Gran Turismo 5 [Real Life vs In-Game] - AVS Forum
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post #1 of 50 Old 07-13-2007, 01:14 PM - Thread Starter
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=========================================================

High Resolution Trailer:
http://www.gametrailers.com/player/21662.html










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post #2 of 50 Old 07-13-2007, 01:17 PM
 
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They are really really close. The next step, which won't be completely possible IMO until next generation, is to get photo and physics realistic crashes and body damage. GT never lets down.
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post #3 of 50 Old 07-13-2007, 01:18 PM
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Ridiculous, isn't it?!

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post #4 of 50 Old 07-13-2007, 01:20 PM
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Impressive. Too bad you didn't have real life in-motion shots, instead of still. Then we could compare the motion blur.
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post #5 of 50 Old 07-13-2007, 01:20 PM
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preeeeetty!

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post #6 of 50 Old 07-13-2007, 01:20 PM - Thread Starter
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If there isn't any damage, I think the quality and detail will make up for it.
Another thing I like is the way the lighting on these car doesn't look like
a reflective paint. It's more natural.

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post #7 of 50 Old 07-13-2007, 01:25 PM
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Quote:
Originally Posted by like.no.other. View Post

If there isn't any damage, I think the quality and detail will make up for it.
Another thing I like is the way the lighting on these car doesn't look like
a reflective paint. It's more natural.

I've always regarded it as a pure driving simulator with amazing attention to detail. It's about the actual racing, not the spectacle of crashing. Microsoft's flight simulator doesn't (or at least didn't; I haven't used one since 2005) have crash models. You just line up and start again.

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post #8 of 50 Old 07-13-2007, 01:28 PM
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Some of those "real" shots are actually CG also.... not that it makes the turismo models any less impressive. Very nice!
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post #9 of 50 Old 07-13-2007, 01:29 PM
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Quote:
Originally Posted by BradT View Post

Some of those "real" shots are actually CG also.... not that it makes the turismo models any less impressive. Very nice!

I was under the impression that these are all in-game, albeit in "replay" mode. Do you know something to the contrary?

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post #10 of 50 Old 07-13-2007, 01:30 PM - Thread Starter
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Quote:
Originally Posted by BradT View Post

Some of those "real" shots are actually CG also.... not that it makes the turismo models any less impressive. Very nice!

All of it is real time. Watch the press conference. Altough replay mode seems to
make it better, it is all real time engine.

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post #11 of 50 Old 07-13-2007, 01:38 PM
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man I absolutely can't wait
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post #12 of 50 Old 07-13-2007, 01:43 PM
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GT5:Prologue can't come soon enough.
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post #13 of 50 Old 07-13-2007, 01:58 PM
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Quote:
Originally Posted by _Avarice_ View Post

I was under the impression that these are all in-game, albeit in "replay" mode. Do you know something to the contrary?

They were referring to the pictures on the right column.
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post #14 of 50 Old 07-13-2007, 02:04 PM
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The final game next year will have damage modeling as an upgrade after release. They said it'll take time to do it right, and I believe them considering these amazing visuals.

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post #15 of 50 Old 07-13-2007, 02:19 PM
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Quote:
Originally Posted by ppshooky View Post

They were referring to the pictures on the right column.

Ah.....they are?! Could've fooled me!

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post #16 of 50 Old 07-13-2007, 02:24 PM
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Quote:
Originally Posted by _Avarice_ View Post

I was under the impression that these are all in-game, albeit in "replay" mode. Do you know something to the contrary?

I was only referring to the "real-life" comparison shots on the right collumn. The idea was to compare GT's in-game graphics with photos of actual cars, but some of the photos of actual cars are also CG!

That doesn't take away from the impressiveness of GT's graphics at all. I'm just pointing out something that probably only strikes a CG geek like myself as funny. :-D
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post #17 of 50 Old 07-13-2007, 02:29 PM
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Even comparing the in-game photo to a CGI, it's still pretty impressive.

Not a big racing fan, but I know my brother-in-law is, and he and my future brother-in-law love Forza 2. They haven't seen the trailer for GT yet....
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post #18 of 50 Old 07-13-2007, 02:30 PM
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I remember when I had first got my PS2 and GT3 came out. I remember how I was entranced by the realism and how amazing it was. This blows all that waaaaaaay out of the water. This will easily be the best looking PS3 title when it finally hits, as the GT series has always been a benchmark of quality for sony.

