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post #61 of 1142 Old 05-09-2012, 06:03 AM
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I kinda liked it in mp3 and other single player stuff, but playing competitive online games like cod was terrible. Its the part where if you aimed outside of the deadzone that the screen would start drifting that I just never liked. Make the deadzone too big and you're turning was sluggish, too small and your precision dropped. It never followed through on the promise of being as precise as a mouse.

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post #62 of 1142 Old 05-09-2012, 07:32 AM
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Originally Posted by ThisOneKidMongo View Post

Yup. The Wiimote forever ruined dual analog aiming controls for me. Once you learn to keep your arm steady and centered there's simply no going back. Aiming via dual analog when I play PS3 games feels being on tranquilizers while wearing oversized oven mitts filled with bricks.

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post #63 of 1142 Old 05-09-2012, 07:53 AM
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I kinda liked it in mp3 and other single player stuff, but playing competitive online games like cod was terrible. Its the part where if you aimed outside of the deadzone that the screen would start drifting that I just never liked. Make the deadzone too big and you're turning was sluggish, too small and your precision dropped. It never followed through on the promise of being as precise as a mouse.

Admittedly I haven't done any competitive online in Wii FPS games but I had no problem destroying my local, classic-controller-using competition in Goldeneye Wii using Wiimote controls. That game was very tweakable, however.

That said, I don't think of the Wiimote as offering mouse-precision, either. More like a halfway point between dual analogs and a mouse.
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post #64 of 1142 Old 05-09-2012, 08:05 AM
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Quote:
Originally Posted by ThisOneKidMongo View Post

Yup. The Wiimote forever ruined dual analog aiming controls for me. Once you learn to keep your arm steady and centered there's simply no going back. Aiming via dual analog when I play PS3 games feels being on tranquilizers while wearing oversized oven mitts filled with bricks.

Before the MP Trilogy was released - but after MP 3 came out for Wii - I went back & played the GCN Metroid Prime on the Wii.

Controlling Samus in a 1st person view went from super fluid (MP3-Wiimote pointing) to basically "Samus as tank" with the dual analog of the GCN controller. Once the Trilogy disc came out, MP1 & 2 just felt more "right".

But to each thier own. I do think Wiimote pointing will continue to play a role in Wii U games.

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post #65 of 1142 Old 05-09-2012, 08:10 AM
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Before the MP Trilogy was released - but after MP 3 came out for Wii - I went back & played the GCN Metroid Prime on the Wii.

Controlling Samus in a 1st person view went from super fluid (MP3-Wiimote pointing) to basically "Samus as tank" with the dual analog of the GCN controller. Once the Trilogy disc came out, MP1 & 2 just felt more "right".

But to each thier own. I do think Wiimote pointing will continue to play a role in Wii U games.

It's going to be a really weird situation depending on what's coming in the box...cause that's what games are primarily going to be built for. Dual analog sticks is the baseline. We know it supports wiimotes, but we don't know if it supports nunchuks, and we don't know if any of that is being packed in. There might even be screen less classic controller that aren't tethered.

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post #66 of 1142 Old 05-09-2012, 08:39 AM
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MS is apparently beating Nintendo to the vitality senor, not that we were expecting it to be part of WiiU, but interesting. Kinect might actually eat the Wii's lunch in the exercise genre. I think MS is gonna have a sucky E3, but still... drama!

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The Joule heart-rate monitor will let Kinect owners track their heart rate wirelessly and ensure any exercise is within a target goal for weight loss, strength, or cross-fitness workouts. Although EA currently ships its own heart rate monitor with EA Sports Active 2 for the Xbox 360, Microsoft's Joule monitor will be compatible with most Kinect games — but you won't need it to make use of the new exercise tracking feature of Kinect Fit Play.

We don't have a solid release date for the Kinect Play Fit system, but sources familiar with Microsoft's plans have indicated to us that a future dashboard update will introduce the system. We expect the company to detail some of its Kinect plans at E3 next month, alongside more Xbox Live content deals and additional software enhancements for the Xbox 360.

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post #67 of 1142 Old 05-09-2012, 08:47 AM
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Kinect play fit? Really? Whats next, kinect music sports resort?

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post #68 of 1142 Old 05-09-2012, 09:10 AM
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Originally Posted by bd2003 View Post

It's going to be a really weird situation depending on what's coming in the box...cause that's what games are primarily going to be built for. Dual analog sticks is the baseline. We know it supports wiimotes, but we don't know if it supports nunchuks, and we don't know if any of that is being packed in. There might even be screen less classic controller that aren't tethered.

