Nintendo to announce "Nintendo 3DS" at E3 - AVS Forum
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post #1 of 67 Old 03-23-2010, 02:49 AM - Thread Starter
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Can't say I saw this coming:

http://www.joystiq.com/2010/03/23/br...re-news-at-e3/

I actually liked my Virtual Boy, so this might be interesting if it gets good games. While the Virtual Boy only had like 15 games, there were 7 or 8 memorable ones that took great advantage of the 3D.

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post #2 of 67 Old 03-23-2010, 04:42 AM
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Wow! If this turns out to be implemented well it could be awesome, and a real shot to Sony and Apple on the handheld front. Backwards compatibility pretty much ensures a massive user base, lower-than-new-OS development costs, and a pretty hefty library of games to start with, all things that, while not as forward as a true next gen handheld, will go a long way to ensuring more Nintendo success. I'll hold my breath until E3, but this sounds really cool.

And as soon as they announce similar tech for a console, I call dibbs on "Th-Wii-D".

You heard it hear first.

-vdz
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post #3 of 67 Old 03-23-2010, 04:44 AM
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Interesting the commenters are all already bashing something they haven't tried and wrriting it off the way some did the Wii.

Anyway I'm more interested in the enxt wii zelda and next wii console, but this is interesting I guess.


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post #4 of 67 Old 03-23-2010, 05:18 AM
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Quote:
Originally Posted by Nintendo, beeches! View Post

March 23, 2010

To Whom It May Concern:
Re: Launch of New Portable Game Machine

Nintendo Co., Ltd. (Minami-ward of Kyoto-city, President Satoru Iwata) will launch "Nintendo 3DS"(temp) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.

"Nintendo 3DS"(temp) is going to be the new portable game machine to succeed "Nintendo DS series", whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.

We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.

Interesting that they left out the part about this thing minting gold coins...
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post #5 of 67 Old 03-23-2010, 09:49 AM
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So here it is:

http://www.youtube.com/watch?v=dp5YigZEv14


-vdz

[EDIT] Turns out this is existing head tracking tech on DSWare in Japan. So if this is just EXISTING tech... I'm back on the hype wagon!
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post #6 of 67 Old 03-23-2010, 10:48 AM - Thread Starter
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I'd bet that's almost definitely a DSi game, running on a DSi XL, and not indicative of what the new system is going to be.

More info, though this is just rumors now:

http://www.engadget.com/2010/03/23/n...ation-and-sha/

Quote:
Asahi in Japan offers the first word on how the 3DS achieves its 3D-ness by suggesting that the new portable game machine with feature a parallax barrier LCD from Sharp. The tech has apparently already been deployed in a few cellphones over there and is described as "unsuitable" for large-screen TVs. This is corroborated by Nikkei, which suggests that the screens on the new device will be smaller than 4 inches diagonally, placing it closer to the DSi than the 4.2-inch DSi XL / LL.


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post #7 of 67 Old 03-23-2010, 12:20 PM
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Wonder if this is anything like the iPhone app Labyrinth? An accelerometer-based ball-thru-wooden puzzle game that graphically mimics a top-down 3D view of said maze. The walls of the maze "move"in their view angle in the way one would expect actual walls w/ depth to appear to move when viewing them from above.

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post #8 of 67 Old 03-23-2010, 03:07 PM
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Here's some info on how Sharp's parallax barrier LCD works. If this is the solution it's cool, but the huge limitation on viewing position doesn't sound that great. Still, could be pretty cool.
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post #9 of 67 Old 03-23-2010, 05:09 PM
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You guys are going to be pissed when you find out the 3DS is just a DS with a third screen.

F*** everything, we're doing three screens.

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post #10 of 67 Old 03-23-2010, 07:05 PM
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Well... it's true!
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post #11 of 67 Old 03-24-2010, 08:12 AM
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Quote:
Originally Posted by moothemagiccow View Post

F*** everything, we're doing three screens.

Nice reference.
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post #12 of 67 Old 03-27-2010, 05:04 PM
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I wish someone in here would buy me a dsixl when it's released tomorrow. It's as much as the freakin wii in price basically and I am not going to pay that. Maybe jwebb will be nice and buy it for me. Otherwise hopefully it goes way down in price closer to this 3d one's release.


