Rock Band: The Next Great Franchise - Page 2 - AVS Forum
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post #31 of 6042 Old 09-28-2007, 06:47 PM
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Originally Posted by fuseman13 View Post

Did I read that the standard package only comes with a WIRED guitar and you have to buy the wireless one separately?

360 guitar is wired, with wireless to come at a later date. All the others are wireless in the bundle.
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post #32 of 6042 Old 09-28-2007, 08:07 PM
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Originally Posted by logicalnoise View Post

I'd say subit teh idea to HMX. They are looking for more ideas for a sequel game.

A harmonica controller would be impossible to do. I'm a pretty good player, and let me tell you it's almost impossible to do a midi controller of any wind instrument, and none exist for most of them (and the ones that do are very expensive), including the harmonica. With the reeds and everything I just couldn't see how they could manage it.

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post #33 of 6042 Old 09-29-2007, 10:54 AM
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Originally Posted by DaveFi View Post

A harmonica controller would be impossible to do. I'm a pretty good player, and let me tell you it's almost impossible to do a midi controller of any wind instrument, and none exist for most of them (and the ones that do are very expensive), including the harmonica. With the reeds and everything I just couldn't see how they could manage it.

So they could make it work by using the mic, just like anyone performing would do. Play a regular harmonica into the provided mic. That could work

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post #34 of 6042 Old 09-29-2007, 11:06 AM
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Quote:
Originally Posted by fuseman13 View Post

So they could make it work by using the mic, just like anyone performing would do. Play a regular harmonica into the provided mic. That could work

No, it wouldn't. It just doesn't work like that. I still can't see how they'd get it to work. If it was so easy there'd be transposing software for the MAC/PC already.

I'll send them email asking for a harmonica support, but I really doubt they'd do it.

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post #35 of 6042 Old 09-29-2007, 11:34 AM
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I've been telling everyone I know about RockBand since I heard about it. I think a lot of people are confused because they think this will be a Guitar Hero clone, when in fact it's Harmonix (Guitar Hero devs) that are making this game.
Don't get me wrong Guitar Hero 3 will be great I'm sure, but RockBand will be better.

More instruments, and a ton of downloadable content. And with an announced price of $169.99 you can't go wrong.

I do hope that EA or whoever is responsible also brings out a Guitar+Game bundle so that when people walk into their local EB or BB they can see that without all the other instruments RockBand isn't an arm and leg more then GH3.

I have this preordered and I can't wait to Rock out!
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post #36 of 6042 Old 09-29-2007, 12:28 PM - Thread Starter
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Originally Posted by blak View Post

I've been telling everyone I know about RockBand since I heard about it. I think a lot of people are confused because they think this will be a Guitar Hero clone, when in fact it's Harmonix (Guitar Hero devs) that are making this game.
Don't get me wrong Guitar Hero 3 will be great I'm sure, but RockBand will be better.

More instruments, and a ton of downloadable content. And with an announced price of $169.99 you can't go wrong.

I do hope that EA or whoever is responsible also brings out a Guitar+Game bundle so that when people walk into their local EB or BB they can see that without all the other instruments RockBand isn't an arm and leg more then GH3.

I have this preordered and I can't wait to Rock out!

As good as RB is, don't write off GHIII just yet. They do have the advantage of coming to market a month earlier. Hardcore music-game fans aren't going to be able to hold out and end up buying both. I was hoping to get Rockband and then just the GHIII game (using the Rockband controller) but sadly, I'm going to have an ass ton of guitar-controllers by Christmas (3 PS2 controllers, at least 1 GHIII controller, and the Rockband stuff).
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post #37 of 6042 Old 09-29-2007, 01:00 PM
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Originally Posted by Cysquatch View Post

I was hoping to get Rockband and then just the GHIII game (using the Rockband controller)

Has there been any confirmation that the Rock Band controllers will work with GHIII? I know that Harmonix said they'd support the GH controllers on Rock Band, but I've never seen anything saying the reverse would be true.

If the RB guitars won't work with GHIII, then I'll just get GHIII for the PS2 instead of the PS3 and save some money. Either way I'll still be getting Rock Band...

- Jer
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post #38 of 6042 Old 09-29-2007, 01:18 PM
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Originally Posted by jhaines View Post

Has there been any confirmation that the Rock Band controllers will work with GHIII? I know that Harmonix said they'd support the GH controllers on Rock Band, but I've never seen anything saying the reverse would be true.

