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Old 08-12-2014, 02:47 PM - Thread Starter
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WiLD on PS4 EXCLUSIVE

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Old 08-12-2014, 03:46 PM
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This seems very ambitious. If delivered as described it could be an evolution in gaming. Will keep close eye on it for sure. Hopefully it is a 3rd person setting and not an indie style top-down title.

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Old 08-13-2014, 12:34 AM
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From the Playstation blog:

====
When we started working on WiLD we wanted to make sure that we would have fun playing our own game even after months and months of development! This is the reason why the world of WiLD is the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.

Every time you play you’ll discover new things, even in the same place as before. But… the best feature came from our prototyping phase when we started playing as wolves, horses, sheep and… even trout! So we decided that in WiLD every creature should be playable, even the giant and dangerous ones!

All these features combined, open so many new gameplay situations, especially when playing online. How you approach the game is up to you, what you do and even what you are – it’s all up to you.
====
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Old 08-13-2014, 06:36 AM
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Very ambitious. We'll see how it turns out.
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Old 08-13-2014, 06:49 AM
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Quote:
Originally Posted by TedSeattle View Post
From the Playstation blog:

====
When we started working on WiLD we wanted to make sure that we would have fun playing our own game even after months and months of development! This is the reason why the world of WiLD is the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.

Every time you play you’ll discover new things, even in the same place as before. But… the best feature came from our prototyping phase when we started playing as wolves, horses, sheep and… even trout! So we decided that in WiLD every creature should be playable, even the giant and dangerous ones!

All these features combined, open so many new gameplay situations, especially when playing online. How you approach the game is up to you, what you do and even what you are – it’s all up to you.
====
The description makes it sound like a sandbox title w/o any coherent story, which might be great for some. I'm concerned how many people's attention it will capture though simply because of this. Be interesting to see what sort of visual fidelity they can accomplish with such a large world.

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Old 08-13-2014, 09:11 AM
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Quote:
Originally Posted by Epyon415 View Post
The description makes it sound like a sandbox title w/o any coherent story, which might be great for some. I'm concerned how many people's attention it will capture though simply because of this. Be interesting to see what sort of visual fidelity they can accomplish with such a large world.
Minecraft is a sandbox game with without any coherent story, so it can be done. Huge difference here with Wild apparently going for super realism with the visuals. Minecraft is very imagination driven because it's so simple, which is partly why it's so popular. In Wild, if it really doesn't have a storyline, the player will have to rely on what the game gives you to "make a good time", with little imagination. If that's the way Wild wants to go then it will need to be a very well done to have a chance.

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Old 08-14-2014, 09:07 AM
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I've been wanting a game where you can play as an animal for a very long time. Since the days of Ecco the Dolphin on the Sega Genesis, I've been thinking that this is a criminally underused gameplay concept. My only concern is that your ability to be all kinds of different animals, might suggest that none of them are very deep in terms of play mechanics, in comparison to a game that just focused on being a Wolf only or something like that.

Still, at least it's something interesting for a change.
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Old 08-14-2014, 10:09 AM
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I've been wanting a game where you can play as an animal for a very long time.
Never played Okami or Tokyo Jungle...?

- Jer
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Old 08-14-2014, 10:32 AM
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Never played Okami or Tokyo Jungle...?

- Jer
Tokyo Jungle was the first thing I thought of when I watched the trailer.

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Old 08-14-2014, 01:50 PM
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Not sure what to make of this. It looked freaking awesome but I didn't get a feel for what the game was?? Are we hunters, pets, just passing through?
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Old 08-14-2014, 02:21 PM
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Not sure what to make of this. It looked freaking awesome but I didn't get a feel for what the game was?? Are we hunters, pets, just passing through?
Thought the exact same thing.

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Old 10-27-2015, 11:46 AM
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Gameplay walkthrough from Paris Games Week:

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Old 10-28-2015, 09:04 PM
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From what I've seen it's pretty awesome. You play as a Shamen who controls animals. There are different starting areas in the game so one person may start in the mountains and another in a swamp. You can invite people into your world which is pretty cool. May have to get this.

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Old 10-29-2015, 01:31 PM
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Quote:
Originally Posted by Anthony1 View Post
I've been wanting a game where you can play as an animal for a very long time. Since the days of Ecco the Dolphin on the Sega Genesis, I've been thinking that this is a criminally underused gameplay concept. My only concern is that your ability to be all kinds of different animals, might suggest that none of them are very deep in terms of play mechanics, in comparison to a game that just focused on being a Wolf only or something like that.

Still, at least it's something interesting for a change.
Quote:
Originally Posted by jhaines View Post
Never played Okami or Tokyo Jungle...?

- Jer
Not to mention the four Sly Cooper games where you play as a racoon, turtle and hippo.