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post #13 of 67 Old 04-20-2010, 09:26 PM - Thread Starter
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http://www.computerandvideogames.com....php?id=243473

Rumor has it that this will be out in October. I wouldn't be surprised, since they've said before March 2011, and it seems unlike Nintendo to release it any time other than before Thanksgiving.

That being said, I also doubt they wanted anyone to know anything about it yet. I mean, I can't imagine them wanting to reveal the 3DS with the DSi XL just recently launching in the US. They basically are killing their own product by this. I assume they knew the news was going to leak no matter what and wanted to get out in front of it.

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post #14 of 67 Old 04-27-2010, 07:23 AM
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Quote:
Originally Posted by jhoff80 View Post

http://www.computerandvideogames.com....php?id=243473

Rumor has it that this will be out in October. I wouldn't be surprised, since they've said before March 2011, and it seems unlike Nintendo to release it any time other than before Thanksgiving.

Dude... October would be brilliant on Nintendo's part. Would keep some serious holiday spending dollars from going to Natal and PSMove for sure.

So if this is truly coming out in Oct, these have got to be in production basically... now. If they're gonna ship in time and in sufficient quantity to make demand, that is.

and devs have got to be clicking away furiously on launch titles to go gold in Aug/Sep. Depending on how true the "portable GCN" hardware rumors are, that might not be so unbelievable.

I also read that N re-signed up with S3 to support their graphics compression, which leads me to believe that their's is the algorithm the 3DS will be using. Also a good thing, these guys were responsible for making the 'cube graphhics what they were, yet again reenforcing the "near GCN-level" argument for 3DS hardware.

My eyes fill with stars at the thought of GCN graphics on a 3D handheld...


-vdz
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post #15 of 67 Old 06-05-2010, 08:27 AM
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IGN has a rumors article up - some folks are indicating the 3DS will be more powerful than the Wii. Makes sense, since the 3DS will need to render 2 images at ones to make the 3D effects. Still, a long shot given N's history.

Quote:
Originally Posted by IGN View Post


How powerful is the 3DS?
Nintendo has not revealed any specs for the 3DS system, but expect it to well surpass the Nintendo DS in visual and processor capabilities. To provide stereoscopic 3D effects the system must have the ability to render each game field twice, one for each of the player's eyes, a technique that will require significant horsepower to produce.

Several developers that have experienced 3DS in its current form have reported, off the record, that it has processing capabilities that far exceed the Nintendo Wii and bring the device with abilities that are close to HD consoles such as PlayStation 3 and Xbox 360.

According to several developer sources, the 3DS device is not using the NVIDIA Tegra mobile chipset, a rumor that's been floating around since 2009.

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post #16 of 67 Old 06-09-2010, 12:25 PM
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Yes. More hype-baiting from me, but destructoid has new 'news':

Quote:


According to our sources, Nintendo has been quietly wooing developers and publishers with a handheld 3D demo of its popular franchise, Animal Crossing. Word has it that the game will be revealed next week as a launch title for Nintendo's handheld. When contacted with a request for comment, Nintendo's response was as expected: "Nintendo does not comment on rumors or speculation."

If this were to be true, and I pray this isn't their idea of a blockbuster first party launch title for a new handheld, I'd have to assume it's only to show off the amazing social networking and online abilities of the 3DS. Right, Miyamoto-san?

I can see no other reason for this rumor. I like Animal Crossing/Harvest Moon type games (ehh, somewhat), but N can't possibly be betting on a stampedede of 8-14 year old girls buying these to pick F$%@!!g weeds in 3D... can they?? If this is true and Star Fox gets yet another backseat, I'll be like, "Oh no you di'int!"
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post #17 of 67 Old 06-14-2010, 09:14 AM
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Photochop job, but Kotaku is running full steam with the chinese blogger's rumored 3DS mock up:

http://www.wired.com/gadgetlab/2010/...do-3ds-mockup/



Quote:


Other contributing elements are expected to include, performance that is comparable with the Nintendo Wii home console, a new proprietary software platform for 3DS games, backward compatibility with existing DS software cards, an onboard media player, decoding for MP3 and AAC, and a more conventional front-facing digital camera on the clamshell's lid.