If the RB guitars won't work with GHIII, then I'll just get GHIII for the PS2 instead of the PS3 and save some money. Either way I'll still be getting Rock Band...

- Jer

Harmonix has been saying that the Rock Band guitars could work IF RO requested it. As of now it sounds like they won't, because RO has not requested them to, but i'd imagine this will change.
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post #39 of 6042 Old 09-29-2007, 03:35 PM - Thread Starter
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Destructoid's interview of Rockband's VP of Product Development.

http://www.destructoid.com/destructo...nd-46998.phtml

Quote:


Like the piece I put up a few moments back, I recently asked you all to come up with some questions I could send to Harmonix regarding their upcoming title Rock Band. The questions just came back to me courtesy of Harmonix's VP of Product Development Greg LoPiccolo, and everything the man said just makes me want the title even more.

Did I mention I'm utterly in love with the game? If sex came with a drum peripheral, I might start paying for it again.


Nex: RedOctane promised tons of DLC on Guitar Hero 2, and obviously failed to follow through. Now, Harmonix has made some pretty big claims of DLC every week for Rock Band. How do we know you're not going to go the way of GH2 and deliver very little if any DLC?

Greg LoPiccolo: Trust me, we've got this nailed. It was a priority from very early in development, and MTV has been actively securing the licenses we need to keep a steady stream of songs flowing. Our audio team is fully staffed and ready to go, and we've already got plenty of songs licensed and authored. I can't talk specifics yet, but we are really excited about what we've got.

N: What songs did you want to include but couldn't get the rights for?

GL: I'd rather not answer directly, because we haven't given up on anyone, and have a good shot at landing some more choice bands in the coming months. This is a pretty easy question for you to figure out though. If you can think of an enormous band that really belongs in Rock Band, but they're not in there, it means we couldn't get the license.

N: Did you guys ever consider making keyboards part of the game? If so, what ultimately led you to abandon that idea?

GL: We've talked about keyboards a lot. I'm not going to rule it out, but there are some problems:

Almost all bands (except for, say, Emerson Lake and Palmer or White Stripes) have the 4 core roles: guitar/bass/drums/vox. Even 3-piece bands like The Police or Rush still cover all 4 roles. But with keyboards, only some bands have them, and to be honest, not all keyboard parts are that exciting to play. So then we have to figure out: should we support 5 peripherals simultaneously? The consoles are generally only set up for 4 controllers, so 5 is pretty much out of the question. So do we bounce one of the other instruments in keyboard songs? That's not very satisfying, and suddenly people have to buy yet another controller just to play all the songs we have available. Bottom line is: it's pretty hard to figure out how to get it to work, and it frankly doesn't seem that crucial. Engineering 4-player game play was hard enough; we'll stick with that for now.

N: How are you going to handle setting up an online session? Can you for example start the game at home by yourself, go online, and decide you want to just connect with a drummer and leave the rest as computer? Is there some kind of lobby system?

GL: We have really good flexibility in choosing who is local and who is online. Any role can be filled by either local or online players, and you can choose between 2 and 4 players in a band game, with the empty roles being covered by the computer. The matchmaking is hard to describe in an email interview, but is pretty smooth and intuitive

N: What's going on with the Wii version of the game?

GL: We'd love to do a Wii version of Rock Band. We think the Rock Band vibe and experience is a great fit for the Wii console. No Wii version has been announced. Stay tuned.

N: How much attention are you paying to Guitar Hero 3 as a competitor, will their pricing and offerings on DLC affect the way you'll handle your own?

GL: We are certainly curious to check out GH3 when it comes out. We have a lot of respect for Neversoft as a developer and we trust they'll do it justice. Beyond that, Rock Band is really a different game. It's hard to appreciate just how different it is until you get a chance to experience it. With respect to DLC, we know we want to provide a big library of songs, because the play experience is ultimately about the songs. We are thinking hard about pricing. One aspect of pricing that isn't necessarily obvious to the audience is that a huge amount of work goes into making a song into a playable level; we have to get the multitrack masters remixed into stems, author all the parts at all difficulties, do all the lipsynch and animation cues, author the cameras and lighting, etc. It takes a whole team of people to get it done. So we want make the songs as inexpensive as possible, but it's not like we just get to license them and throw them online like iTunes; they are actually pretty labor-intensive and therefore expensive to produce.

N: You guys became intensely famous thanks to the Guitar Hero series, but prior to that you created Frequency and Amplitude; two games that were sorely overlooked by a lot of people but are still two of my favorite rhythm games of all time. Please tell me you have plans to resurrect that series at some point! Also, I realize this isn't a question, but if I add an unnecessary question mark at the end of this sentence, can you forgive me?

