Headlander coming from Double Fine and Adult Swim Games in 2016
Announced at PAX Prime, this is a side-scroller inspired by 1970s science fiction:
Chief among these is the central mechanic of detaching the main character's head, steering it around rooms Lunar Lander style, and re-attaching it to another body. The story offers a bonkers narrative about precisely why you are a nut-without-a-bod and how you are able to attach yourself to other bodies but it suffices to say that many of the game's puzzles demand a transfer of the protagonist's noggin.
The head zooms around rooms, seeking ways past security points. Sometimes the head, which is inside a rocket propelled helmet, works its own merry way through tubular systems and portals. Other times it must be steered onto the body of an enemy, whose corpus is then co-opted into progression.
Enemies are mostly laser-toting robots. Once you lop off their conk, you gain control of their weapons and powers. Through missions, the helmet also gains useful power boosts.
Combat generally involves finding cover and using the laser's variously configured bounce capabilities to target enemies. It's all about finding the right angle. But players have plenty of choices about how they fight. Melee is also an option, as are suicide attacks in which bodies charge pell mell at the bad guys, only for the head to detach at the critical moment and fly away to safety.