And don't forget to add these to our current rumor mill list:
  • Tegra chip
  • 802.11 g Wifi
  • Free 3G ala Kindle ("Coz they use 'em in the Sprint ads!")
  • dual touch screens
  • force feedback
  • rumble-capable stylus
  • slider, not clamshell
  • 128mb RAM
  • 10 hours battery life
  • $199 MSRP


Screens are almost certainly not going to be the same size, but that mockup has a massive top screen, way bigger than the one on the dev kit leaks... not that this is the final design, but seems more in line with what I'd expect.
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post #18 of 67 Old 06-15-2010, 10:02 AM
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Oh snap. 3D camera and it can play 3D movies(format not announced though..)
Hollywood movie 3D trailers shown at E3.
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post #19 of 67 Old 06-15-2010, 10:59 AM
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Moving info from E3 thread into this one





Knowns:
  • Clamshell,
  • analog nub controller,
  • top screen slightly larger than bottom @ 3.5"
  • Slider to adjust 3D effect
  • No touch on 3D screen, smudges mess with the effect
  • Gyro and accel
  • 2 cameras, for taking 3D photos
  • 100% Compatible with DSi
  • plays 3D Movies- Iwata mentioned "How to Train Your Dragon"
  • Strong 3rd party support, MGS, Street Fighter, RE, Kingdom Hearts, Resident Evil, etc.

Unknowns:
  • No word on launch, pricing, or tech specs, including how the 3D works
  • No mention of online UI
  • Unconfirmed battery life




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post #20 of 67 Old 06-15-2010, 11:02 AM
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Games in development according to Nintendo's website:

Activision
DJ Hero 3D

AQ INTERACTIVE
cubic Ninja

ATLUS
Etrian Odyssey
Shin Megami Tensei
Shin Megami Tensei: Persona
Shin Megami Tensei: Devil Survivor

Capcom
RESIDENT EVIL® REVELATIONS
SUPER STREET FIGHTER IV 3D Edition (name not final)

Electronic Arts
FIFA Soccer
Madden NFL
The SimsTM 3

Gameloft
Asphalt GT

Harmonix
Music game

HUDSON SOFT
Bomberman franchise
DECA SPORTS franchise
KORORINPA franchise

KONAMI
Baseball franchise
Contra franchise
Frogger franchise
HIDEO KOJIMA'S METAL GEAR SOLID SNAKE EATER 3D The Naked Sample
PRO EVOLUTION SOCCER franchise / WINNING ELEVEN franchise

LEVEL-5
Professor Layton and the Mask of Miracle (name not final)

Majesco Entertainment
BloodRayne: The Shroud
A Boy and His Blob
Face Racers: Photo Finish
Lion's Pride: Adventures on the Serengeti
Martha Stewart
WonderWorld Amusement Park

Marvelous Entertainment
BOKUJYOUMONOGATARI 3D (name not final)

NAMCO BANDAI Games
Dragon Ball® franchise (name not final)
Gundam® franchise (name not final)
PAC-MANTM & GALAGATM (name not final)
RIDGE RACER® (name not final)
Super Robot franchise (name not final)

Nintendo
Animal CrossingTM
Kid IcarusTM: Uprising
Mario KartTM
nintendogsTM + cats
Paper MarioTM
PilotWings ResortTM
Star Fox 64TM 3D
Steel Diver

ROCKET
Crash-City GP VS-robo

SEGA
Sonic (name not final)
Super Monkey Ball (name not final)

SQUARE ENIX
CODENAME: Chocobo Racing® 3D
DRAGON QUEST® franchise
FINAL FANTASY® franchise
KINGDOM HEARTS franchise

Take-Two Interactive
Carnival Games® franchise

TECMO KOEI GAMES
DEAD OR ALIVE® 3D (name not final)
DYNASTY WARRIORS® (name not final)
NINJA GAIDEN® (name not final)
SAMURAI WARRIORS® 3D (name not final)

TOMY
LOVELY LISA 3D
NARUTO SHIPPUDEN ACTION

THQ
de Blob 2
Kung Fu Panda Kaboom of Doom
Marvel Super Hero Squad Infinity Gauntlet
The Penguins of Madagascar
Puss N Boots
Saints Row: Drive-By

Ubisoft
Assassin's CreedTM Lost Legacy
Battle of GiantsTM: Dinosaur Strike
Driver® Renegade
Hollywood 61 (name not final)
Tom Clancy's Ghost ReconTM
Tom Clancy's Splinter Cell Chaos TheoryT

Warner Bros
Batman franchise
LEGO franchise
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post #21 of 67 Old 06-15-2010, 11:15 AM
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post #22 of 67 Old 06-15-2010, 11:19 AM
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From what I have read, sounds like the 3DS "music game" from Harmonix will in fact be a DS version of Rock Band 3.