From the looks of things, future WIi U games will incorporate original Wii controllers along w/ the Wii U tablet - as well as the system being BW-compatible w/ Wii games & accessories. No reason why the nunchuk would not be utilized that I can see, although perhaps less so w/ Wii U titles.

But we all should know more come E3.

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post #69 of 1142 Old 05-10-2012, 01:42 PM
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Coming to Steam and Wii U: Cloudberry Kingdom. Didn't someone mention broken controllers earlier...

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post #70 of 1142 Old 05-10-2012, 02:42 PM
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I want that game. I love a challenge.

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post #71 of 1142 Old 05-11-2012, 06:49 AM
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post #72 of 1142 Old 05-15-2012, 09:22 PM
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Scary thought, what if the Wii U had Steam intergration for their online storefront!? Online has always been a weakness on their part and this would help to fix it... It might also mean virtual console support on the PC if it happened.

I also finished Metroid Prime, I remember it being harder back in the day, Meta Ridley was a pushover.

Mario Sunshine is up next.

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post #73 of 1142 Old 05-16-2012, 03:36 AM
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Scary thought, what if the Wii U had Steam intergration for their online storefront!? Online has always been a weakness on their part and this would help to fix it... It might also mean virtual console support on the PC if it happened.

I also finished Metroid Prime, I remember it being harder back in the day, Meta Ridley was a pushover.

Mario Sunshine is up next.

Scary? It'd be the best thing to ever happen to them.

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post #74 of 1142 Old 05-16-2012, 07:51 AM
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Scary thought, what if the Wii U had Steam intergration for their online storefront!? Online has always been a weakness on their part and this would help to fix it... It might also mean virtual console support on the PC if it happened.

I also finished Metroid Prime, I remember it being harder back in the day, Meta Ridley was a pushover.

Mario Sunshine is up next.

Google "Steam and Wii U".

Back in late 2011, it was being reported that Valve & Nintendo were talking about such things. Rumors, of course...but E3 is just 3 weeks or so away...

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post #75 of 1142 Old 05-16-2012, 08:12 AM
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Google "Steam and Wii U".

Back in late 2011, it was being reported that Valve & Nintendo were talking about such things. Rumors, of course...but E3 is just 3 weeks or so away...

Never saw that news, the thought just randomly popped into my head last night. It would be an interesting shake up to the industry to say the least.

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post #76 of 1142 Old 05-16-2012, 09:12 AM
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Don't see too much difference in my gaming experience if Nintendo handles their online storefront directly or Valve handles those duties.

The content doesn't change.
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post #77 of 1142 Old 05-16-2012, 09:15 AM
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Don't see too much difference in my gaming experience if Nintendo handles their online storefront directly or Valve handles those duties.

The content doesn't change.

Just imagine if the Virtual Console came to Steam... That could be a gamechanger right there.

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post #78 of 1142 Old 05-16-2012, 09:18 AM
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Quote:
Originally Posted by PENDRAG0ON View Post

Scary thought, what if the Wii U had Steam intergration for their online storefront!? Online has always been a weakness on their part and this would help to fix it... It might also mean virtual console support on the PC if it happened.

I'd love it too, but it'll never happen. Or if it does somehow you can bet Ninty will gimp it to be one way only... Nintendo doesn't play well with others. Didn't Valve mention a "Steambox" of their own at one point? If it was 100% steam capable and PC backwards compatible for VC you'd have to pick me up off the floor...


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Mario Sunshine is up next.

I just finished SMS for the first time in March... controls do NOT hold up. It'd be amazing with Galaxy's controls, though...
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post #79 of 1142 Old 05-16-2012, 09:24 AM
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I need to give Super Mario Sunshine a serious try since I never have. Just recently played through Super Mario 64 and had a blast with no control annoyances and with little camera issues, so I imagine I'd be able to get into it pretty easily. Kind of sad the New Play Control line fizzled out so quickly since this one seemed like a prime choice for Wiimote controls (Controlling the water hose with the Wiimote seems like it would be ideal for the game).

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Just imagine if the Virtual Console came to Steam... That could be a gamechanger right there.

How so? Hard to imagine PC gamers embracing the Virtual Console if you think Valve handling Nintendo's online storefront means they'd make the Virtual Console available to PC gamers as well (Which I promise you wouldn't happen).

The people that want to play this stuff on their PC already have been doing so for years and have emulation programs that surpass Nintendo's own efforts, full romsets, save states, and so on for free. Other than with the possible exception of Nintendo's N64 emulator, every console is easily emulated with superior PC software with romsets that are extremely easy to locate. And even N64 emulation has been more than playable for years now although it's still far from ideal levels where compatibility, ease of use, and so on are concerned.