GL: You are forgiven. We loved working on those games and remain very proud of them. We'd like to revisit that territory in the future, but nothing is currently announced.

N: How does your song selection process work?

GL: It's pretty simple. Everyone in the company can make suggestions for songs to consider, and since they have all been posting suggestions like crazy for the past two years, we have a huge list of possible songs. Then a small committee of us meet and debate what should go in. We choose more songs than we have room for, since we know we won't be able to get everything we want. Then the licensing team goes to work, and as we start to get licenses, we tune the list.

N: People must constantly ask you why X song isn't in the game or how much cash would they have to offer you to put Y band in the game. How do you respond to these constant requests, and why haven't we seen Sponge's Plowed in any of your games yet?

GL: If we get a lot of requests for something specific, we consider it. Once Rock Band ships and we are doing regular releases of DLC, it will be easier to consider fan requests, since we don't just have the 40-50 disc slots to fill. Are you requesting that we put Sponge's Plowed into Rock Band? If so, we'll consider it. I'm considering it right now.

N: A while back you guys were purchased by MTV -- a company once known for its countercultural standards who has fallen from grace and is now seen as the corporate prototype for how to take money from stupid children -- for an insane amount of money. Obviously you all now drive cars made of gold and swim in giant Scrooge-McDuck-ian money vaults, so what do you say to those who claim you have sold out?

GL: First of all, you haven't lived until you've driven a gold car. It's better than you can possibly imagine. Seriously, our team has spent an insane amount of time, energy and passion to build the absolute best rock game that we can, and MTV has been completely supportive of what we are trying to do. We're making the game we want to make, and no one at MTV has tried to interfere with us in any way. We certainly hope a lot of people buy it, but I'm guessing that is true of any game development team. Does that constitute selling out?

N: What's your favorite rhythm game you didn't work on?

GL:I have to confess, I'm looking forward to some GH3.

N: Favorite non-rhythm game?

GL: Right now: BioShock. Next month: who knows? There's a lot of cool games coming out this year!

N: Given hardware potential, online capabilities and userbase, which platform was the easiest to develop Rock Band for: the Xbox 360 or the PS3?

GL: PS3 was more difficult because it was new to us. Xbox 360 was an easier ride for us since we already had some experience with it. They are both coming out great, though.

I want to thank Greg for taking the time out of his busy schedule to virtually talk to us, those of you who contributed questions to the interview and Leonard Nimoy for being such a cool guy even after all these years of having to deal with insane fans. Sure, it has nothing to do with Rock Band, but I think Mr. Nimoy could totally get down with some RB.

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post #40 of 6042 Old 09-29-2007, 03:51 PM
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Thats funny, i was thinking some ELP would be sweet if there were ever a keyboard add, they read my mind! I think that for songs that have keyboard parts they could just map that out on another guitar, like playing the keytar or something. But this would go against making it as real as possible, so we'll see. I really think the MTV move was genius for a music game, and im predicting it will turn out well.
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post #41 of 6042 Old 09-30-2007, 12:00 AM
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played rock band for two hours today at NOrthwestern U in chicago my impressions:

Quote:


ok then general impressions:
Guitar: Failed my first two attepts at guitar. Honestly it turned out to just be me getting used to the new layout. I was back at hard and expert getting 4-5 stars in no time. The guitar is very well made. I felt teh solo buttons a bit but could never remember to switch to them when I anticipated a solo(no warning while your playing). The fret keys are exactly plum with teh top of teh fret board. The yellow key has 3 recessed bumps for tracking. I never got lost but did have to actively make sure that I wasn't accidently holding down a extra fret button. As I said before I quickly adapted. Whammy bar moves nicely. The strum bar is completely silent. it has a squished shape to it so you never lose grip. The effect switch is really handy and the effects sound great.

Drums: first thing I noticed is that the drums are very adjustable(for good reason). Two height settings and bass drum kick pedal can move laterally to any point on the bass. It also has two notches for different distances from you. It was also completely removable from the base stand which was a great addition since I think I may need the pedal just below my knee rather tahn out in front of me. I could do medium pretty well and struggled with hard(failed every attempt at expert). Few problems I had: I accidentally hit teh guide button 3 times. The tour bus kind of made drumming a bit closed in. The wires for headphones and such had little slack and tended to be everywhere. The drum pads felt solid and make a soft "pap" when hit. they never missed a hit. The kick pedal was also solid. I quickly learned that keeping you leg down is better than holding it up(this combined with a 3 mile walk to my car sucked).

