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post #181 of 217 Old 02-02-2010, 10:17 AM
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Average reviews are currently giving the game 8/10.

http://www.gamestats.com/objects/856.../articles.html
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post #182 of 217 Old 02-02-2010, 11:31 PM
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White Knight Chronicles got slammed by Gamespot

http://www.gamespot.com/ps3/rpg/whit...=topslot;img;3

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post #183 of 217 Old 02-03-2010, 06:44 AM
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I've read a few bad reviews now. The biggest complaint being the combat system, which sounds like a major portion of the game.

Crap. Should I roll my pre-order $$$ over to FFXIII, or go for this anyway? I'm still doing replays of ME2 and Demon's Souls, so it isn't like I'm hard up for RPGs right now...
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post #184 of 217 Old 02-03-2010, 11:52 AM
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Picked it up today at lunch. Hopefully I can have the requirements done so I can go online by the weekend.

Anyone know how long it takes before you can play online? Do I have to progress about 10 hours into the story?

Feel free to add me if anyone is going to be online.

Thanks and have a good day!

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post #185 of 217 Old 02-03-2010, 12:08 PM
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Quote:
Originally Posted by Degenerazn View Post

White Knight Chronicles got slammed by Gamespot

Feel free to post the GS quick takes for those of us stuck behind company firewalls

-Suntan
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post #186 of 217 Old 02-03-2010, 12:51 PM
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Here ya go:

An idyllic green field stretches in the distance as three young adventurers begin their quest to save the kingdom from the clutches of evil. After walking to the top of a small hilltop, they are confronted by a giant beast rising two stories above them. One of the young heroes stands tall, not backing down an inch from this monstrosity. He uses his hidden powers to transform himself into an equally gigantic knight, itching to come to blows with this foul creature. Although this certainly sounds like an amazing setup for a captivating adventure, every one of these promising elements comes with its own downside. The beautiful green pasture quickly loses its appeal as you get lost in its labyrinthine layout; the heroic warriors are devoid of personality; and the promise of interesting combat dissipates when you realize that every enemy you face is a big pushover. White Knight Chronicles is often beautiful, but it lacks a hook to keep you invested in the adventure or any sort of identity to separate it from the crowd.

Princess Cisna has had a difficult life despite her royal lineage. After witnessing an unspeakable tragedy when she was just a young girl, the princess loses her desire to speak, preferring to live a life of mute contemplation. And then, just as luck would have it, when she finally decides to open her mouth again, she gets kidnapped by the foulest members of the kingdom, which deprives her citizenry of hearing her lovely voice. Your job, as the chosen heroes, is to rescue her from the clutches of evil and bring the fine folks of Balandor their princess back. The story is undoubtedly cliche, but it's the way in which it is told that makes it so hard to enjoy. The characters you meet along the way lack any notable personalities, making it difficult to remember anything about them when they are not actively onscreen. When a member of your party reveals a dirty secret, it is impossible to care because there has been no emotional connection established among this trite cast of characters or the world as a whole. To make matters worse, the voice acting is downright silly, which makes even dramatic scenes laughable.

The strangest aspect of the story is the manner in which your created character is utilized. Before your adventure begins, you enter a robust character creation screen in which you choose the gender, the physical attributes, and even the voice of your hero. However, when your quest begins, you will find out that your personalized avatar is not the protagonist but a silent companion along for the ride. Whereas everyone else in your party will mutter their desires, hint at their unrequited feelings of love, or pine for a far-away princess, your character will stand dumbly by only to observe the quest without ever being included in the camaraderie. It is a jarring, exclusionist feeling that makes it difficult to form any kind of connection to your created character. When you tackle side missions online, you control your created character, so you better get their skills in order and equip them with the finest weapons. But it feels really strange that they are never given any lines of dialogue or included in any substantial way during the main quest.


So much for the silent approach.

Thankfully, there is more to White Knight Chronicles than a dull story. You will spend most of your time engaged in combat, and though it's certainly more enjoyable than the forgettable plot, it has its own issues. Battles are essentially turn based, although at any time you are free to run screaming from the fight or move around the battlefield to get better positioning. That's useful when you want to target a specific area of a large enemy, but it has no impact on whether or not enemies can hit you because even their melee attacks will find you regardless of your position and your distance from them. You have a standard spread of melee and magic attacks, as well as healing and buff spells that provide a dose of variety. The combat is fairly cut and dry, but there are two elements that make it a bit more interesting. First of all, the protagonist Leonard can turn into a giant knight when he has enough stored power, and it is pretty neat to see your mythical doppelganger go toe-to-toe with a roaring Cerberus. Second, you can create your own combo attacks, which lets you take down your enemies with a flourish. Performing a rising sword attack on a tiny troll then smashing him back to the ground is pretty fun, and creating new combos lets you put a bit of your personality into battles.

