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post #1 of 102 Old 02-21-2013, 12:03 AM - Thread Starter
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Coming this fall on the PS4:

 

 

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It was a great pleasure to be able to introduce the title at the PlayStation Meeting in New York. With our new project, Knack, we are really trying to take advantage of everything that the PlayStation 4 supports, from the graphics capabilities of the platform to the physics simulation necessary to handle our very unique hero. Over the years I’ve been involved in a number of character-based action titles – Crash Bandicoot, Jak and Daxter, Ratchet & Clank – and with the gameplay of Knack, we’re trying to focus on the essential fun behind the action/platform gameplay. I’m hoping that we can make something that excites those that played the classic games back in the day, as well as something that attracts new fans to the genre.

 

Knack

 

I’m sure you saw a lot of things in the trailer and might be wondering what exactly the game is all about.

The Doctor (a not-so-mad scientist) studied ancient relics from a long lost civilization for many years, and finally found a way to bind them together and give them consciousness. The result is Knack, a creature with mysterious powers – for one, he can incorporate more relics into his body as he finds them, which allows him to transform from a three-foot tall creature into a gigantic wrecking machine.

 

Knack

 

During the game Knack also discovers that he has a skill (in other words, a knack!) that allows him to incorporate ice, metal and other substances into his body, giving him new abilities from level to level. The result is gameplay which is a little bit like Crash Bandicoot, and a little bit like Katamari Damacy, in that the Knack can get quite large indeed. There’s also a touch of God of War in there, in that there is an epic feel to the game in places.

 

Knack

 

As for the story, mankind is threatened by a resurgent goblin army and Knack steps forward to protect them – until it becomes clear that an even greater danger is posed by elements of the human community.

 

Knack

 

Right now we’re hard at work on the game and developing for PlayStation 4. It has been an incredible opportunity to contribute this early on to what’s shaping up to be a very interesting year for the industry. This is just a small taste of what’s in store and you’ll be hearing more about Knack and how it plays on PS4 very soon.

 

 

 

 

 


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post #2 of 102 Old 05-08-2013, 08:05 AM - Thread Starter
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New info is revealed, summarized at NeoGAF
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Story

- One scientist created main character Knack
- Goblins and humans have lived alongside each other peacefully
- However, the Goblins have been living in rugged rural areas
- Goblins obtain advanced military vehicles including planes and tanks
- Team is asked to find out how they obtained the tech and eliminate the thread
- Team consists of some humans as well as Knack

Gameplay

- At the beginning of the game, Knack is simply a small robot
- Knack can grow larger by joining together with small crystal-like objects
- Up to 5,000 shards can be “added” to Knack
- Can grow 30 feet tall
- Invisible force holds the objects together
- This additionally lets Knack become small and dodge different security systems such as moving lasers
- Collect “sunstones” to unlock moves
- Can unlock a shockwave melee atack that is used heavily in combat
- Mix of platforming and fighting against dozens of enemy types

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post #3 of 102 Old 06-16-2013, 01:01 PM - Thread Starter
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E3 interview with Cerny showing off gameplay video of Knack:


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post #4 of 102 Old 06-16-2013, 02:45 PM
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I was hoping for some more interactive elements, destructible environments etc. This should be a platformer as good as Mario or R&C.

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post #5 of 102 Old 06-16-2013, 09:00 PM
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Looks like a day 1 purchase for me. Glad they are still making games like this.


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post #6 of 102 Old 06-17-2013, 05:40 AM
 
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Yeah, me too. Although I wish Crash Bandicoot would make a later Gen appearance, reimagined of course.
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post #7 of 102 Old 08-22-2013, 03:06 AM
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I got to admit that Knack is growing on me and I may opt to get this on launch day instead of Killzone Shadow Fall.
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post #8 of 102 Old 10-18-2013, 05:35 PM - Thread Starter
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A comment from a developer working on the game and a few new pics:


WR8PxAU.png














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post #9 of 102 Old 10-20-2013, 08:30 PM
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One thing I'm very interested in with this game, is the play length. If this is like an 8 hour game, it's probably best I just rent it a couple of times.
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post #10 of 102 Old 10-24-2013, 10:24 AM
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New IGN video:

http://www.ign.com/videos/2013/10/24/a-fresh-take-on-knack
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post #11 of 102 Old 10-24-2013, 05:53 PM - Thread Starter
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The video is an improvement frame rate wise over the kiosk demo I played last week. I am really encouraged to hear that it is a difficult title.

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post #12 of 102 Old 11-13-2013, 07:32 AM
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Uh oh... reviews aren't too strong for this launch title.

I'm regretting selecting it as one of my buy 2, get one free titles. frown.gif


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post #13 of 102 Old 11-13-2013, 07:43 AM
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I tried it in a Gamestop for 10 minutes. Thought it was fun, mindless, pretty. Worth it for a B2G1. If I get bored, Ill trade it in but I also liked Kameo on Xbox as a launch title smile.gif
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post #14 of 102 Old 11-13-2013, 07:49 AM
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5.9. Yeah, that's a definite skip.

