I'm having far too much fun with BF3 to do other games. It's like a freakin' addiction! Our latest kick is squad deathmatch.
As for the blu-ray player, I'm thinking of going that route so that when we do end up getting a next-gen system, the player goes in our bedroom. It's a $80 stop-gap versus a $150 stop-gap (for a used ps3).
I was doing some thinking about Bad Company 2. Her's what I loved about it:
1. Story was great. Not as good as BC1 but you actually like the players.
2. Buildings were fully destructible. Laguna Presa 1st mcoms looks amazing when flattened. Also, lumberjacking was an effective tactic.
3. End of game cutscenes.
4. BC2 had equal # of players on PC and console. What that meant was that DICE could focus on developing ONE set of maps, instead of building for PC and then shrinking down everything for console.
5. Guns that would actually shoot where you pointed them.
6. Guns and vehicles didn't have a ton of attachments/unlocks that you could mess around with. It was simple how it was set up. Want a scope? You'll have to trade extra ammo for it.
7. MCOMS that can be damaged by other means. You can throw down C4 or even AT mines on the objective and chuck in a grenade to do damage. You can attach C4 to the UAV (my personal favorite), fly it in, and blow up an MCOM while the defenders are running into your base to get the last kill to end the round. This meant there was more than one way to win the round and added a lot of complexity to the game.
8. Kills and deaths were not displayed - only points. I once earned ace soldier playing a medic, getting 0 kills, and 0 deaths. After replaying BC2 a few weeks ago, I kept finding myself checking the scoreboard. After a while, I realized I couldn't tell my own (or anyone else's) kills and deaths and it felt much more relaxing.
9. Music played at the start of the match got you ready to play, especially with the Vietnam dlc.