But those good elements are tossed unceremoniously to the curb when you realize that every battle in the game is mind-numbingly easy. It doesn't matter if you're fighting a lone spider in a mining cave or an enormous dragon donning its own magical armor because even the most powerful enemy in the game will be hard-pressed to kill one member of your party, let alone the whole lot of you. And don't think that the game only becomes easy after you create a bunch of neat combos or grind your way into becoming an unstoppable killing machine. From the very beginning of the game until the end boss, you will face off against a wide assortment of enemies that are simply unable to take down the fine heroes who are intent on saving the day. To make matters worse, these monsters often come with inflated life bars, so even though they pose no threat, it will still take an awfully long time to whittle their health to zero. Fights in White Knight Chronicles are often tedious because they test only your patience but never your skill.

The combat in White Knight Chronicles may be shallow, but at least the creatures that inhabit this world have a distinct look. The most noteworthy is a titanic being that has an entire city built right onto its back. It looks like a cross between an overgrown turtle and the monster from Cloverfield. The graceful manner in which it moves its appendages mixed with its screen-shaking roar make it a memorable aspect of your quest. The creatures you do battle with are almost as unique, showcasing a strong divergence of iconic figures. For instance, the Cerberus in the game is certainly ferocious, but it has an endearing quality as well that makes it eye catching, and--if it weren't trying to bite your head off--rather lovable. There is too much reliance on reusing these fantastic creatures over and over throughout the adventure, but that doesn't overshadow the fact that they are well designed.

Some of the environments are equally adept at drawing you into the game. From a serene countryside to a stifling desert, many places you visit are colorful and inviting. Sadly, much of the game takes place in mundane underground caverns which lack the splendor of the outside areas. Furthermore, the level design is too reliant on confusing mazes, so by the time you find your way out of them even the most beautiful environments have long since outstayed their welcome. There are multiple instances of unnecessary mazes in White Knight Chronicles, and they only serve to artificially elongate the adventure, which just ends up making it tedious. During one section, you must dutifully wait by an overgrown dandelion until the wind blows a certain direction, making you stand still for minutes on end until you can travel onward. During another section, you leap randomly onto teleporters and cross your fingers it will take you where you want to go. Although during most of the game there is a waypoint showing you where your next objective is, it is removed during these intricate mazes. Thus, you are forced to wander around for hours until you finally reach the finish-line oasis at the end.

It will take no more than 30 hours to grind through the often monotonous adventure, but your travels are not quite over even after you take down the end boss. You unlock dozens of side missions during the course of your quest, and you can tackle these either by your lonesome or online with up to three of your friends. Teaming up with a band of hungry warriors certainly adds a bit more appeal to this usually sterile adventure, and you won't have to worry that the game lacks personality if your friends are injecting a bit of their own into the mix. But the online portion is as full of holes as the main adventure. The quests you unlock take place in the same basic environments with mostly the same enemies from the single-player portion, so if you've already rescued the princess, then you won't be able to look forward to many unique instances. Each side mission also has a recommend level rank and a required guild rank to enter it, and the conditions are so high for most of them that you will be forced to grind the entry level ones in order to earn you way into the tougher scenarios. Once you reach the appropriate requirements, the side quests don't offer much challenge for a well-prepared party, but getting your rank high enough to enter many of the quests is a chore. Furthermore, the white knight is completely absent from the proceedings. Because you play as your personalized avatar--who is not blessed with knight-changing abilities--you are stuck with the standard assortment of attacks found in every role-playing game out there.


The HUD takes up way too much of the screen during battles.

Aside from the uninspired side missions, the only other extra activity to take part in is a town-building minigame. Here, you sink your money into building a prosperous city, erecting buildings and recruiting residents from around the world. The reward for your hard work is access to rare ingredients that allow you to forge stronger weapons and troll-resilient armor that would be nearly impossible to acquire without your own personalized means of production. But like every other aspect of White Knight Chronicles, what sounds good in theory cannot live up to the lofty ideas in practice. The amount of money needed to upgrade your city is preposterously high. You can play through the entire adventure and only earn enough dough to upgrade your town a few meager levels. Unfortunately, you cannot recruit the best and brightest citizens to work for you until your town achieves a certain rank, so unless you're prepared to invest countless hours into your personalized oasis, you won't get anything of substance out of it.

On the surface, White Knight Chronicles does a lot of things right. The world and creatures look really good, you can battle a variety of colossal creatures during the single-player campaign or online with some friends, and turn into a giant knight whenever you desire. But there are just too many problems weighing the overall experience down. Shallow combat and a predictable story make going through the main quest a slog, and the online portion is crippled by the same problems as well as dull objectives that lack variety. The beauty of White Knight Chronicles cannot hide the flaws of this forgettable and often tedious adventure.