500 gigs FTW.
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post #15 of 102 Old 11-13-2013, 08:21 AM
 
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I see a number but no explanation…
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post #16 of 102 Old 11-13-2013, 08:50 AM
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Quote:
Originally Posted by TyrantII View Post

I see a number but no explanation…

59/100 is the current metacritic average. Launch title getting mixed reviews, news at 11.

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post #17 of 102 Old 11-13-2013, 08:54 AM
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Damn...hopefully my 7 year old will enjoy it.
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post #18 of 102 Old 11-13-2013, 09:12 AM
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Well, GI gave it an 8.25. That's not to bad I general like there reviews. http://www.gameinformer.com/games/knack/b/playstation4/archive/2013/11/13/bringing-old-school-platforming-to-next-gen.aspx
Quote:
Though it's a launch game for a next-gen system, Knack is almost nostalgic; it's the kind of game they don't make that often anymore. As such, it's not the most innovative or the most visually dazzling game. This won't be the one you put in to show off your new console to your friends. However, when you're done with the prettied-up versions of the big franchises, you'll find yourself wanting to return to Knack. It's got charm and heart, and offers a whole lot of good gameplay. Ultimately, that's still what's important - no matter which generation we're in.
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post #19 of 102 Old 11-13-2013, 10:03 AM
 
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Quote:
Originally Posted by Crash44 View Post

59/100 is the current metacritic average. Launch title getting mixed reviews, news at 11.

That site is more worthless than most site based reviewers.

If I'd gone by that or them, I'd have missed some of my favorite games this generation.

There's just way too much subjectivity (people hating on games because they personally don’t like the genres) and then metacritic comes along and trys to pigeonhole that subjectivity into objective scores. It doesn't work and rarely gives you a good barometer to judge a game by besides popularity.
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post #20 of 102 Old 11-13-2013, 10:16 AM
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Knack Review by GameTrailers
Warning: Spoiler! (Click to show)
Knack seems much longer than it actually is. As you fight the same enemies again and again, you’ll beg for Knack to excite you in some way, in any way, but it never does. You’ll want the levels to open up, you’ll want the action to get more involved, and you’ll want the secrets to stop being so obvious, and yet the game remains the same. As a flagship title for a new console, Knack is surprisingly mediocre.

Created by a renowned inventor for the purpose of fending off invading goblins, Knack, the titular golden hero, is composed of hundreds of tiny relics. These relics float close to one another rather than form a singular mass, and when Knack gets hit, chunks of him fly off. When Knack dies, he impressively collapses into innumerable bits that scatter across the floor.

Just as easily as they get knocked out of him, Knack can also absorb additional relics, causing him to grow in strength and durability. Throughout each of the game’s 13 chapters, you’ll play as Knack in a variety of sizes. As little Knack, it’s easy to lose your life in one shot. To compensate, the game typically only has you fight two or three enemies while you’re short and scrawny. After accumulating enough relics, Knack becomes a giant, and enemies that previously took several hits crumble after a single punch.

But even giant Knack is surprisingly fragile, and each blow generally takes a large portion of life. For a game that looks like a rejected Saturday morning cartoon, the game isn’t very forgiving and you die a lot. Get used to repeating sections constantly.

If you get fed up with a particular situation, you can use a super move, which typically kills every enemy in the area and allows you to move forward hassle-free. It’s convenient, but it practically feels like cheating. Instead of providing you with a helpful boost, super moves amount to little more than a “skip” button, and you’ll hardly feel like you did anything at all.

Other than super moves, Knack has few ways to combat his vulnerability. His dodge, your main defensive tool, is sluggish. It never moves as quickly as you want it to, which is a huge problem when you need a quick reaction to save your life. Jumping is a more effective way to avoid getting wrecked since enemies tend to favor horizontally-oriented assaults.

When it comes to dealing damage, Knack is equally limited. You can throw out a basic 3-punch combo or perform an air strike where Knack curls into a ball and hurls forward. The second option is safer, since enemies have a harder time finding their mark when you’re airborne, but it’s extremely weak. For the most part, you don’t even need to bother with it because the AI is so predictable. Baddies wielding swords, for instance, like to slash twice before pausing, so it isn’t tough figuring out when you need swing for their faces. Nothing seems to flow together and every enemy pattern is similarly simple to solve, so the constant fights quickly become a drag.

At least you can get through the game faster with a friend. Drop-in, drop-out co-op lets a buddy assume the role of Robo Knack. He isn’t contextualized in the story in any way, but he’s useful nonetheless. Unlike his non-mechanical twin, Robo Knack will simply reappear after a few seconds if he’s knocked to bits. Having someone else around who can only positively affect your progress greatly reduces the amount of time you spend repeating the same areas, alleviating some of the tedium.

