So, like the topic says, I'm at my wits end. No matter what game, I or others around me on PSN are lagging like crazy 90% of the time from my point of view.
It's getting so bad, I'm finding myself totally frustrated with all MP console gaming, and ready to just give up. I don't have these issues on PC games, but there I do realize I'm able to filter the people I play with, and the servers I connect to. Still, it shouldn't be this bad nor getting worse, should it? It's not one or two random players, but entire servers getting the leg up on me and making my experience miserable. I'm just trying to figure out the cause, and anything to help alleviate the issues and would appreciate some help. Anyone else have similar issues?
The latest is TLOU where sometimes it appears others have a full 1-2 second lag that allows them to move out of harms way and causes me to fire (visually) where they are/were from my time delayed perspective; but in truth they've staffed far outside of my fire. When in spectator mode you can hilariously see it going on to others as well (well from my POV, maybe it's me again). They'll go right, are start aiming/shooting to the right at what they think they see the enemy, but the enemy appears to go left instead. It leads to a hilarious dance where one player is firing at nothing as the other dances directly away from where he's pointing to fire.
My connection is Comcast (comcrap?) standard digital internet, which is believe is ~25/5MBs. My PS3 is set up as a wired connection to a hard IP address on my router, bypassing the routers DHCP. All ports I could find that are relevant to PS3 are opened for the IP, as well as DMZ set. DNS is set to google public (220.127.116.11/18.104.22.168).
The PS3 network options test shows NAT Type 2, and speeds of 22/2.5MBs. PSN check is success, along with all other network connections.
Internet Speedtest.Net results from my laptop:
Motorola cable modem seems to be within tolerances:
DCID Freq Power SNR Modulation Octets Correcteds Uncorrectables
Downstream 1 48 705.00 MHz -7.24 dBmV 37.36 dB 256QAM 7836756267 2576 0
Downstream 2 45 687.00 MHz -7.54 dBmV 36.39 dB 256QAM 7476139370 3848 0
Downstream 3 46 693.00 MHz -7.53 dBmV 36.84 dB 256QAM 7505800030 3538 0
Downstream 4 47 699.00 MHz -7.37 dBmV 36.84 dB 256QAM 7482411619 3382 653
UCID Freq Power Channel Type Symbol Rate Modulation
Upstream 1 2 36.50 MHz 44.25 dBmV DOCSIS2.0 (ATDMA) 5120 kSym/s 64QAM
Upstream 4 1 30.10 MHz 44.25 dBmV DOCSIS2.0 (ATDMA) 5120 kSym/s 64QAM
Am I missing anything? Is there anything I can do? Is this Comcast possibly filtering PSN / P2P game data, or is it just the unfortunate reality of worldwide console MP gaming? I have noticed it getting worse over time, and back when KZ2 was around it wasn't nearly as bad (a bad round now and then, but not every game). Which makes me wonder if the issue is just foreign countries (or 3G/4G kids) logging into and playing on the US PSN. Still, my speed tests seem to show pretty good connectivity and latency to everywhere but Brazil.
Unfortunately, I'm in a one provider situation. I'm no fan of Comcast, but there's no other choice for real broadband atm, besides going with DSL. But I'm unsure on how to troubleshoot which side the problem is on.