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Old 06-13-2013, 10:07 AM - Thread Starter
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This game is hitting all my buttons.

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Here's a pretty good explanation of the demo they showed.




The companion app sounds pretty cool too. I don't think this would be considered a second screen.

http://www.ign.com/articles/2013/06/...-companion-app


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Last edited by Yrd; 06-19-2014 at 08:59 AM. Reason: Adding info from Ubi forums
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Old 06-13-2013, 10:50 AM
 
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You and me both. I'd like to see more gameplay, especially with real players vs people knowingly playing for show.

But this appears to be a really, really COOP game to sink a lot of hours in with friends. Boarderlands but with a serious twist, deeper mechanics, and in a realistic setting.
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Old 06-13-2013, 11:09 AM
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When is this supposed to be released? I really liked the gameplay walkthrough when I saw it earlier this week.

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Old 06-13-2013, 11:15 AM
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Perhaps my favorite 3rd party game shown att E3. I am really looking forward to this title.

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Old 06-13-2013, 11:16 AM
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very, very excited for this game.. if it can deliver the potential of this game it could be one of the best games of 2014... can't wait to get a good AVS friends list to play this game with..

on release date, i read somewhere (i think ign.com) that it was set for sometime in 2014..
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Old 06-13-2013, 11:37 AM
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yea it looks very interesting. i was showing it to some buddies who were not as excites as i was untill i told them there would be PVP. they lit right up

hopefully it will be awesome. definitly getting it
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Old 06-13-2013, 05:57 PM
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Quote:
Originally Posted by benjamin-benjami View Post

very, very excited for this game.. if it can deliver the potential of this game it could be one of the best games of 2014... can't wait to get a good AVS friends list to play this game with..

on release date, i read somewhere (i think ign.com) that it was set for sometime in 2014..

1. Me too. Its looks great.
1.5 I started a thread here last summer about MMO console games, whether or not they could be a legitimate genre. There are alot of games that are encroaching on that zone coming up.

2. The video he says they are shooting for a winter 2014 release.

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Old 06-29-2013, 09:29 AM
 
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Now here's something I didn't know. Apparently Digital Foundry is claiming it was running on PS4 hardware, and that it so far is only slated for console release.

http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-tom-clancys-the-division
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Showcased playing live on PlayStation 4 as the zinger to Ubisoft's otherwise trailer-strewn conference, The Division reinvigorates our expectations of next-gen gaming. With its always online, post-pandemic take on New York City, it features a slew of advanced effects-work and physics that are hard to believe could be possible on current console technology. It's the technical pin-up of the moment, taking the mantle previously held by Ubisoft's own Watch Dogs (and the now sadly defunct Star Wars 1313 project) as indicators of what could be achieved with exclusive development on PS4 and Xbox One.

Swedish developer Massive Entertainment is at the heart of this operation, bringing to life this new open world RPG/shooter hybrid, as played from a third person perspective. Given how its seven minute demo doesn't bring to bear its online features to the absolute fullest extent, the striking attention to world detail is inevitably the part that stands out most. Everything is heightened over what we've come to expect of console gaming, from the increase in particles effects spewing from Molotov explosions, to the streets littered with debris and Christmas trimmings on the blink. It's gorgeous in motion, but given Ubisoft's history in delivering major franchises to as many platforms as humanly possible raises the question: is this truly only possible on next-gen hardware?

If the description of its Snowdrop engine is to be taken at face value, The Division works with technology specifically designed with next-gen platforms in mind. It cites dynamic global illumination, procedural destruction and a broad push for greater environmental detail and effects as its major strengths - but it doesn't quite do itself justice with that list. What its lengthy slice of gameplay does show in earnest is a widening of the play-field to support an always-online universe, where draw distances for geometry and reflection mapping alike necessarily show no apparent bounds. Never has high street filled with garbage, scurrying rats and ruined yellow taxis looked so compelling for a solo adventurer - but just as with any good photo-shoot, lighting is crucial to generating that appeal.















Also, here's the uncompressed 1080P30 7 min gameplay trailer to throw up on your theater room HDTV: http://www.gamersyde.com/download_tom_clancy_s_the_division_e3_gameplay_trailer-30184_en.html
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Old 06-29-2013, 10:11 AM
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Looks cool. But I hate co-op games, so I'll skip this and just get Watchdogs.