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post #23 of 67 Old 06-15-2010, 01:41 PM - Thread Starter
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Layton, PilotWings, StarFox, and Kid Icarus on it? (In addition to the obvious Paper Mario and Mario Kart buys)... this might actually be a likely buy for me.

I'll probably wait until 6 months or so in to see what the library shapes up to be, but they announced more titles than I thought they would today.

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post #24 of 67 Old 06-15-2010, 01:45 PM
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I kind of want it day one, since going by previous Nintendo launches you aren't goign to find one for a while afterwards.
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post #25 of 67 Old 06-15-2010, 01:50 PM - Thread Starter
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Quote:
Originally Posted by number1laing View Post

I kind of want it day one, since going by previous Nintendo launches you aren't goign to find one for a while afterwards.

Very good point. I didn't actually get to watch any of it live, I assume no details on price or release date yet, right?

Edit: Never mind, just read that nothing was said on that.

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post #26 of 67 Old 06-15-2010, 02:12 PM - Thread Starter
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From a leaked document from the press kit:

Quote:


Size (when closed): Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall.
Weight: Approximately 8 ounces.
Look: Final design is TBA.
Top Screen: 3.53-inch widescreen LCD display, enabling 3D view without the need for special
glasses; with 800x240 pixel resolution (400 pixels are allocated for each eye to
enable 3D viewing).
Touch Screen: 3.02-inch LCD with 320x240 pixel resolution with a touch screen.
Cameras: One inner camera and two outer cameras with 640x480 (0.3 Mega) pixel resolution.
Pre-Installed Software: TBA
Nintendo 3DS Game Card: 2 GB Max. at launch.
Wireless Communication: Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect
via a local wireless connection to let users communicate or enjoy competitive game
play. Systems also can connect to LAN access points to access the Internet and
allow people to enjoy games with others. Will support IEEE 802.11 with enhanced
security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in
use, it can automatically exchange data with other Nintendo 3DS systems or receive
data via the Internet while in sleep mode.
Game Controls: Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R
buttons, Start and Select buttons, “Slide Pad” that allows 360-degree analog input,
one inner camera, two outer cameras, motion sensor and a gyro sensor.
Other Input Controls: 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off
completely depending on the preference of the user), Home button to call system
function, Wireless switch to turn off wireless communications (even during game
play), Power button. The telescoping stylus is approximately 4 inches when fully
extended.
Input/Output: A port that accepts both Nintendo 3DS game cards and game cards for the Nintendo
DS™ family of systems, an SD memory card slot, an AC adapter connector, a
charging cradle terminal and a stereo headphone output jack.
Sound: Stereo speakers positioned to the left and right of the top screen.
Battery: Lithium ion battery details TBA.
Languages: TBA
Parental Controls: Parental controls similar to the Nintendo DSi system will be included.


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post #27 of 67 Old 06-15-2010, 06:53 PM
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http://www.wired.com/gamelife/2010/06/nintendo-3ds-3/

Wired loves it... rumor has it that we plebs were waiting in line for 5 hours to play!

Quote:
Originally Posted by wired.com View Post

The company didn’t talk about how its stunning technology works during Tuesday’s brief demo for members of the press. But work it does: Without using special glasses, you can see a deep, rich 3-D display on the top screen of the new Nintendo 3DS portable. The short, interactive demos Nintendo showed after its conference Monday morning included peeks at new Metal Gear Solid and Resident Evil games.

A slider on the right-hand side of the screen lets you adjust how “deep” the 3-D effect looks. You can take it all the way down to zero and see the games in 2-D, or you can crank it up. I found about 80 percent intensity was just right for my eyes. When I had the 3-D effect all the way up, I couldn’t quite focus on the scene in front of me. It’ll likely be different depending on the individual player.

Konami is producing a version of its hit PlayStation 3 game Metal Gear Solid 3: Snake Eater for the Nintendo 3DS. The demo showed a first-person sequence in which all sorts of crazy things happened to hero Solid Snake, all playing with the 3-D effect: Knives flew at the camera, and a massive alligator snapped its long jaws.

