Anyone care to confirm something for me? Namely, that gameplay output is set to the wrong aspect ratio and everything is too tall/narrow/skinny/stretched vertically/squished horizontally ?
The PSP output is set to 4:3 when connected to my standard (4:3) tv, as well as a Gateway 30" monitor set to 4:3 mode (black bars on the sides, leaving a 4:3 area)
So in these cases, the PSP will put black bars on the top and bottom (sent in the signal) to make that 4:3 area into a 16:9 area. Well, at least, it does for the XMB. But then, inexplicably, it will throw in black bars on the sides once you enter a game, as well as increase the thickness/height of the black bars on the top and bottom. It appears at first, that maybe the gameplay output is simply smaller overall, from the XMB image. But then you realise the aspect ratio dropped as well, and now its not just a smaller 16:9 sized image, its a smaller ~1.6:1 sized image.
My tv also has a 16:9 mode where it will take the signal given and stretch it to a 16:9 area (the tv is putting in black bars on the top and bottom itself) - so in that situation I would set the PSP to 16:9 output. I will do this one again and double confirm what happens. I think its the same case where the XMB looks proper, but then gameplay aspect is messed up.
This demonstrates what happens when used with a 4:3 standard screen
-Black square is a standard (4:3) display like my tv
-blue output would be the XMB/PSP menus and is 16:9
and the PSP is set to (4:3) output of course
-red output is gameplay
its not 4:3, its not 16:9
it SHOULD be as big as the blue box
or if it cant scale an image that large, then it can stay pillar and letterboxed, but should at least be of 16:9 aspect