Platforms: PS3, PS4, Xbox 360, Xbox One, PC
Release date: 2015
after his Interceptor is stolen by a deadly gang of marauders. A reluctant
hero with an instinct for survival, Max wants nothing more than to leave
the madness behind and find solace in the storied “Plains of Silence”.
Eurogamer has a preview of Mad Max based on a demo they got to see at E3. I would've been a lot more excited for this if they'd shown some gameplay instead of just a teaser. Can't wait for this one now!
BTW, I skipped Fallout because of all of the glitch complaints I heard.
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JB, you should try out the patched up version of Fallout 3. I only had the occasional issue after they put in their fix, no worse that anything else really. Original without the extra stuff has to be dirt cheap these days.
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When I first saw the Mad Max thing, I was thinking Fallout 4, and yeah, they got me. I was disappointed, but at the same time I think Mad Max is a cool idea, so I want to see what they do with it. Is this game also coming to XB1 or is it an exclusive ? I'm assuming it's 2014 right ?
There's still time for them to get their act together and do this right.
I'll wait for more information, but seems like it wouldn't do well...
Salminella has become legend (or something like that):
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He's got the squeaking knee brace, the double-barrel with one chamber probably empty, and the car. That's all you need in a game like this. The money NOT spent on Mel's likeness should be used to get Ford Australia to give them full use of the 1973 Ford XB Falcon GT 351 likeness as it appeared in The Road Warrior.
Car likeness is money much better spent in a game like this.
During E3 there was apparently a lot of feedback to the developer:
“Attn. fans who want Max to have an Aussie accent in #MadMaxGame : It shall be so. We admire your loyalty. You have been heard,” he said on Twitter.
The whole (small) article is here.
First up a video from Gamespot talking about the demo they got to play. (Just talk. No new gameplay video)
Your mechanic, Chumbucket, is an Igor-type character that rides around with you. Mans the harpoon gun in your vehicle.
Hand to hand combat not that impressive, "too gamey". Vehicular combat much more fun.
You do various missions for local strongholds to gain favor and earn scrap to upgrade your car.
Some missions involve stealing certain unique vehicles for stronghold leaders and delivering them.
Convoys will appear out in the wasteland and can be attacked to earn favor with the local strong hold.
Sometime enemies will pop out of dunes to attack you.
Upgrades include a battering ram and flame retardant paint.
Scrap was very easy to come by and fuel was not treated as a scarce resource.
To build his ride, Max will go on a series of adventures, many involving the theft of legendary vehicles that have different parts, from powerful engines, to transmissions, or other parts.
As such, he needs to adopt different tactics for different settlements, as well as to plan on how to take down pesky dangers, like snipers. Many different approaches are supported by the game, as is going in guns-blazing, wielding Max's trademark sawed off shotgun, while engaging in some really impressive hand to hand combat that's reminiscent of the FreeFlow combat from the Batman Arkham games.
I'm a huge Mad Max fan, I hope this game doesn't suck. I would like to see it do well and make a ton of money so they keep making them.
I just wish Max could find another 1973 XB GT Ford coupe like his last one. Unfortunately the one he had blew up and it was the last of the V8s. The XB was such a bad ass car, a real shame they were only made in Australia.
A few highlights, there's much more at the link.
The dog doesn’t really play a huge part in the movies, but he’s like the one thing that Max is attached to other than his car. So I’m curious: did it ever come up?
Emil: Well, we haven’t announced all of the characters yet. That’s all I can say.
On the role fuel plays in the game:
That’s something that will be more important here, compared to a game like GTA, where it’s very much just get in and drive away type of cars. Even other games that have done it, like the Mafia games, it never really came into play, it was more of a thing for the sake of having it. Whereas, we’re really determined to have it have a real gameplay impact, and have you feel like this is something really valuable, without taking away your urge to actually drive and use cars and engage with vehicles.
Emil: We have these different regions that have a different feel and look to them, and we’re showing off one of them in The Great White. There are others that look and feel different. A lot of it comes down to the history of the location: what was this before? So there’s a lot that we can draw from there, to make something unique to each region; not only unique in how they look, but defined by what kind of enemies and what kind of gameplay.
Obviously parts of Great White will be very flat sand in places, and there could potentially be more vertical regions like mountains.