Project Morpheus: Virtual Reality for the PlayStation 4 - Page 4 - AVS Forum
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post #91 of 107 Old 03-30-2014, 08:42 PM
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Originally Posted by PENDRAG0ON View Post

Don't forget the Glyph, it is still in the running as well. I'll have to test all three before I invest in one of them.
I would be curious to see how Glyph does with those that wear glasses. Just looking at Glyph it looks like it would be tough for those of us who wear glasses. I may luck out and not need mine since I can see close, but distance viewing is a problem.

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post #92 of 107 Old 03-31-2014, 09:58 PM
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Glyph isn't actually a Virtual Reality Headset, there is no facility for tracking, it's FOV is only 45 degrees, nor do we know if it can handle the required latency, refresh rates for presence.
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post #93 of 107 Old 04-01-2014, 11:03 AM
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Originally Posted by zBuff View Post

Glyph isn't actually a Virtual Reality Headset, there is no facility for tracking, it's FOV is only 45 degrees, nor do we know if it can handle the required latency, refresh rates for presence.

That is true. But it has a lot of potential for a company that already has serious VR credibility. And who have already solved those issues.This was discussed in detail over in the OR thread in the Display area.
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post #94 of 107 Old 05-08-2014, 01:16 PM
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Quote:
Originally Posted by Arutha_conDoin View Post

I would be curious to see how Glyph does with those that wear glasses. Just looking at Glyph it looks like it would be tough for those of us who wear glasses. I may luck out and not need mine since I can see close, but distance viewing is a problem.

From the Avegant web site:

OPTICS & SENSORS

Headtracking: 9 DOF IMU output via Bluetooth or hardwired
No glasses required
IPD Adjustment: 50-75mm
Diopter Adjustment: +2 to -6

Larry
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post #95 of 107 Old 05-13-2014, 07:50 PM
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You really look goofy while playing. Not the glasses, but the slow panning and tilting of the head.

I wouldn't be so concerned with how I looked, but I totally got an image of some guy breaking into your house while you're playing, seeing you panning around with the VR goggles, and just proceeding to rob you blind without you even knowing it. I could see you taking the goggles off a few hours later like "WTF! How'd my own reality change?" Put the goggles back on to see if it would change back, etc...

I am looking forward to this, but there definitely is a sense of vulnerability when you shut yourself off from reality. I suppose it's irrational since it's no different from sleep, but...

Also, just started watching SAO (Season 1 is on Netflix now). It sort of makes me want this more.
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post #96 of 107 Old 05-21-2014, 07:51 PM
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Not Project Morpheus, but a great article about the Oculus Rift:

 

http://www.wired.com/2014/05/oculus-rift-4/

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post #97 of 107 Old 05-22-2014, 10:50 PM
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What do you guys think Sony is going to do in regards to Morpheus at e3 ? Do you think they will be showing it off there with the same demos as before, or do you think they will have some new stuff ? Do you think they announce it's coming out in 2015 ?
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post #98 of 107 Old 06-07-2014, 11:01 AM - Thread Starter
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Project Morpheus makes an appearance on Fallon's Tonight Show:


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post #99 of 107 Old 06-12-2014, 07:36 AM
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And this is going to work to see movies or will this be just for VR and they will come out with a new HMZ?
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post #100 of 107 Old 06-12-2014, 07:53 AM - Thread Starter
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So far, just game support announced. Nothing keeps them from adding movie support, I suppose.

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post #101 of 107 Old 06-12-2014, 08:10 AM
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If this had movie support and cost 200 to 300$, it would be awesome compared to HMZ (1000$).
Maybe they release a new HMZ this year with the same resolution as Morpheus and the same price, and with a bigger FOV than the previous HMZ.
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post #102 of 107 Old 06-12-2014, 08:18 AM
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We might see movie support before 3D support.

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post #103 of 107 Old 06-12-2014, 08:47 AM
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So Morpheus doesn't have 3d? I haven't noticed that. Well I'm not a big gamer, but I'm sure it will make a lot of difference in the immersion of the game.

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post #104 of 107 Old 06-12-2014, 09:26 AM
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Quote:
Originally Posted by CARTmen View Post
So Morpheus doesn't have 3d? I haven't noticed that. Well I'm not a big gamer, but I'm sure it will make a lot of difference in the immersion of the game.
I meant 3D Blu Ray support for the PS4.

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post #105 of 107 Old 06-12-2014, 09:46 AM
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I meant 3D Blu Ray support for the PS4.
Ah, ok. Sorry. hehe
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post #106 of 107 Old 06-12-2014, 04:21 PM
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So, I heard they had a couple of new demos. The luge demo is pretty interesting, because it seems the only thing required is a bean bag, lol. You don't have to hold any controller or anything. Just lay down on something, and shift your head slightly. Supposedly works very good. I forget what the other new demo was...
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post #107 of 107 Old 06-13-2014, 04:28 PM
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Quote:
Originally Posted by joeblow View Post
So far, just game support announced. Nothing keeps them from adding movie support, I suppose.
I read somewhere earlier this year that it would support all formats through a PS4 out of the gate. But not PS3 right away. I'll try and find the article and post it. It will change the game for me if it doesn't support movies. Morpheus is the console seller for PS4 with me. Unless they gimp it by not adding movie support. I sure hope Sony doesn't screw this up. Because it has so much potential for them.
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