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post #19 of 50 Old 07-13-2007, 02:34 PM
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^^ I know a few car nuts that bought the ps2 just for GTA3 &4, and will buy the ps3 just for GTA5.

Sony pay me 10 beeeelion dollars to plant blu-ray seeeeds.
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post #20 of 50 Old 07-13-2007, 02:45 PM
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i must say..puts forza 2 to shame

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post #21 of 50 Old 07-13-2007, 02:50 PM
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A lot of your r8 shots, and I think even that gt-r shot are renderings. Rendering vs. rendering is all you are comparing

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post #22 of 50 Old 07-13-2007, 03:25 PM
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Which ones are real and which ones are game? I only see one column no left vs. right.
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post #23 of 50 Old 07-13-2007, 03:43 PM - Thread Starter
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post #24 of 50 Old 07-13-2007, 04:03 PM
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Quote:
Originally Posted by joeblow View Post

The final game next year will have damage modeling as an upgrade after release. They said it'll take time to do it right, and I believe them considering these amazing visuals.

Is that a promise from Sony? Like, "I will resign my position at Sony if an update to add damage is not released." Do you have a source to confirm plans for an update?

I'm one of those guys who bought a PS2 JUST for GT4. It's nice but damage is the next level. If they don't include damage I'll consider the whole PS3 a failure for me. GT5 with great Force Feedback and a damage model is why I have the PS3. Thankfully they've adressed FF, and hopefully damage will be next.
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post #25 of 50 Old 07-13-2007, 04:07 PM
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Quote:
Originally Posted by kidgenius View Post

A lot of your r8 shots, and I think even that gt-r shot are renderings. Rendering vs. rendering is all you are comparing

According to E3 interviews, the GT5 shots were supposedly in-game shots and not CG renderings.

So, technically you're not comparing a rendering to a rendering. But, I do understand what you mean.

Also, picture quality of real qualities should also play a factor in comparison.
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post #26 of 50 Old 07-13-2007, 05:59 PM
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Quote:
Originally Posted by joe_six_pack View Post

^^ I know a few car nuts that bought the ps2 just for GTA3 &4, and will buy the ps3 just for GTA5.

Guilty as charged!!
I probably would have waited to buy the PS3 but the GTHD download was available so I got it early & I'm glad I did, Besides GTHD I have Motorstorm F1 CE & 50 Blu-Ray movies!

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post #27 of 50 Old 07-13-2007, 06:34 PM
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I really hope it will run at 60FPS. I'm really enjoying the good framerate in Forza 2.
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post #28 of 50 Old 07-13-2007, 10:12 PM
 
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Quote:
Originally Posted by Broccoli View Post

I really hope it will run at 60FPS. I'm really enjoying the good framerate in Forza 2.

If history has anything to do w/ it, it will run very smoothely
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post #29 of 50 Old 07-14-2007, 09:09 AM
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Quote:
Originally Posted by Broccoli View Post

I really hope it will run at 60FPS. I'm really enjoying the good framerate in Forza 2.

Kazunori does not settle for anything less than 60FPS.

Anyone here have a full on, 3 monitor, racing seat, wheel and perhaps hydraulic setup?

... hydraulics may be a tad too expensive, but sure would be nice... but you could afford the rest of the setup*6 (for multilink battle!) for the cost of the hydraulics.
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post #30 of 50 Old 07-14-2007, 10:13 AM
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Comparing a flight simulator with no crash mode to a racing game where you are driving around a track with other cars and real obstacles to run into isn't really a valid comparison. Having played GT3 and GT4 as well as Forza 1 and 2, I can tell you that having simulated damage makes a TON of difference in how the game is played. For instance if I am trailing a CPU (or even player controlled) car going into a sharp turn in GT then there's no reason for me not to just T-bone the lead car and put it into the wall as I make my turn, but if I do that in Forza I damage my car, jack up the fender, damage the alignment and steering, etc. degrading the performance of my car and my ability to race, so I have to use better technique to execute the pass without damaging my car. I can still rub or bump the other guy, but not just flat out crush him. Also, in Forza 2 when running in manual if you're going flat out down a straight away in fifth gear and just drop to third without breaking and letting off the accelerator first, you damage your engine (slightly, but keep doing it and you'll blow the thing), instead of just dropping two gears and redlining.

I really hope that GT5 gets real time damage, either up front or as an add-on, and I hope that it's damage that's not just cosmetic, but affects performance as well. It's a real gap in the simulation aspect of a series that prides itself on the level of detail and realism in its simulations.

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