Vocals: I only got on vocals once but it was still fun. We choose black hole sun by sound garden. I thought I was doing well but failed out the first try. Second try I got 96% after keeping my voice very conservative in volume. The freestyle star power sectuon scream for funny wacky stuff to say during a song.

game related notes:

Graphics: crisp and detailed full on nice touches. Bass has an effect applied called "bass groove" which activates when you get a 4x multiplier. A silk blue texture emerges from your note chart and resonates every note, the bass also becomes louder and powerful. Whammying now splits the held note in to a nice pinstripe motif.

Sound: the head phones we had were a bit too amplified but the key thing is the better your doing in the band the louder your audio is mixed. Which means it really sounds great when everyone is doing well.

Techical stuff: The game locked up several times. However the roadies explained that the demo code they had been touring was based on the 2nd gen build of teh game. They are currently on generation 8. This also explained the slowdown on certain songs(it never affected gameplay but the animations would get a bit jittery). Timing felt identical to GH2 on the guitar though teh brick notes made reading the timing "different" once you get accustomed to it it was pie. Difficulty wise it will be all about mastering your instrument. most GH fans will be able to handle the Guitar and bass parts no problem. The fun part is that we now have effects, free style sections and end of song jams to keep us happy. Drums will be a big challenge to some. I struggled with anything involving even regular bass patterns. I may suck but drums will be something everyone will have to slowly get better at. Vocals depend on how well you know the songs. The first time I failed I took a lot of liberties with the singing. I readjusted and made my voice follow the tune chart as best as I could. Which gave me a 96% on medium. I'd figured that expert just judges more harshly. I put 25 dollars on teh special edition bundle on my way home.

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post #42 of 6042 Old 09-30-2007, 10:55 PM
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http://www.rollingstone.com/rockdail...ew-lp-to-2008/
A little awesome Rock Band news there. I knew they confirmed more Metallica as DLC, but i was just hoping that they'd have One. I'm getting both GH3 and RB, but i think it will be awesome to get to sing One and play all the other parts.
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post #43 of 6042 Old 10-01-2007, 08:02 AM
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Originally Posted by seanpatrickb View Post

http://www.rollingstone.com/rockdail...ew-lp-to-2008/
A little awesome Rock Band news there. I knew they confirmed more Metallica as DLC, but i was just hoping that they'd have One. I'm getting both GH3 and RB, but i think it will be awesome to get to sing One and play all the other parts.

Meh rolling stone screwed up their Rock band preview horribly. I don't really trust them. Plus teh radiohead news is already old. radiohead is releasing their album online october 10th(with a pay what you want price).
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post #44 of 6042 Old 10-01-2007, 08:26 AM
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Originally Posted by logicalnoise View Post

played rock band for two hours today at NOrthwestern U in chicago my impressions:

PS3 or Xbox360 version?

I'm curious to know what the deal was with the dongle and if the guitars were going to be bluetooth. If not, does the PS3 version come with a HUB like the Xbox360 version?
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post #45 of 6042 Old 10-01-2007, 09:02 AM
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Originally Posted by ppshooky View Post

PS3 or Xbox360 version?

I'm curious to know what the deal was with the dongle and if the guitars were going to be bluetooth. If not, does the PS3 version come with a HUB like the Xbox360 version?

they only had 360 kiosks. and all the controllers were wired.
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post #46 of 6042 Old 10-01-2007, 10:36 AM
 
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Originally Posted by ppshooky View Post

PS3 or Xbox360 version?

I'm curious to know what the deal was with the dongle and if the guitars were going to be bluetooth. If not, does the PS3 version come with a HUB like the Xbox360 version?

The bundled guitars are wireless on the PS2 and PS3 versions, but not the 360 version (just saw this on IGN). The other instruments are wired, but dont require a dongle on the PS3, because there are enough usb ports on the PS3, but not the 360 (heard this on an interview with the creator of the game, believe it was on a 1up podcast, maybe gamespot).
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post #47 of 6042 Old 10-01-2007, 11:58 AM
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Originally Posted by dpe8598 View Post

The bundled guitars are wireless on the PS2 and PS3 versions, but not the 360 version (just saw this on IGN). The other instruments are wired, but dont require a dongle on the PS3, because there are enough usb ports on the PS3, but not the 360 (heard this on an interview with the creator of the game, believe it was on a 1up podcast, maybe gamespot).