Yet even the best of pals can’t fix Knack’s intrusive cutscenes, which highlight the most trivial things. Why does anyone need to watch Knack jump off a ledge? Why can’t you just jump off the ledge yourself? These scenes only last a few seconds, but they pull you out of the game for seemingly no reason at all. It makes the world appear so stitched together. You run from corridor to corridor, fight a few enemies, and then pointlessly watch Knack perform the most rudimentary actions.

You’d think the presence of numerous secrets -- which include pieces for upgrades, health, or energy for super moves -- would make the environments a little more exciting, but they only highlight how artificial the game feels. You just look for a portion of the wall that is cracked or otherwise suspect, and then punch to uncover whatever is hiding behind it. Requiring almost no thought whatsoever, hunting for secrets amounts to nothing more than another monotonous task.

With the way it looks and how simple it is, it’s easy to think Knack is a game for kids. And while that may be the intent, it doesn’t make Knack any less dull. Whether you’re five or 25, Knack is boring throughout its 10-hour duration. If you’re looking for something to introduce you to the PlayStation 4, there are far better options than Knack.

Score: 5.0

Reviewed on Sony PlayStation 4.

Written by Ben Moore.
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post #21 of 102 Old 11-13-2013, 10:26 AM
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Quote:
Originally Posted by TyrantII View Post

That site is more worthless than most site based reviewers.

Metacritic and sites like IGN, Giant Bomb, Polygon, etc. might not be perfect, but at least they form a starting point to gauge expectations. If there is a consensus that something is lackluster or amazing, it helps my choice if I'm on the fence about a game. Or if it's an anticipated title that I'm going to purchase anyway, at least I know going in it might not live up to my hopes.

But I know what you mean about not putting full faith into those sites - I'm one of those who really liked Too Human. tongue.gif


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post #22 of 102 Old 11-13-2013, 04:03 PM
 
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No spoilers


Seems pretty fair and exactly what I was expecting. I'm game, as I need something to break up two FP shooters, and Resogun (shooter). This and contrast are going to be my platformers it looks like.
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post #23 of 102 Old 11-13-2013, 05:13 PM
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I might pick this up at some point for the drop-in co-op play.
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post #24 of 102 Old 11-14-2013, 04:30 AM
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I played this last night with my son, who's 13, and really enjoyed it. Its couch co-op is good fun. The game itself plays fairly simply and the controls are pretty smooth. He was really enjoying the gameplay and said he really wants to play more of this. We cleared the first 2.5 levels or so in about an hour and a half on hard. Hard is definitely hard if you are playing by yourself. You will die in one or two hits. The graphics look good, it's cartoonish style, but the visuals are nice.

So far, I would give the game somewhere between a 7 and 8 out of 10.
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post #25 of 102 Old 11-14-2013, 05:29 AM
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Quote:
Originally Posted by crippldogg View Post

I played this last night with my son, who's 13, and really enjoyed it. Its couch co-op is good fun. The game itself plays fairly simply and the controls are pretty smooth. He was really enjoying the gameplay and said he really wants to play more of this. We cleared the first 2.5 levels or so in about an hour and a half on hard. Hard is definitely hard if you are playing by yourself. You will die in one or two hits. The graphics look good, it's cartoonish style, but the visuals are nice.

So far, I would give the game somewhere between a 7 and 8 out of 10.
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post #26 of 102 Old 11-14-2013, 05:43 AM
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You must of won a taco bell PS4 since your already playing games! Congrats if thats the case!

Yes, and thanks!

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post #27 of 102 Old 11-14-2013, 02:44 PM
 
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Well I picked up COD:G as a placeholder from target, and was going to trade it in for this title. Mainly because the two stores around me were all out earlier in the week (but a few a bit away had some copies). I figured they were using these as placeholders until the 12th releases.

Called a bunch of stores in MA today and not one copy in stock in 50 miles... Really didn't expect this. I don't want CODG!

redface.gif
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post #28 of 102 Old 11-16-2013, 01:35 PM
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Played Knack about 3 hours today, got to chapter 4 of 13. I like it, its fun and good sub workout. Not sure what all the naysaying is about, it's the first platformer I might finish since the original Mario 64...

Buncha savages in this town....

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post #29 of 102 Old 11-16-2013, 02:45 PM
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This situation is not much different than Sonic Lost World. Some reviewers of big sites might not be too fond of the game but their seam to be a lot more people who likes it than dislikes it. Same with Knack which received 103 positive reviews, 14 mixed reviews and 39 negative reviews. Still, a lot of those negatives probably never played the game although it's true the same can be said about some of the positives.
http://www.metacritic.com/game/playstation-4/knack/user-reviews

What makes it more interesting is that on the PSN store, it has 61 ratings and it shows an average of 5 out of 5 stars.

I guess not all people feel the same way. Some will eighter hate it or have mixed reactions and tons more people will like it.
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post #30 of 102 Old 11-16-2013, 03:11 PM
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Yeah, I like it. It's not a great combat/platformer, but it looks nice and the combat is a good challenge. A bit repetitive though.

I can see this not being some people's thing, but overall I'm glad I got it.

btw, is this game constant 60fps? I swear it drops to 30fps at times, albeit smoothly.


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