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Old 06-29-2013, 11:57 AM
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That's impressive news considering 3rd party developers would have had less time with the early dev kits leading up to E3. Too bad it isn't a launch title, but I'm fine with them taking their time to make it play as good as it already looks.

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Old 06-29-2013, 08:30 PM - Thread Starter
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Quote:
Originally Posted by blklightning View Post

Looks cool. But I hate co-op games, so I'll skip this and just get Watchdogs.


It's a role playing game so I'm pretty sure you can go off and be an anti social curmudgeon if you like. I believe they even said it could be played solo in one of the interviews.

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Old 06-30-2013, 05:46 AM
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This has my interest as well. Pushing it to 2014 is fine by me as I have a heavy backload to get through.
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Old 07-04-2013, 12:58 PM
 
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Old 07-04-2013, 01:11 PM
 
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This is hands down the game I'm most looking forward to.

I want to get excited about The Elder Scrolls Online, but I'd be a lot more excited if Bethesda was actually developing the game instead of just publishing it.
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Old 07-04-2013, 02:17 PM
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can't wait to have an AVS crew on this game
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Old 07-04-2013, 03:53 PM
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Anyone able to cut and paste the article? Stupid work Internet restrictions.
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Old 07-04-2013, 04:33 PM
 
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Here's some highlights:
Quote:
What a way to break radio silence. If there was an award for the most talented yet quietest game studio in the world, until a month ago Massive would have been a contender for it. Its last headline credit was on 2007's very well regarded Cold War strategy game, World in Conflict. A year later the Malmö outfit, which has an excellent reputation within the industry, was bought by Ubisoft. Then... almost nothing. Massive chipped in on development of Assassin's Creed and Far Cry games. It was strongly rumoured that it was working on a massively multiplayer game, and then it was linked to Ubi's Tom Clancy licence. But, given the parlous state of MMOs, it was still easy to worry that Massive would end up as just another outpost in Ubisoft's globe-spanning blockbuster sweatshop.

Not a bit of it. The Division is all Massive's work - right down to the next-generation Snowdrop engine - and it couldn't be any more confident or, importantly, any more modern. Persistent online worlds take so long to develop that some of them end up looking old-fashioned before they're released. The way the studio has cautiously wound up production has deflected that problem, though.

Mannerfelt started work on the technology as lead programmer four or five years ago. Then the opportunity to work on the Clancy licence fell in line with Massive's internal desire to make an online RPG. Committing the project to next-gen consoles (PC is still possible, but unconfirmed) was the next step, followed by the decision about the game's scenario, both of which fed back into the finer details of design. So although in some senses The Division is far down the road, it's only been in active development - by a team of 200 at Massive - for about a year. That's how it manages to look fresh ahead of a 2014 release date, joining Bungie's Destiny at the crest of the new wave of MMOs-by-any-other-name - seriously, don't call them MMOs - that crashed over E3 last month.

Massive isn't quite as keen as Bungie to disguise The Division's roots, however, billing it as an "online open-world RPG". "This is as online as it gets," said Mannerfelt, who at one point corrected himself after using the word "solo", keen to efface any suggestion that you might play The Division offline (you can't) or on your own. "Big servers, completely dedicated servers, we handle lots of users simultaneously." And although it presents itself as a blockbuster action game, with a lot of taking cover and shooting from behind ruined cars, Mannerfelt and Cederström were straining at the leash to proclaim The Division a dyed-in-the-wool role-playing game.

"The thing is that we love RPG games... It has everything, you know: RPG is tied to player progression, finding cool new loot to upgrade your character, customising yourself the way you want to be, crafting and also things such as group content, PVP," said Cederström. "Sure, we have a shooting mechanic, but it's really the smart use of skills and the ability to level up and find new paths through the trees to optimise your character - that's the really interesting part for us." Unlike such rivals as Destiny and Borderlands, The Division isn't selling itself as a hybrid, and Massive is planting its feet firmly on the side of the dice roll.