In the second half of the demo, Snake walked across a bridge and avoided enemies in his usual style. While we couldn’t control him, we could use the analog stick on the 3DS to adjust the camera and see the 3-D scene from many different angles.

That analog stick on the side of the unit, by the way, is pretty fantastic. In sharp contrast to the Sony PSP’s tiny analog nub, it’s a wide, convex pad that lets your thumb sit comfortably inside as you control the game. A standard digital control pad sits below it.


Capcom’s Resident Evil demo was a bit less involved. It was just a brief cinematic scene showing a few characters talking about something. (Probably zombies: I was too busy checking out the 3-D effects to pay attention to what they were saying.)

The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They’re on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer.

The other demo Nintendo showed wasn’t a game at all. It was a collection of 3-D scenes from various Nintendo games. Each tableau, like a shoebox diorama, was animated, and we could move the camera around to better see how the 3-D effect made the characters pop. Familiar faces from Mario, Zelda and Pikmin danced and played onscreen while we tilted the camera around.

You can only see the 3-D effect if you’re looking at the 3DS screen straight on, although there’s a good amount of fudge factor there — you can move the unit around quite a bit and still get the effect. It’s not as if you have to hold your hands in the exact perfect place. If you tilt the unit away from your face so it’s almost at a 180-degree angle, you can still see the 3-D effect. If you tilt it left and right, you’ll lose the effect and the picture will go smudgy, like what happens when you remove your glasses during a 3-D movie.

Nintendo will surely have actual games on the show floor when the E3 Expo opens later Tuesday. But this quick look made it easy to understand that the new 3DS really does do full-on 3-D without glasses.

Again, to make sure we're all clear:
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post #28 of 67 Old 06-16-2010, 10:11 AM
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hard to imagine the DS Xl will sell very well now that official info is out...
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post #29 of 67 Old 06-16-2010, 10:52 AM
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Guys at GAF have posted Digital Foundry's observations re: 3DS. Most important: 3D rocks.

My guess is that the lower GPU power and non-Tegra chip will help improve both MSRP and battery life. Bittersweet.


Hardware
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Let's get out of the way everything that it isn't. There's absolutely no sign at all of an NVIDIA Tegra GPU in this as previously reported, and clearly the graphics technology is not in the same league
What we do have is a massively significant increase in rendering power over the existing DS, leap-frogging the PSP and probably offering around the same horsepower as a Dreamcast, maybe in some respects giving PS2-level performance. But from everything I've seen so far there's no sign of the sort of rendering features that you see in iPad or iPhone 3GS, so no evidence of programmable pixel shaders or other state-of-the-art OpenGL ES 2.0 loveliness.

Nintendo being Nintendo, there's very little coming out of the company about the technical make-up of the machine itself. However, it's clear that it is using ARM CPU architecture (albeit with a likely significant speed boost over DSi) so as to maintain compatibility with the existing range of DS hardware.

Well-informed sources have told us that after the NVIDIA deal went south a while back, Nintendo sourced a new graphics processor from closer to home. Japanese firm DMP is strongly rumoured to be providing the GPU for 3DS: certainly the firm's association with close Nintendo partner NEC, along with the fact that its graphics core is already being used with an auto-stereoscopic display, make it the most likely candidate by far.



3D
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In contrast to the current 3D screens using glasses, there's absolutely no dulled image quality with 3DS. Conventional stereo 3D requires half of the light emitted by the display to be sent to each eye, reducing overall clarity. Not so with 3DS, which is vibrant and beautiful.

One thing to be clear of here though is that, generally speaking, the sweet spot for the 3D effect is much larger than you would think. There is some occasional cross-talk (i.e. image data for one eye encroaching onto the other eye) but for the most part the effect is crystal clear and you won't have any problem enjoying the full effect.



Horsepower
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That being the case, to compare 3DS with Wii, or even GameCube, in terms of graphical quality based on this beautiful demo probably doesn't do the home console justice. The best demos we see based on actual game assets are of Dreamcast quality. While this may seem like a disappointment, bear in mind that we're running on a very small screen here, with a fairly high pixel density that will magnify the impact of that level of horsepower. Generally speaking, 3DS is a hugely attractive platform.