With this game, Horizon, and Far Cry primal, it looks like prehistoric environments "are the new black" in gaming.

Last edited by Zookster; 10-29-2015 at 01:36 PM.
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Old 10-29-2015, 03:08 PM
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Tokyo Jungle was the first thing I thought of when I watched the trailer.
Me too. Second thing I thought of was Afrika.
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Old 10-29-2015, 10:04 PM
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From Kotaku:

Quote:
-- Wild will have Dark Souls-like multiplayer. Other players can arrive in your game at any time. “Controlling animals is very interesting when you play online - you could have another player attacking you with rabbits, or other crazy situations,” says Ancel. “You know in games like Bloodborne? The multiplayer system there is very interesting and exciting. People can help you, or they can hurt you. And other players will try to mimic the AI, to appear undetected. In this game, any animal could be dangerous, because it could be another player in there. Someone could approach you as a frog, then jump into a more dangerous animal.”

-- There will be the option to play offline and close your game off, though, if you’d rather keep all of Wild to yourself. You can also jump into friends’ games, or have them join you in yours.

-- You start out the game as a child, and must learn about the world around you.

-- You can inhabit pretty much any animal – including baby boars. You can’t really do much as a baby boar except for gambol around with other little baby boars. It’s adorable.

-- Animals react to each other: if you’re a tiny baby boar, you’ll attract predators. Run around as a bear, most other animals will peg it away from you. Inhabit the leader of a pack of animals, and the other members of the group will follow your lead.

-- Currently there is no limit on how many animals you can have in your gang. Presumably there will, eventually, be a limit, otherwise multiplayer would be insane.

-- Your shaman is vulnerable when you’re inhabiting the body of an animal: it makes sense to find somewhere safe before you roam far as another creature.

-- There is absolutely no screen clutter, which is part of Wild’s philosophy: it’s an open game that expects you to find your own purpose. “Something I hate in games is when you have these mission things telling you exactly what you have to achieve in the game, showing you exactly what the goal is,” says Michel. “What we wanted to do in Wild is create, from scratch, code that lets us create a world that is gigantic and where you can go anywhere.”

-- The world is currently absolutely massive; actually, it’s infinite right now, though it’s unlikely to be infinite when it’s finished. There’s an 8km field of view, and every player will start the game somewhere different.

-- There are “shelters” placed around the world, which act as checkpoints – you can travel between them at any time, once you’ve found one on your explorations.

-- Sacred places are landmarks that you can use to navigate your way around, in the absence of a map. (Early humans did not have maps.) You can see them from miles away.

-- At these sacred places, you can summon animal divinities, which will then give you the ability to inhabit and control different animals. This is a very cool system. Divinities – ie, animal gods – will set challenges in exchange for the knowledge they represent. The snake god might ask you to sacrifice one of your own animals, or ask you to live as a snake for 2-3 days of game time, making you vulnerable and necessitating that you find your own food. After that you’ve earned the right to inhabit that animal. Presumably, they might also send a powerful animal for you to defeat.

-- There’s not just one way to interact with any given animal. You can ride the bear, or you can BE the bear.

-- Because every player starts out somewhere different, and there are no specific objectives, Ancel wants people to share their experiences to piece together knowledge of the game. “After 1 hour of Wild, we want every player to tell a different story,” he says. “There is never just one goal, there are several goals you could pursue depending on the level of risk. I like that players can decide for themselves, take their time on it. I believe that modern games should allow different people to play the game with their rhythm.”
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Old 11-04-2015, 10:23 AM
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I totally forgot about this game. I remember seeing the trailer when it was first announced and was very intrigued. The new game play video looks pretty amazing. Hopefully a release date will be announced soon.
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Old 11-04-2015, 10:40 AM
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No progression - in the form of upgradable skills or otherwise - no crafting, no world or settlement building. I guess furries can get off by playing a fox while wearing their fox suit or something.
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Old 11-04-2015, 11:28 AM
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Quote:
Originally Posted by TedSeattle View Post
From the Playstation blog:

====
When we started working on WiLD we wanted to make sure that we would have fun playing our own game even after months and months of development! This is the reason why the world of WiLD is the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.

Every time you play you’ll discover new things, even in the same place as before. But… the best feature came from our prototyping phase when we started playing as wolves, horses, sheep and… even trout! So we decided that in WiLD every creature should be playable, even the giant and dangerous ones!

All these features combined, open so many new gameplay situations, especially when playing online. How you approach the game is up to you, what you do and even what you are – it’s all up to you.
====

If this works as advertised it could be one of the best games of the generation. I feel the same about No Man's Sky but a bit more apprehensive about that tittle.

Stand tall and shake the heavens...
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