Thanks. Most of this info I already knew. Unfortunately, I have a mouse and keyboard hooked up to my PS3, as well as a charger for the controllers. Kind of a pain in the ass to have to unplug everything. If they aren't going to do BT, the least they could do is include a USB hub so I keep being a lazy ass.
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post #48 of 6042 Old 10-01-2007, 12:38 PM
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Quote:
Originally Posted by ppshooky View Post

Thanks. Most of this info I already knew. Unfortunately, I have a mouse and keyboard hooked up to my PS3, as well as a charger for the controllers. Kind of a pain in the ass to have to unplug everything. If they aren't going to do BT, the least they could do is include a USB hub so I keep being a lazy ass.

Yes, I was hoping for this as well, although technically you could just buy a USB dongle at any electronic store for your extra periphials like keyboard/mouse and charger to all only use one port. That will at least keep three ports free.

Hopefully though they will iether release a dongle later or have one shipped with the game. I am really looking forward to this one! Have mine paid off now!

PSN ID: BlacJack
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post #49 of 6042 Old 10-01-2007, 12:45 PM
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Originally Posted by Jaren613 View Post

Yes, I was hoping for this as well, although technically you could just buy a USB dongle at any electronic store for your extra periphials like keyboard/mouse and charger to all only use one port. That will at least keep three ports free.

Hopefully though they will iether release a dongle later or have one shipped with the game. I am really looking forward to this one! Have mine paid off now!

Yeah, I'm pretty sure that any USB hub will work with the PS3. But, if they are going to cut costs and do an RF guitar instead of BT, they could at least compensate.

If not, I'll wait to hear what the specs are for the Guitar Heroes 3 guitars are. If those end up being BT, I'll just buy those 2 and the rest of the stuff + game for Rock Band.
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post #50 of 6042 Old 10-01-2007, 12:59 PM
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Can't wait for Rock Band and learning how to play (fake) drums.

I now know what to buy for what system.

I have GHII for the 360 with a wired guitar so I'll buy GHIII for the 360 and always have 1 wireless guitar for when I play II and III solo and have 2 guitars for 2 players.

I have GH and 80's for the PS2 with a wireless guitar. My cousin who I play this game a lot has a wired guitar and GHII. I'll buy the Rock Band bundle for the PS3 and I know he's buying GH III for PS3 so we'll have all the equipment for Rock Band PS3. Too bad none of us can sing!

I'm sure he'll be a Rock Band Convert once he plays mine so we'll have 2 Rock Band guitars before long.

Any difference in the guitars for GH III on PS3 and 360 (so I can confuse myself further)
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post #51 of 6042 Old 10-01-2007, 01:19 PM
 
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Quote:
Originally Posted by ppshooky View Post

Yeah, I'm pretty sure that any USB hub will work with the PS3. But, if they are going to cut costs and do an RF guitar instead of BT, they could at least compensate.

If not, I'll wait to hear what the specs are for the Guitar Heroes 3 guitars are. If those end up being BT, I'll just buy those 2 and the rest of the stuff + game for Rock Band.

I am under the impression that the guitar is indeed blutooth
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post #52 of 6042 Old 10-01-2007, 01:53 PM
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Originally Posted by dpe8598 View Post

I am under the impression that the guitar is indeed blutooth

That's what I thought too, until I saw that it was going to be included with a dongle. At which point, I skimmed through interviews and articles, and they all mention wireless, but I haven't found an article that has the developers explicitly state that it will be BT. If the guitar is bluetooth, why does it need the dongle? Unless the dongle was designed to be backwards compatible with the PS2? Or for cross platform use?
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post #53 of 6042 Old 10-01-2007, 03:18 PM
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Originally Posted by ppshooky View Post

That's what I thought too, until I saw that it was going to be included with a dongle. At which point, I skimmed through interviews and articles, and they all mention wireless, but I haven't found an article that has the developers explicitly state that it will be BT. If the guitar is bluetooth, why does it need the dongle? Unless the dongle was designed to be backwards compatible with the PS2? Or for cross platform use?

I was under the impression that the dongle was just implemented for the 360 version... which still leaves me enough hope to believe that the PS3 ones are BT.

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post #54 of 6042 Old 10-01-2007, 03:24 PM
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Originally Posted by Jaren613 View Post

I was under the impression that the dongle was just implemented for the 360 version... which still leaves me enough hope to believe that the PS3 ones are BT.

the documents that revealed the dongle only mentioned ps3.
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post #55 of 6042 Old 10-01-2007, 03:47 PM
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Originally Posted by logicalnoise View Post

the documents that revealed the dongle only mentioned ps3.