3D camera
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We never anticipated Nintendo incorporating this, and it really is cool. A simply capture tool allows you to line up and snap your chosen subject (with a stereo 3D viewfinder of course), and then you can view the images you've taken any time you want on the 3D screen, using the d-pad to adjust the parallax. It works, it's uncanny, and it's a great talking point.

What you can actually do with these images beyond looking at them on the 3DS screen remains to be seen, and you can't help but wonder what plans Nintendo has for this. In the other demos and games there was no need for this at all, and Nintendo builds its machines to a cost: there's no scope in this company's masterplan for any superfluous tech.



3D movie playback
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Another massive surprise in the 3DS package is the support for 3D movie playback. I had the chance to view two 3D trailers: Disney's Tangle and Dreamworks' How to Train Your Dragon. Oli pointed out that the 3D effect here is rather subtle, and so it is. There are two likely reasons for this. First of all, you're viewing the content off the back of playing video games which really exercise the full depth available. Secondly, these trailers were designed to be viewed on a honking great cinema screen, not a relatively tiny 3.5" screen!

Thankfully I was proved completely wrong. Movies playback beautifully on the 3DS screen, and while the 3D effect is subtle, it only takes a short while to grow accustomed to it, and turning off the 3D functionality clearly impacts the image in a negative way. Just about the only criticism you can have is that the screen itself is very small at 3.5", so not exactly immersive for movie viewing.




3D slider
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Speaking of which, it is interesting to point out that the 3D depth slider doesn't work for movie playback, where you effectively get a choice of watching in either two or three dimensions with no tweaking of the latter. This effectively confirms that the 3D slider is computationally altering the twin in-game 3D cameras on the fly in actual 3DS software, and that the 2D mode most likely works simply by turning off the output to one eye and adjusting the cameras accordingly.



last word
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In many ways, this new device is classic Nintendo. It's clearly built to a cost and the chances are that the platform holder will be in profit on this unit from day one. Just like Nintendo DS in its day, the GPU is under-powered, but on the flipside this should help immeasurably in maintaining battery life. And again, just like classic Nintendo hardware, it has a concept that is way ahead of the competition. The 3D screen propels the visuals into a different league, it's that good.

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Kotaku bringing some game pre-reviews:


Star Fox: I
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played a re-make of the Nintendo 64 Star Fox game. Enemy placement of this on-rails shooter was exactly as I remembered it. But the graphics are far improved. The 3D effect was most pronounced during a fly-through of the first level's city and past skyscrapers. Fox's ship seemed to exist in the middle of the battlefield, with activity all around him. The best 3D moment occurred when an enemy fighter took position behind Star Fox's ship. Most of the 3DS' 3D effects involve depth, making normally-fat graphics appear to be existing within a world extending into the screen. But when the enemy took position behind Fox's ship it felt as if that enemy had almost popped off the screen, trailing Fox a few millimeters atop the 3DS screen. It may have been an optical illusion, but it was a wonderful tech trick nonetheless.


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Pilotwings: The Pilotwings on 3DS here is a demo featuring a quick fly-plane-through-hoops challenge and a jetpack course. The game is set on the same Wuhu island that we first saw in Wii Sports Resort. I flew my plane over the sword-fighting platform. I guess that is why they are calling this game Pilotwings Resort.


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Face Off: This game had the 3DS snapping a picture of my face and then wrapping it around spheres. Little orbs covered in my face started flying at me, the 3DS' top screen appearing to be a viewfinder to an augmented reality version of my world. I could tilt and aim the 3DS to shoot at the orbs, but if I missed the enemies, my shots hit the background which was the table over which I was holding the system. My missed shots caused an effect that made it look like the table surface was rippling with shockwaves.


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Tech Demo: Target Shooting: This was another augmented-reality showpiece. For this one, a Nintendo rep put a brown mat on a table. I had to hold the 3DS 14 inches from the mat, my top screen acting as a viewfinder or window to that table and mat. Once I was holding the system at the proper distance, the tabletop appeared to transform, with a chasm opening in the middle and targets emerging. I had to move the 3DS all around the table to get the best angles on the targets, walking all around the table in real life. Once I shot out the targets, a dragon emerged. It had weak points on all sides, so I was again having to walk around the table to shoot it.


Depending on who you believe, there's rumors that the 3DS will utilize face tracking to allow you to look around corners and over things. I'm kind of excited about the augmented reality stuff, though. That shooting game sounds awesome!

-vdz
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