The ability to buy for $5 Super Mario Brothers via Steam on the PC isn't quite what I'd call a game changer. In fact I think it would get about as much use as that feature on the Game Room app has. Why pay a couple of bucks more per 2600 game (To something like $5 per game if I'm not mistaken) and such to be able to play on both console and PC when I can download a far superior homebrew emulator that is virtually perfect along with an entire romset from AtariAge in just a minute or so (And with the permission of Activision and Atari I might add... the two big publishers from back then that are still around today).

Hard to believe being able to download $5 NES games is going to cause even a ripple in the pond for revenue for Nintendo. And it doesn't help the Wii U in the slightest if it does. It might even damage sales on Nintendo's platforms if they start to plant this seed in people's minds that Nintendo published software is going to be available on non Nintendo platforms.
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post #80 of 1142 Old 05-16-2012, 09:25 AM
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I just finished SMS for the first time in March... controls do NOT hold up. It'd be amazing with Galaxy's controls, though...

I'm the opposite. I can't play Galaxy because of the clunky controls, so far Sunshine has been a breath of fresh air. It has been about 4 years since my last playthrough and I have missed the smooth controls. (and the brutal difficulty of the no fludd areas)

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post #81 of 1142 Old 05-16-2012, 09:28 AM
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Don't see too much difference in my gaming experience if Nintendo handles their online storefront directly or Valve handles those duties.

The content doesn't change.

The difference would be you'd actually be able to find stuff in the store, and your purchases wouldn't be tied to just one console. Maybe youd get some wicked sales every now and then. then there's all the social and metagame stuff like achievements, fast updates, etc

The steam experience is fantastic. The Nintendo experience is horrible.

It's a nice dream, but the chances of this actually happening are .0000000000001%.

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post #82 of 1142 Old 05-16-2012, 09:38 AM
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I really doubt if Valve is tasked with handling Nintendo's storefront that they'd be setting prices, deciding what software to make available, have the power to impliment an achievements system on the platform, etc. They'd be handling the technical side of things and managing the program for Nintendo. But you can be assured that Nintendo is going to be the one dictating things.

And I can find content on Nintendo's storefront just fine. Cutting down by 5 seconds the time it takes to locate The Legend of Zelda isn't exactly what I'd call a game changer.

What I primarily want to see from a usability standpoint is an account based system (Which I believe they confirmed they're going to do). Should be able to bring my account to any Wii U and access my content instead of this idiotic way they've done things so far where DLC is tied to the console itself.

The rest of my complaints about Nintendo's online distribution system is the software selection. And I don't see Valve handling day to day duties doing much to suddenly change things since they'd only be putting up what software Nintendo tells them to put up. Not going to suddenly see things like 3rd party Virtual Console releases blossum, new platforms being added, Nintendo's own arcade library appearing, having more than the occasional interesting original piece of software appearing, more meat appearing in the weekly updates, sales, and so on just because Valve is handling the technical side of things.

They wouldn't get free reign. If Valve indeed gets tasked to handle Nintendo's storefront and the world ends, I'd expect a more streamlined system, a more userfriendly system, and a more efficient system. But I don't understand the dreams of some of this other stuff. if they outsource this out, they're not just going to step out of the picture.

For good and bad, they're still going to be the ones making the decisions. Like I said, the content isn't going to change since the only things going up are going to be what Nintendo approves and sends to Valve to upload. And a few minutes on occasion in the Wii U Shop isn't something to get too worked up over no matter who is handling the day to day chores.
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post #83 of 1142 Old 05-19-2012, 01:16 PM
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Analog sticks?



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post #84 of 1142 Old 05-19-2012, 01:52 PM
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http://m.kotaku.com/5911725/starfox+...ored-for-wii-u

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post #85 of 1142 Old 05-20-2012, 04:24 PM
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post #86 of 1142 Old 05-20-2012, 09:06 PM
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Hope that picture is accurate. I'd prefer proper analog sticks over analog sliders.
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post #87 of 1142 Old 05-21-2012, 06:53 AM
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Same. The circle pad makes sense for a portable but it's not as precise as a real stick.
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post #88 of 1142 Old 05-21-2012, 06:59 AM
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I just hope they use a proper circle instead of those little notches that kinda force you into 8 directions.

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post #89 of 1142 Old 05-21-2012, 08:19 AM
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Lucky you, it looks like the Wii U sticks now indeed have a circular gate instead of octagonal.
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post #90 of 1142 Old 05-21-2012, 08:27 AM
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No idea about Metroid, but StarFox was my favorite game on the N64. That would be a game that might get me to buy the WiiU.

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