***

The most interesting concept in The Division is "dark zones". These are contaminated areas of New York where power and food are in short supply and lawlessness is at its worst. They're also the PVP zones of the game, where players are free to attack each other; you're always safe from player attack outside them. The missions you can undertake in the dark zones offer the best loot in the game, but it has to be extracted and decontaminated before you can use it fully - and the flare you have to send up for an extraction flags you to other players, who have 90 seconds to attack your position and claim the loot from you.

"[Dark Zones] have missions just like every other part of the game. However, you can't trust anyone when you're in there except your group mates. We're going for that kind of tension where you can't trust people that you meet," Cederström said, adding that Massive is very proud of this design - and rightly so. Recalling the way Eve Online handles different levels of security across its galactic frontier, it's the sort of multiplayer dynamic that only MMOs can do, but is often lost in these games' desperation to be all things to all players at all times, eradicating the sense of risk that can be the most exciting thing about them. The Division offers that risk, just clearly and cleverly contained.

It's also mentioned that players will be able to influence New York itself, bringing sectors under control and the city back alive by chaining missions together. But when I asked how this will work - will the city exist in the same state for all players, or might new players always face the same level of chaos - Cederström demurred. "That is tied to a metagame system that we're not talking about yet."

***

Although Mannerfelt reckons most drone pilots will be regular players of The Division who just happen to be away from their consoles, perhaps the most appealing aspect of this app is as a way to blend persistent online worlds with couch co-op. Imagine running missions on your PS4 with a friend or partner accompanying you on an iPad. It's a perverse truth about this most social form of gaming that it can often be, in real life, an intensely solitary pursuit, but shared experiences of online worlds can be magical. (One of my first online gaming experiences was Phantasy Star Online; my girlfriend at the time would play, while I served as her typist and emoticon designer.)

"Also, this is only one of the tablet apps we have for the game," Mannerfelt added. "This is syncrhonous, we will also have asynchronous tablet gaming. Basically... ah, I shouldn't say." In the end, he couldn't help himself, hinting that you'll get remote access to the game's trading economy before Cederström shut him up.

They were good humoured about it, but it must be painful for a studio with the talent and ambition that Massive clearly has to keep on gagging itself after years of silence on the sidelines. The Division speaks for itself, though. This is a cutting-edge online game, one that doesn't seek to dilute the MMO experience even as it translates it to the console gaming vernacular.

Just before Ubisoft's relentless sound system finally defeated us, Mannerfelt made a simple statement, something you only hear from developers every so often, and - certainly at this level - rarely with such justification. "It's important for us to not do an old game again," he said. "We want to do a new game."
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Old 07-04-2013, 07:22 PM
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This game came out of nowhere and jumped right into my top 5 list for next gen. Bring on more gameplay footage!

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Old 07-04-2013, 09:15 PM - Thread Starter
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I'd say right now, this is my top 1 game for next gen. Even the companion app looks to get some use out of me, if it works on a phone. My tablet only does wifi.

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Old 08-20-2013, 04:34 AM
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mboojigga likes this.
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Old 08-20-2013, 05:31 AM
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Old 08-20-2013, 05:46 AM
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Hmm companion app looks to be like commander mode in BF4 where you can do overwatch.
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Old 08-20-2013, 06:47 AM
 
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Adding RTS tablet support to games that can allow mobile to play and effect outcomes is brilliant. Very smart way to leverage the best of touch tablets have to offer and add to traditional games.
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Old 11-25-2013, 01:52 PM
 
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One new screen

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Old 11-25-2013, 05:37 PM
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Quote:
Originally Posted by TyrantII View Post

One new screen


Ugh, I want more gameplay info!!!

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Old 12-03-2013, 10:59 AM
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Upcoming in-game/engine footage during VGX this weekend

http://www.dualshockers.com/2013/12/03/new-in-engine-look-at-tom-clancys-the-division-coming-at-the-vgx-awards/


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Old 12-03-2013, 11:13 AM
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I have to work during the VGX. frown.gif

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Old 12-03-2013, 03:14 PM
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this is by far my most anticipated next gen game..
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Old 12-03-2013, 04:22 PM
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Oh my lord!

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Old 12-08-2013, 01:59 PM
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Here's the trailer shown on VGX:
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