DriveClub (PS4) - Page 15 - AVS Forum
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post #421 of 432 Old 07-08-2014, 09:29 AM
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Your first look at DRIVECLUB’s dynamic weather in action



http://blog.eu.playstation.com/2014/...ther-action-2/

https://www.facebook.com/photo.php?v...type=2&theater

New videos show off the PS4 racer’s incredible climate simulation
Evolution Studios took the wraps off DRIVECLUB’s dynamic weather system at E3 in Los Angeles this month and we were there to see it demoed live. Today we’ve got some new direct feed gameplay clips of it in action and an interview with the game’s Art Director Alex Perkins.
The clips are all taken from an early demo of the game’s realistic – and fully customisable – weather system, which will be available for DRIVECLUB as a free update for all players shortly after launch.
We’re really excited to give you an early look at how wind, rain, snow and everything in between can affect your races and how you can customise it in your challenges. Take a look at the new videos and then keep reading for more from Alex.
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post #422 of 432 Old 07-08-2014, 09:50 AM
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Is the Dynamc weather system still not going to be available when Drive Club is first released?

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post #423 of 432 Old 07-08-2014, 10:01 AM
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Quote:
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Is the Dynamc weather system still not going to be available when Drive Club is first released.

Sounds like they are still working on it and was planned for a little after release.
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post #424 of 432 Old 07-08-2014, 11:00 AM
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Man, the sound of the water hitting the cars and tarmac and coming off the wheels is awesome. This game is slowly creeping back up to the top of my list of games to get in the fall.

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post #425 of 432 Old 07-08-2014, 11:05 AM
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Here is a longer vid off of the utubz.


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post #426 of 432 Old 07-09-2014, 04:30 AM
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The video works for me if I make your link http.
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post #427 of 432 Old 07-23-2014, 01:38 PM
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Quote:
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The video works for me if I make your link http.
The problem was the link actually having the embed info in there. Once I took all that mumbo jumbo out the thumbnail for the video or whatever it called is now showing up in my post.

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post #428 of 432 Old 08-14-2014, 11:44 PM
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Wow, the rain near the end of the video looks so good

http://www.gamersyde.com/news_gc_dri...-15693_en.html
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post #429 of 432 Old 08-15-2014, 05:55 AM
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It does look good, I just worry this will get lost in the shuffle with FH2, Project Cars and all the other fall titles.

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post #430 of 432 Old 08-15-2014, 10:33 AM
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post #431 of 432 Old 09-03-2014, 11:14 AM
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Why Driveclub means more games should be delayed


http://www.vg247.com/2014/09/03/driv...raphics-delay/

“We’ve done a full pass of everything. You know what we’re like. You give us more time and we’ll keep going until we snap our fingers.”
Driveclub is looking good. Journalists raised eyebrows at some obvious roughness at E3 last year, but Evolution has added several layers of shine since Sony decided to push the racer back. Now, visually at least, Driveclub is bloody amazing.
The social speeder was scheduled to appear at PS4′s launch last Christmas, but was eventually slotted in October this year. And no one’s happier about that than director Paul Rustchynsky.
“As a game creator, you’d always love to spend more time to polish things up,” he said. “I think it’s been fantastic that Sony gave us the time we needed to make a game that met our ambitious vision. We understood that we could have pushed out last November, but I think it would have done a disservice to ourselves, to the players and to Sony’s high mark of quality.
“We think it was the best thing for the game. It’s allowed us to add more tracks, add more cars, polish the handling, polish the visuals and start work on new features which we hope we can introduce very quickly after launch.”
Art director Alex Perkins detailed some of the graphical improvements afforded by the slip.
“We’ve added two new reflection systems that work in tandem and a whole new particle system,” he said.
“We’ve improved the lighting and the materials on everything, from the interiors and exteriors of cars to the tops of mountains and how the snow falls. We’ve done a full pass of everything. You know what we’re like. You give us more time and we’ll keep going until we snap our fingers.”


One of the first feature additions Rustchynsky mentioned is the weather update showcased for the first time at gamescom last month. Adding “wind, rain, snow and everything in between,” the boost makes everything wet, reflects it all from every surface and layers on particles enough to make CERN blush. At times during the demo, Rustchynsky paused the action and rotated the camera with every raindrop hanging in the air, presumably just because he could. Show off.






The weather update isn’t going to be released at launch. You’re going to be racing in the dry for a few months, but waiting is a theme in Driveclub. See it as a positive.
“It’s not such a bad thing,” said Perkins. “It’s worth being able to learn the tracks in the dry. Then you can start playing at night, and then when it’s raining during the day. If you really want to challenge yourself, then a snowstorm at night is quite a different experience. It’s probably worth having that two-month lead-in just practicing the tracks before you get the really difficult settings thrown in.”
Great. When?
“Right now we haven’t committed to a date,” said Rustchynsky. “What we have said is that it definitely will be out before the ends of the year.
“Our target is to try to get it [out] as soon as possible, because we want to make sure there are constant, fresh, new things to keep people playing. As soon as possible. I think we’ll be able to provide the date around launch, I guess.”
Can’t wait. Although, like Sony, maybe we should learn how.
Driveclub releases for PS4 on October 7 in the US, October 8 on mainland Europe and October 10 in the UK.
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post #432 of 432 Old 09-04-2014, 06:45 AM
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Love how the window cracks at 3:08. It'd be even cooler if it actually shattered and you had pieces of safety glass flying around... .
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