AM
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http://blog.eu.playstation.com/2014/04/30/driveclub-update-evolution-studios-2/
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A DRIVECLUB update from Evolution Studios
Game Director Paul Rustchynsky reveals what the team has been working on


Hi everyone. Following Shuhei’s message yesterday, I’m here give to you an update on DRIVECLUB direct from Evolution Studios. I’m proud to be leading the extremely talented and hard-working development team here at Evolution. As gamers first and foremost, we are determined to deliver the game we promised to the quality we know you expect.

We appreciate all of your support – it’s motivating and humbling for us to have such a vocal and supportive community. Your messages drive us to do everything we can to live up to our original ambition of making DRIVECLUB the game that invigorates the racing genre again.

Your great support deserves us to be open with you. I know we have been quiet for a while since we made the decision to delay the game, so I wanted to take this opportunity to let you know exactly why the team felt that DRIVECLUB needed more development. We wanted to make sure we got one important feature right.

The dynamic menu is key to how much fun you’re going to get out of the game because it is the glue that connects you to everyone else in the DRIVECLUB community. Whenever you fire up the game; between every race you play, and when you log in to DRIVECLUB on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it’s where you discover what to play, and who to play with.

It’s also absolutely vital to our ambition of growing a vibrant network of millions of connected clubs, who all share the excitement of driving amazing cars together. Whether they play just to have fun, or to complete every challenge and beat their rivals in every race, it’s this connected community who will keep the game fresh and enjoyable well after launch, so it makes sense for the connectivity to be perfect.

o racing title has ever combined the development of a socially charged, multi-platform dynamic menu with all the other connected online elements that DRIVECLUB delivers. We know that what we are creating here is hugely ambitious and we’re proud of the fact that we’re getting close now because we’re a relatively small studio. The progress we’re making is great, so I’m looking forward to showing you more as development continues and prove that all the hard work has been worth it.

"DC_Screen_#2"

While that work goes on, the rest of the team here is relentless when it comes to exploiting the power and confidence of the PS4, so we’re also raising the bar even higher across other aspects of the game including:

Visuals – We’re constantly improving how stunning the game looks as we continue to optimise visuals and find new ways of pushing the PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.

Audio – It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game and we’re going to put together videos that focus on this.

Driving – It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.

Clubs – We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6 on 6 club races).

Tour – The difficulty curve for the campaign mode is becoming even smoother as we continue to optimise the vehicle handling and also refine the game’s AI for non-player racers.

Cars & Tracks – More time means more staggeringly detailed cars and exciting tracks too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.


I’d also like to confirm that the PS Plus Edition of the game will be available on the same day as the full release. Offering a selection of cars and tracks from the complete version, we think it’s the perfect way for those new to the genre to get an idea of what the full DRIVECLUB experience is all about. Look out for more details on the PS Plus Edition very soon.

Thanks again to everybody for your continued support; it really is a huge source of inspiration for the team. We appreciate that there’s a lot of anticipation and excitement for everything that DRIVECLUB promises to be, so we hope that you understand why we won’t compromise on quality to rush it to you.

It’s been a long and hard winter but it’s great that we can finally start sharing updates with you again about all of the cool things that DRIVECLUB does. We don’t anticipate another quiet period for a while so you can expect to see plenty more from us in the coming weeks leading up to E3 2014!

More soon™,

The DRIVECLUB team.
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post #298 of 2390 Old 04-30-2014, 11:10 AM
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More quotes from the Director, Paul Rustchynsky:
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The PlayStation Plus Edition hasn’t changed. It’s hardly a demo because you get access to all of the game’s features online and offline. The difference is that you only have 10 cars and you can only race in one country (which gives you access to 5 tracks with 11 distinct variants).

All of the tracks that feature in DRIVECLUB are authentic and based on real world reference trips, but rather than just recreate reality we exploit the freedom of games design to make them more exciting and enjoyable!



The length of the roads and race tracks in DRIVECLUB vary massively, with some that you can speed around in less than a minute and others that stretch on for miles. The longest takes 5 minutes end-to-end, even with your foot to the floor in any one of the quickest cars in the game!

