Originally Posted by s1njin
RE: Gear Dependent; I'm only level 2. I routinely get into shooting matches w/ other players over long distance; I almost NEVER win. I'm aiming down the sites w/ a red laser right now b/c that's all I have. 9/10 times I'm losing. I'm assuming as I get scopes and what not the playing field will level. While the same is true for COD, I can usually come out 1/3 times on top in similar situations. Not 1/10.
Laser sights do nothing for ADS they only increase hip fire accuracy for CQC so that you don't have to ADS when speed matters. Outside and over long distances, you're just lighting yourself up like a Xmas tree.
You'll want to look into sight attachments with slight magnification, barrels and grips for better long distance usage. Most sub-machine guns are very high rate, but terrible distance weapons. Go with a carbine or AR.
BF4 also isn't a hit-scan game, so you have to come to terms with bullet travel time and bullet drop, ect. Far away you might want to aim a few inches above a player to actually hit them. If they're moving, lead the shot a few inches/feet to their side. In COD the bullets traveled in straight lines at the speed of light, not so here.
The longer you hold the trigger, the worse the accuracy unless you're prone and set up with a bipod, so burst fire to keep accuracy. Crouching improves accuracy, laying down even more so. If you get stuck out in the open dropping to your belly can help tremendously since you'll gain accuracy and reduce your profile.
Originally Posted by benjamin-benjami
for the new people, couple of tips.
1. SPOT, SPOT, SPOT - this will often be the difference between the team that wins and the team that loses, even if you get killed but you spotted the guy, someone else will usually get him, there are matches where i will be in the tank spamming R1 and getting spot assists like crazy, also if you spot first then you can shoot under the triangle and it is much easier to get kills
2. start with assault class - this is probably the easiest to class to start with until you get a feel of the game, if you get shot, run around a corner, throw out a medpack and heal yourself, the starting gun in this class has a good optic and great range so you should have no problem killing people
3. Flank, it may take a little longer but flanking is key- best example is on a map like operation locker, people will die over and over again fighting on the inside, meanwhile you can go outside (where the snow is) and walk all the way around and then get some easy kills coming in from the side. On the rest of the maps, this is easier because they are so wide open, take the long way...
4. burst fire- 2 to 3 bursts will kill a guy, start about chest burst fire to head then stop and repeat..
5. 5 person squad- if you are playing with randoms, always leave your 2-4 person squad and join a 4 person squad so you will have 5 total people, nothing is worse then your whole squad dying and then you spawn far away from the action. If you have 5 people in squad you are far more likely to have someone to spawn off of.
hope this helps..
Don't forget that there's a large number of weapons that are just unlocked for leveling up, and then can be used for any/all classes. Pick a class that allows you to level up quickly, then you can use those weapons in any class. Also, don't worry too much about kills while doing so, as XP/team points is king in this game. Kills comes with time and skill. Heal your squad mates, give them ammo, repair vehicles, spot enemies, provide spawn points. I went 6-20 last night but was the #3 player due to playing the objective and resupplying my squad; increased 3-4 ranks quickly. Opened up a low level carbine, and now doing better in the kills dept.
#5 especially. If your default squad is a bunch of berry picking snipers, leave them and find a squad playing the objectives. Nothing is more infuriating like spawning on a mountain behind your base and having to run the whole map. Or getting no help while some lvl 12 rift-raff is camping a high point worried about his 1.01 KDR. Leave them and find a team willing to get into the thick of it.