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post #187 of 217 Old 02-03-2010, 02:18 PM
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Anyone know how long it takes before you can play online? Do I have to progress about 10 hours into the story?

I heard after Chapter 1 you can access online.
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post #188 of 217 Old 02-03-2010, 06:30 PM
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Originally Posted by bgarner View Post

Picked it up today at lunch. Hopefully I can have the requirements done so I can go online by the weekend.

Anyone know how long it takes before you can play online? Do I have to progress about 10 hours into the story?

Feel free to add me if anyone is going to be online.

Took me about an hour before having to option to go online.
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post #189 of 217 Old 02-03-2010, 10:39 PM
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http://ps3.ign.com/articles/106/1066138p1.html

WKC got slammed by IGN, too. Only 5.1/10.

Too bad -- I really loved Dark Cloud 2 and enjoyed DQVIII a lot too. Maybe Level-5 should reconsider making the sequel and bring us Dark Cloud 3 instead.
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post #190 of 217 Old 02-04-2010, 05:34 AM
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the reviews are really disappointing. Guess I won't pick this up and wait for FFXIII instead. One of my friend was playing WKC last night, will ask him how it is.
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post #191 of 217 Old 02-04-2010, 05:46 AM
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Now that this abortion of a game has dropped I see that JoeBlow is nowhere to be found...
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post #192 of 217 Old 02-04-2010, 05:47 AM
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Quote:
Originally Posted by Mikazaru View Post

http://ps3.ign.com/articles/106/1066138p1.html

WKC got slammed by IGN, too. Only 5.1/10.

Too bad -- I really loved Dark Cloud 2 and enjoyed DQVIII a lot too. Maybe Level-5 should reconsider making the sequel and bring us Dark Cloud 3 instead.

Yeah, just saw that....immediately after finding a charge for $54.75 on my cc and realizing I placed an order for it on Amazon 3 months ago.

Hopefully it's not THAT bad. I just really want a JRPG.

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post #193 of 217 Old 02-04-2010, 07:19 AM
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Well, the game isn't as bad as it sounds. I have played a lot worst with better reviews. (cough GT... cough) Sorry, something got stuck in my throat.

Anyways, I have been playing for over 2 hours and haven't been able to get the online (at least I don't think so). No big deal as I will finish the game anyways.

Some negatives of the game, and they aren't spoliers are:

- takes too long to save a game. Guess I should be happy that you can save mostly at anytime in the game
- you can create a character and choose a voice, but he doesn't speak? Lazy programmers
- typical story, but lets be real. How many games have a different story? Most shooters have the same plot and they sell exceptionally well
- some cutscenes are longer than needed, but at least the wife likes watching them
- got one trophy so far, which tells me that this game isn't for folks that want to gather trophies quickly. No big deal for me

Anyways, the game is a nice game to just relax and play. I would definitely recommend it. If you like RPG's, then chances are you will get both FF and this game and if you own a 360, Mass Effect 2. All will be fun games to play and relax.

Thanks and have a good day!

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post #194 of 217 Old 02-04-2010, 07:28 AM
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I was kind of into FFXIII until I started reading impressions of the Japanese version. Now... I'm not.

I think the RPG I am most looking forward to is Dragon Quest IX on the DS, honestly.
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post #195 of 217 Old 02-04-2010, 08:18 AM
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Quote:
Originally Posted by bgarner View Post

- you can create a character and choose a voice, but he doesn't speak? Lazy programmers

Hmmm I'm about a qtr of the way through Dragon Age and I must say that the whole mute character thing is annoying alright. Nothing breaks the sense of drama more than having one sided conversations carried out in front of you while your character just stands there like a dufus.

I've gotten to the point that I cringe whenever I get to the name entry screen in a game because picking a custom name for the hero means that there is going to be no case in which someone actually, you know, calls him by name.

-Suntan
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post #196 of 217 Old 02-04-2010, 08:24 AM
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Quote:
Originally Posted by bgarner View Post

Anyways, I have been playing for over 2 hours and haven't been able to get the online (at least I don't think so). No big deal as I will finish the game anyways.

I think I just completed Ch 1, as it talked about going online to play. Took me about 2 hours, but I was taking my time.

Did you:
Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
Fend off the invasion and are preparing to leave Balandor?


So far, I'm enjoying the game. Everything about it is a Japanese RPG game, except for the combat.

I can see why some people think the fights are too slow, but that doesn't bother me.
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post #197 of 217 Old 02-04-2010, 09:01 AM
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Quote:
Originally Posted by ppshooky View Post

I think I just completed Ch 1, as it talked about going online to play. Took me about 2 hours, but I was taking my time.

Did you:
Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
Fend off the invasion and are preparing to leave Balandor?


So far, I'm enjoying the game. Everything about it is a Japanese RPG game, except for the combat.

I can see why some people think the fights are too slow, but that doesn't bother me.

