Originally Posted by thebard
It's actually a myth that you need a wider sensor bar for a bigger screen... the stock size will work. You can go wireless, or get one (or make one) that plugs into a nearby outlet, as it doesn't even need to be attached to the wii. Or you can get some of the low-profile "Sensor dots" that are available and mount them above or below the screen.
It will "work", but the accuracy is horrendous. I have a couple of shooter games that are simply unplayable as-is on my 120" screen.
I figure there HAS to be a way to adjust for that, though.
Here's where my head is at on the matter:
- There is a screen size where the Wii aims perfectly. It was the screen size that they had in mind when they designed it. The Wiimote uses the sensor bar lights to determine it where it is pointing.
- The lights are approximately 8" apart on a standard bar, which is perfect for that designed-for tv with (for example) a 30" screen. For a screen that is larger, the standard 8" bar is telling the Wii that it's still a 30" screen, so when your wiimote is pointed at the edge of that imaginary 30" screen, the Wii is placing the cursor way ot at the edge of my actual 120" screen. Similar skewing with up and down. The point of aim/point of cursor gets farther and farther off as you aim away from the what the Wii believes is the center.
I haven't been following or dealing with this issue until now, so I'm not sure if this issue has been officially solved or not. I don't want to spend a bunch of time and money trying to reinvent the wheel if it's already been figured out. I'm not finding much on normal Google searches, so I've come back to AVS. This is the most current discussion I've found so far, so I replied.
So, please be kind if this is regularly beat to death. I'm still looking and learning.
ETA: Disregard the above. More reading, and found additional info here in this forum from earlier in the year. It looks like it's been tried with unsat results. Looks like there's no fix for this.