Well I know for a fact that in an interview they specifically mentioned a dongle for the 360 because they only had 2 USB ports. That came straight from the devs.

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post #56 of 6042 Old 10-01-2007, 04:16 PM
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"Dongle" is a pretty generic word and I think there's some confusion among a few of you about what you're referring to with the word.

A RF wireless USB dongle would mean the wireless guitars are not bluetooth based.

A USB HUB dongle was announced to be included with the Xbox 360 version of the game due to the machine only having 3 ports.

Personally, since I'm buying GH3 with the wireless guitar, I'm just going to end up using that one as the bass for Rock band which would eliminate the need for a hub.

By the way. Does anyone know if the vocal "distortion" is adjustable? Meaning it sounds like every vocalist has some sort of distortion effect added to their voice, presumably to make horrible singers not sound as bad. Is that effect adjustable (ie. removable) for those of us who can sing?
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post #57 of 6042 Old 10-01-2007, 04:20 PM
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I was originally an avid Rock Band supporter until I saw the track lists for both it and GH3. The GH3 track list is far superior, imo, primarily because it caters to guitarists. It has songs from great bands like In Flames, DragonForce, and others. It even has One from Metallica. I was very disappointed when I found out that Rock Band did have a Metallica song, but that it was Enter Sandman. After ...And Justice For All, Metallica seriously went downhill.

Despite the quality of Harmonix, and the seeming lack-there-of of Neversoft, the track list is the ultimate decider for me.

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post #58 of 6042 Old 10-01-2007, 04:25 PM
 
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Quote:
Originally Posted by Jaren613 View Post

Well I know for a fact that in an interview they specifically mentioned a dongle for the 360 because they only had 2 USB ports. That came straight from the devs.

In OXM podcast episode 79:

http://www.oxmpodcast.com/

They interview the president of harmonix and he indicated that the 360 would need a dongle, but the PS3 would not. Maybe they changed this, but thats what he said.
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post #59 of 6042 Old 10-01-2007, 04:32 PM
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Originally Posted by makingmusic476 View Post

I was originally an avid Rock Band supporter until I saw the track lists for both it and GH3. The GH3 track list is far superior, imo, primarily because it caters to guitarists. It has songs from great bands like In Flames, DragonForce, and others. It even has One from Metallica. I was very disappointed when I found out that Rock Band did have a Metallica song, but that it was Enter Sandman. After ...And Justice For All, Metallica seriously went downhill.

Despite the quality of Harmonix, and the seeming lack-there-of of Neversoft, the track list is the ultimate decider for me.

One has been semi confirmed for Rock Band. Also, i doubt a usb hub will be included with the PS3 version, as it isn't actually necessary. And about the voice distortion i believe you can change the volume of the singers voice, either more heavily the players or the actual track, which may be the distortion you hear.
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post #60 of 6042 Old 10-01-2007, 05:11 PM
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Quote:
Originally Posted by DougPr View Post

"Dongle" is a pretty generic word and I think there's some confusion among a few of you about what you're referring to with the word.

A RF wireless USB dongle would mean the wireless guitars are not bluetooth based.

A USB HUB dongle was announced to be included with the Xbox 360 version of the game due to the machine only having 3 ports.

Personally, since I'm buying GH3 with the wireless guitar, I'm just going to end up using that one as the bass for Rock band which would eliminate the need for a hub.

By the way. Does anyone know if the vocal "distortion" is adjustable? Meaning it sounds like every vocalist has some sort of distortion effect added to their voice, presumably to make horrible singers not sound as bad. Is that effect adjustable (ie. removable) for those of us who can sing?

I'm fully aware what a dongle is.

Have you seen the thread regarding the FCC filing where the instructions included shows that there is a dongle? http://www.avsforum.com/avs-vb/showt...ck+Band+dongle

Granted, when I looked at the submitted instructions, it does not say PS3 on the setup instructions, but it does on the 2nd page of the same document. The two do not look like they go together, but other gaming news sites were showing pictures of the wireless dongle that was submitted with the PS3 (I couldn't find the picture that they were referring to in the FCC filings, but perhaps I wasn't looking very hard).

If the PS3 is indeed bluetooth, why was the wireless dongle included? That is my point. It wouldn't make sense to include a bluetooth USB dongle receiver for a guitar that will sync with the PS3. It would make more sense to include the dongle if the PS3 was RF instead of BT.
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