Not yet. Will do tonight.

I think this game will last quite a while. I actually like the ability to play online so this will hold me for a while.

Thanks and have a good day!

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post #198 of 217 Old 02-04-2010, 11:15 AM
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Quote:
Originally Posted by ppshooky View Post

Everything about it is a Japanese RPG game, except for the combat.

What do you mean? I thought one of the main differences between a JRPG and a western is the combat.

-Suntan
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post #199 of 217 Old 02-04-2010, 12:13 PM
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The combat isn't that bad. Anyone play Blue Dragon or Lost Odessy? Blue Dragon you had to wait for the animation to finish before it actually hit the person, and that happened 4 times with each character. IGN and Gamespot harp on the fighting, yet the fighting style is no faster than most RPG's out there.

The one thing I would agree with the reviews is that you can get hit no matter where you are, which I really don't understand why it was implemented that way.

Anyways, compared to Lost Odessy, this game is one of the easiest to play.

Thanks and have a good day!

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post #200 of 217 Old 02-04-2010, 12:38 PM
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Bummer. Well, at least we'll have FFXIII soon. Sort of a positive side effect of the huge delay for our international version. I can't say I'd have time for them both anyway.
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post #201 of 217 Old 02-04-2010, 01:22 PM
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Quote:
Originally Posted by bgarner View Post


The one thing I would agree with the reviews is that you can get hit no matter where you are, which I really don't understand why it was implemented that way.

Well, that's the way it was on all the older JRPGs that had stand and fight combat. Even Dragon Warrior VIII that everyone says they want a remake of (me too) wouldn't allow you to dodge hits based on where you stood. You just weren't allowed to move around at all in battle.

I don't necessarily need crushing combat difficulty to make a game fun, as long as the story and locations you explore are interesting (which so far it sounds like this one lacks too, unfortunately.)

In any case, not a pressing issue for me personally, at the rate I'm going I'll likely still be playing through Dragon Age in 6 to 9 months and only then be looking to get around to FFXIII. I'm sure there will be other options by then.

-Suntan
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post #202 of 217 Old 02-04-2010, 03:38 PM
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Quote:
Originally Posted by Suntan View Post

What do you mean? I thought one of the main differences between a JRPG and a western is the combat.

-Suntan

I'm more used to playing turn-based JRPGs. This isn't like that. But, it's not like, Baldur's Gate where you actively move around and attack/block.

You pick a target, run up to them so that they are in range, and with one of the attacks you have shortcutted. Or, you can make your own combo and use those. But, between attacks, you have to wait until your attack bar fills back up.
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post #203 of 217 Old 02-04-2010, 08:00 PM
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The combat looks like FF12 can anyone say if its a copy?

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post #204 of 217 Old 02-04-2010, 09:16 PM
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giantbomb has a quicklook up on it if anyone is interested how the combat works.

http://www.giantbomb.com/quick-look-...icles/17-1971/
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post #205 of 217 Old 02-05-2010, 05:19 AM
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Quote:
Originally Posted by Conspiracy* View Post

The combat looks like FF12 can anyone say if its a copy?

The combat system is a bit like FF12. Not sure who copied who since White Knight was out first.

Not sure why everyone is hating on the game. So far I am having fun with it and the online component adds a major component that makes the game worth the money. Had my first couple of games online and it was a blast.

Anyone interested in RPG's should give it a chance, or at least play until they can play online.

I am sure most folks will have fun with the game.

Thanks and have a good day!

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post #206 of 217 Old 02-05-2010, 05:59 AM
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WKC was not out before FF12...
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post #207 of 217 Old 02-05-2010, 07:32 AM
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Didn't realize WKC was out before the PS3....

That said, I'm less upset that it's on the way to my house now

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post #208 of 217 Old 02-05-2010, 07:47 AM
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Played for about 2 hours so far, and I'm enjoying it a lot. I can see sinking a lot of hours into this since some of the online and guild quests are very difficult. Maybe things will be different once I've put more time in, but I really don't get the negative reviews.

I still have to add you bgarner. Anyone else interested in playing online?
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post #209 of 217 Old 02-08-2010, 08:44 AM
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Played this game a lot over the weekend, both online and single player.

My chief complaint about online, is that you can't form a party and go to a Room with your group. It's a pain in the ass trying to get into a semi-populated room, with enough space for 1 of your buddies, let alone 2 or 3. You pretty much will have to do the online campaigns with a lot of random people.
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post #210 of 217 Old 02-08-2010, 10:55 AM
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It would be better if they had really adapted the customized tactics from FFXII. As it is, you can pick what kind of attacks the characters can do, and then select their combat tendency - aggressive, conservative etc. You also have to control all of the actions for one of the combatants.

If they had borrowed more from FFXII, it would help make the combat less tedious.
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