We did try our hand at making even longer tracks and while it was possible, it was difficult to keep super long tracks feeling fresh and exciting, especially when you’re racing because the pack you’re racing with tends to break up the longer the race goes on.


Our ambition was always to transcend “arcade” and “simulation” stereotypes because we want to bring fans of all racing games (and all of their friends) together in DRIVECLUB. The driving model we’ve developed offers the best of both worlds, with handling that offers many layers of depth to allow players of all ability to race together.

If you come from a background of arcade racing or you’re completely new to racing, you’ll find it easy to pick up and you’ll quickly learn that you do need to use the brakes more than you would in most arcade racing games.

If you come from a background of simulation racing or you understand the art of race craft, you’ll be able to pull off advanced driving techniques and use the weight and velocity of the car realitsitically to keep to the racing line and shave milliseconds of of your lap times.



We will be showing you more of the game before and at E3, including direct gameplay captured from PS4.

We’re keen for you to see how much it’s improved since you last saw it, even for the areas where we’ve already achieved great things. Our artists have relished the extra time to add more cars and tracks and to add detail upon detail to the cars and tracks we’ve had all along. They’re all trying to one-up each other and exploit the power of PS4 as much as possible and they’ll continue to do so until you get your hands on the game. So you can definitely expect us to be proudly sharing updates with you for the rest of the year.



In DRIVECLUB every action you perform, whether that’s drifting in style, reaching insane top speeds or drafting an opponent to set up an overtake, you earn FAME.

When you earn enough fame you level up and when you do you unlock new cars to race with! The same goes for you club. When your club reaches specific levels you’ll earn new cars, which everyone in the club gets immediate access to. It’s a simple and focussed approach that allows everyone to help each other to earn more and play more.


DRIVECLUB is at its best when you’re connected, as you’ll always have fresh and exciting new challenges around every corner. It’s up to you how you play, when you play and who you play with. You can play solo if you want: online or offline. There’s a full single-player campaign for you along with the ability to set up your own events, which will all help you earn access to new cars and rewards. Everything is better when you’re online though, connected to friends and playing in a club, sharing every moment and competing in engaging challenges.


Tanaki_Khan 30 April, 2014 @ 5:08 pm 4.1

That sounds great on paper but when you have limited playtime you tend to be playing at the same time of day all the time. A decent feature is wasted. Better to have shorter day/night cycles that most games use these days.
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Paul Rustchynsky 30 April, 2014 @ 5:16 pm 4.2

Tanaki_Khan is right. We tested this because on paper it sounds really cool, but when you actually play at the real time of day for a while you lose a lot of the magic and diversity.

We allow you to customise the start time and the time compression (time lapse) in every race you set up, so you have lots of flexibility yourself.


Can play without a HUD
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post #299 of 2390 Old 04-30-2014, 11:40 AM
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Limited to 10 cars, 5 tracks and 1 country....but still hardly a demo? Ok....not sure about the logic there. Sony's marketing of this game has been a cluster. Might just be wiser to avoid the PS+ edition and let gamers chose to pick it up vs the possible half-baked edition. They might want to reconsider that release date/window since this is coming in 2 versions (full game & hardly-a-demo demo) tongue.gif

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post #300 of 2390 Old 04-30-2014, 11:45 AM
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Quote:
Originally Posted by Epyon415 View Post

Limited to 10 cars, 5 tracks and 1 country....but still hardly a demo? Ok....not sure about the logic there. Sony's marketing of this game has been a cluster. Might just be wiser to avoid the PS+ edition and let gamers chose to pick it up vs the possible half-baked edition. They might want to reconsider that release date/window since this is coming in 2 versions (full game & hardly-a-demo demo) tongue.gif

That's more content than Ground Zeroes!tongue.gif

God I feel stupid for paying for that and digital version of all things. redface.gif Do not drink and log onto the PSN store on Tuesdays nights! I rarely buy digital when physical is an option.
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