Polyphony Digital isn't a Western development house........they don't seem to react to the lure of $$$ the way other developers do....if you are expecting a major sea-change for GT7 it would represent a sort of coup, I think, because GT's pattern with PD has always been to focus on what is important to them, and largely ignore what isn't.
For example, here is the engine sound issue as described by the entire Western Hemisphere of GT fans:
"The engine sounds in this game are the same ones from the first CD release of Gran Turismo on the PSX, my tablet version of Adrenaline Racing 8 has better engine sounds than GT6! Please Fix This its making the game crappy!!!!"
Here is the engine sound issue as described by PD:
"A small, but vocal, minority of fans has expressed concern that our engine sounds do not represent the vehicles as accurately as they could. In order to address this concern, with our upcoming 2.0 release we will be spending a significant amount of time developing our new "Development Update" video section. In this area, new videos will be released (TBD
) where the development team will speak to users concerns in video updates. Our first exciting video, due this year, will show users that the sounds are 100% accurate by taking the fans into the making of one of our recording sessions with Kaz himself."
Here is their solution:
Nine months later, while still in beta, a patch will be released that opens up a new menu area called Developers Corner....it will have one video posted (its one and only video), a highly-produced 3 minute video showing:
Kaz driving intensely in the cockpit
Kaz drifting in slow motion
Kaz intently pointing at a car and talking in Japanese to a bunch of other guys who are are intently taking notes.
Shots of people walking around a racetrack in slow motion
In this video, interspersed with jump-cut scenes of slow-motion cars in mid-drift, we will see the guys miking up the car to record the sounds, in this case the car will be a Nissan GT-R. Because its always a Nissan GT-R.
The mic will be clipped to Kaz's jaw bone, and we will see that the engine sounds in the game are indeed 100% accurate: That is how the cars sound inside Kaz's head when he's wearing a racing helmet, ear plugs and Nomex fire-proof hood. Mystery Solved. Just like whenever Kaz slides into another car after miscalculating a turn, all he really hears is a dull "THUMP" and his car keeps going in the pointed direction, cuz he's a damned fine driver. GT.....the ultimate Kaz driving simulator. You start drinking THAT Kool-Aid and it all makes sense.
As a bonus, viewers who watch the complete video will unlock the following new cars with which to purchase and race in-game:
The 1996 Acura Integra R WorkSports R Edition
The 1996 Acura Integra R SportsFlexWork R Edition
The 1996 Acura Integra R Hello Kitty Livery R Edition
The 1996 Acura Integra R WorkSportsFlexerant Racing R GSR Drift Spec Z Edition
1 Ringling Brothers and Barnum & Bailey Circus Clown Car (Volkswagon)
1 Go Kart
But this is how the GT games work. You don't ask, you don't criticize. You accept and move on. Criticisms are treated as curiosities, sort of explained-away but generally the focus, thanks to marketing folks being in the room, is to 'briefly acknowledge the discontent' and then focus, focus, focus on your message. "The cars sound like @ss? Hadn't noticed. Check out the brand new Video section!!"
When taken on its own, GT6 is awesome. When compared outside the bubble against competition both inside and outside of the PS3 world, it has some flaws that grow larger with each release and, in 2014 or 2015, are going to have to be addressed if they expect us to take other advances seriously. You can't keep ignoring these jagged edges that get sharper and sharper forever.